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Just three X-books this week, and two of
them are mid-storyline. That leaves us with Uncanny
X-Men #471, completing the three-part "Wand'ring Star."
Really, it's more like the second half of a six-part
storyline which began back in issue #466, since the focus
throughout that time has been on Marvel Girl and the Shi'ar
Death Commandos.
In the first half of the story, you'll
recall, the Shi'ar Death Commandos turn up to kill Marvel
Girl. For reasons of plot convenience, they slaughter
all her relatives instead and leave her to last. This
seems a dreadfully inefficient way of going about things,
and indeed the rest of the heroes showed up in time to save
the day. Now Marvel Girl has run away from the X-Men,
and the Shi'ar Death Commandos come after her again.
And that's pretty much it, really.
The big finale is that the X-Men win the fight and Marvel
Girl announces that she's going home with the team.
It's a thoroughly underwhelming story. In theory, the
big idea seems to be that Marvel Girl resists the temptation
to kill the Shi'ar in revenge, but this isn't dramatised at
all well. Instead of having her actually make a
decision on panel, the story just ends with her clarifying
that, hey, don't worry, she didn't kill anyone.
It doesn't help, of course, that she's
fighting the Shi'ar Death Commandos, some of the least
interesting villains Claremont has produced in quite some
time. They're a throwback to about five years ago,
when he was regularly churning out groups of anonyvillains
and giving us no particular reason to care. I'd
struggle to tell you the names of more than a couple of
these guys from memory, but since they don't have a shred of
personality between them, it doesn't matter. There's a
half-hearted effort to make the leader, Blackcloak, into an
honourable warrior figure. But a one-dimensional
stereotype is only a marginal improvement on a total cipher.
On the plus side, Claremont seems to be
the only regular writer who's seriously trying to make
Sentinel Squad O*N*E work. While everyone else treats
them as a nuisance who have to be quietly brushed aside in
order to proceed with the plot, Claremont at least allows
this issue's token Sentinel to come across as a worthwhile
and effective presence who's genuinely trying to help out.
This is the sort of thing that they need to do much more of.
At least it makes the Sentinels into more interesting
characters. Shame the pilot doesn't seem to be
identified, though, because their utter interchangeability
remains a big problem.
That aside, it's a weak issue. The
heroes beat up some generic villains and the main character
reaches some sort of moral decision as an afterthought.
It's never glaringly bad, but it's completely forgettable.
Rating: C+
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