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The other X-book for the week is X-Men
#199, which concludes a three-part story identified as "Red
Data" on the cover, and "Condition Critical" on the inside.
Is it really that hard to pick a story title and use it
consistently?
After the previous storyline, which ended
with Rogue getting infected, the team take refuge on Cable's
island of Providence, just in time for a random Shi'ar
weapon called the Hecatomb to show up. The X-Men then
get to spend three issues fighting it, with the help of a
stray Mummudrai who (presumably) led it there in the first
place. Much exploding ensues.
A Hecatomb, if you're wondering, was an
ancient Greek ritual which involved sacrificing a hundred
cattle to the gods. Which actually seems a bit
lightweight, compared to the thing that shows up here.
The basic idea is that it's a bundle of psychic energy,
comprised of all the people it's absorbed over the years,
with a tiny little solid core in the middle. The
characters can't explain clearly what it looks like.
One might have thought this was
problematic in a visual medium, but the story is drawn by
Chris Bachalo, who cheerfully fills the panels with baffling
scrawl - a sort of cartoon set of jaws with a load of
random stuff swirling around it. For once, however,
his general storytelling is kept fairly clear and direct,
and the effect works rather nicely.
There's a lot to like about Mike Carey's
run on this title. He's one of the first writers in a
long time who seems to have an eye on the bigger picture,
and he's trying to pull together assorted elements to
provide some sort of direction. Notably, he's the
writer who's finally going to grapple with the implications
of M-Day. We've had a lot of writers in recent years
who've tried to impose their own identities on the X-Men,
which can be a good thing up to a point. But the
franchise also needs somebody to knuckle down and give it
some proper direction. Carey seems willing to play
that role.
That said, there are some odd decisions
going on here. I have faith that Carey knows where
he's heading with this, because his track record justifies
it. The Rogue plot clearly has a direction, as do some
of the internal tensions within the team. But the
Conquistador is unceremoniously despatched this issue, only
a few issues after it was introduced. I'm not honestly
sure what the point of it was. The team feels a little
too random - what is Lady Mastermind actually doing in this
comic? And three issues with the Hecatomb, however
great the visual may be, runs up against the fact that it's
a mindless device. This book is running low on real
antagonists.
Still, for all that, it's a good
three-issue action story with some great art, and at least
there's some tentative sense of direction emerging in this
book. I still feel we haven't seen the best of Carey
by a long way, but I'm optimistic that he can pull something
off when he finally gets to grips with the "Endangered
Species" storyline.
Rating: B
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