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X-Men Unlimited #43 leads with a
reunion of Chris Claremont and Bill Sienkiewicz, commemorating
the twentieth anniversary of New Mutants.
Not, admittedly, the twentieth anniversary
of Sienkiewicz's debut on the title - that didn't happen until
1984. And if you want to be picky, while the cover date
for New Mutants #1 was in 1983, the team actually
debuted in 1982. But that would be nitpicking.
It's the Claremont/Sienkiewicz run that still stands out as
the most memorable and distinctive period of that title.
When you read Claremont's fans complaining about the prospect
of getting Igor Kordey on X-Treme X-Men, you have to
wonder what they would have made of Sienkiewicz's work on
New Mutants. His design for Warlock as a cubist
Gerald Scarfe cartoon plagued more conventional artists for
years after he left.
Technically, this isn't all that great a
story. It's set in the present day and it's basically a
reunion piece for the founding five New Mutants - Sam, Dani,
Bobby, Rahne and Shan. There's another four former New
Mutants who joined early on, but two are dead and the other
two have been changed beyond recognition by a series of
ill-advised retcons, so we're better off without them.
These five, aren't just the founders, they're also easier to
work with. Most of them haven't really deviated that far
from Claremont's established directions for them - Sunspot
eventually ended up associated with the Hellfire Club, but
that's the storyline which Claremont spent years pointing
towards.
The device to get them back together is a
rudimentary plot about the theft of Rahne's necklace (which
she picked up from Robert the Bruce in a slightly strained
time-travel story back in the day). It'd be a strain to
say there were any great insights or points being made here.
To be honest, Rahne's blithering about keepsakes from her king
is a bit silly, but who cares? It's all an excuse to
bring the characters back together for the first time in over
a decade, and play to the nostalgia angle. Sienkiewicz
doesn't get a huge amount to work with, but then he doesn't
really need it - he can produce unique art out of virtually
anything.
Now, New Mutants was the series that
originally got me into comics, and therefore I have a nice
warm glow and am all happy. Those of you who don't
remember the book from first time round may think it's simply
a rather average exercise in nostalgia with somewhat unusual
art, and I couldn't objectively disagree. But I think
it's important to stress that I don't care. It still
makes me pleased.
The other half of the issue is a Lockheed
story by Steven Grant and Paul Smith, which sets out to
provide an explanation for his absence from Kitty's recent
Mekanix miniseries. Apparently he's been left behind
in England after an unpublished story where he was missing,
presumed dead. (I could have sworn we had a scene where
he was with Kitty in Chicago, in an X-Treme X-Men
annual. But it doesn't matter, because it works better
this way.)
The angle is that Lockheed finds himself in
a small town held in thrall by two evil sisters with magic
powers. It's pretty clear that for purposes of this
story Grant is running with Lockheed as an animal, albeit an
intelligent one, who doesn't entirely grasp what's going on
around him. Purists might not like that, but it works
for me. He's a pet; that's his role.
The story has a rather self-conscious tone
of 1950s school hijinks, with some weird transfiguration
scenes thrown in. It's fairly well trodden territory,
and it's not really got a great deal to do with Lockheed, but
as a tongue-in-cheek story about the girls it works.
It's been a while since I've seen any art from Paul Smith, but
he's on top form here.
With admitted subjectivity, a fun issue.
Rating: B+
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