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THE CREATORS: Written by Frank
Tieri, with pencils by Georges Jeanty and inks by Dexter
Vines.
THE FILL-IN ARTIST COUNT: Nil.
WHAT HAPPENED IN 2002: Various
"Draft" one-shots, and the "Hunt for Sabretooth" storyline.
The one ongoing X-book cancelled this year,
aside from the three relaunches, was Brotherhood.
Its place is taken by the one new ongoing X-book this year,
Weapon X. No doubt Marvel will be hoping that that
analogy doesn't hold true in any wider sense - although
initial orders aren't desperately encouraging.
Counting the one-shots that appeared before
the series officially launched, we've now had nine issues of
this series, and it still hasn't done much to impress.
I've written about its failings at length before, but let's
summarise them one more time.
The book is sorely lacking in sympathetic
characters for the audience to root for. There's Agent
Zero, but he's only in two issues. There's Wild Child up
to a point, but the creators can't even make up their minds
what his personality is, which makes it impossible to identify
with him - is he an animal, or just a mute? Almost all
the other characters are violently dislikeable, and the Weapon
X Project has a tendency towards pointless torture of its
staff that renders it simply incredible that any of these
people would stay there voluntarily. Characterisation
fluctuates alarmingly from issue to issue as the Director's
sanity level lurches all over the place, and Brent Jackson
tries to make up his mind whether he's somewhat sympathetic to
his charges or just a total asshole. Sauron can't decide
whether he's a psychopathic killer of normal intelligence, or
a retarded goof.
The quality of characterisation in this
book is really appallingly poor, demonstrating the sort of
inconsistency in motivation and behaviour that puts Howard
Mackie's X-Factor to shame. Characters in that
book might have shifted personalities and motivations whenever
it became convenient, but at least they retained them long
enough for readers to work out what they were and recognise
when the goalposts were being moved on them. In
Weapon X, the goalposts veer haphazardly around the pitch,
as if under the combined power of some bungee ropes and two
competing pendulums. You can't expect readers to care in
the slightest about the characters when they don't even remain
the same characters from month to month. And in this
book, they don't.
Barring a drastic improvement in the near
future, Weapon X deserves the fate that its present
sales decline would seem to suggest is coming for it.
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