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Continuing the theme of underachievement,
Weapon X #12 is the penultimate chapter of "The
Underground." Yes, it's seven issues. God have
mercy on our souls.
The good news is that the storyline does
indeed seem to be ending in a deck-clearing exercise, as the
Director is swept away from office. Unfortunately, as
you might have guessed, Brent Jackson turns out to be
doublecrossing our heroes. You might well wonder why
Cable failed to pick up on this, considering he's meant to be
a telepath and all, but I suppose we're meant to take it that
this falls under his reluctance to use telepathy. It's a
bit of a strain.
Tieri does have a decent idea about the
Director linking his change of fortunes to his face and trying
to slash it up when he realises everything has gone wrong.
It's a cute inversion of the normal way facial mutilation gets
used as a symbol. Otherwise, this is a competent fight
scene issue with moments of inadvertant comedy - Kane's heroic
sacrifice ends up looking utterly ridiculous. The script
calls for him to absorb all of the Director's technology into
his body; not surprisingly, George Jeanty fails to find a way
of rendering the resultant pile-up of components which looks
tragic rather than ludicrous.
The issue illustrates painfully Tieri's
failure to effectively foreshadow plots. Kane's change
of heart comes almost entirely out of nowhere.
Worse, much of the issue is given over to a fight between
Marrow and Sabretooth in the sewers, as if this were a plot
which was desperate for a blow-off. In fact, until last
issue Tieri had almost totally ignored any possibility of
tension between the two. This storyline should have been
set up from day one if it was ever going to happen. As
it is, any resonance will be confined to people who already
knew about Marrow and Sabretooth's intertwined history from
reading earlier (better) comics. The Morlock Massacre
was seventeen years ago, for heaven's sake. You can't
just assume readers know this stuff.
The irritating thing about this book is
that in fact, it's not devoid of decent ideas. It just
hasn't set them up effectively - and consequently, the climax
isn't working.
Rating: C+
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