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Finally, and at long last, Peter Milligan
takes over X-Men.
Now, I was deliberately keeping my hopes
low for this issue. Because Peter Milligan can be a very
inconsistent writer, depending largely on what he's being
hired to do. If you give him completely free rein, you
can end up with something inspired like X-Statix.
But his back catalogue is also littered with odd misfiring
superhero books, usually those where he was trying to play it
straight.
That's what I was bracing myself for, and
that's kind of what we've got here. This is Peter
Milligan writing the X-Men and doing it straight. If
you're looking for X-Statix then you're going to be
very disappointed. The good news is that it's a quantum
leap up from Chuck Austen, by virtue of having a solid central
concept and making reasonable sense. A community of
mutants hiding away in the Antarctic have either killed
themselves or torn one another apart after the influence of
something called Golgotha. The X-Men must investigate.
Good enough starting point.
The characters also take a turn for the
better. Milligan isn't trying to impose any radical new
interpretation of the heroes, simply to make a little more
sense of what was already underway. Having been lumbered
with the X-Men's bozo squad, he works with what he's been
given - a team comprising one on-and-off couple and a romantic
triangle. And, at long last, people are finally reacting
appropriately to Polaris's violent excesses. About time.
But the bad news is that the first issue
story isn't very inspired - we've been here many times before
- and the execution isn't too good. It boils down to the
X-Men wandering around a darkened complex while being
periodically attacked by faceless nobodies. The pacing
is extremely shaky, with the ends of fights skipped over.
Some of the visuals are tricky to follow as well - for
example, a character suddenly appearing in a tunnel because
the script requires Polaris to crush him, when he was in a
different location only panels before. And the tunnel is
coloured so differently that it looks at first like a scene
change.
The issue is full of niggles like this.
It's an okay idea, done... passably, but no more. This
still represents a major step up, and it's encouraging to note
that all the problems lie in the execution rather than the
underlying ideas - there's nothing wrong with this issue that
can't be fixed.
Rating: B-
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