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Uncanny X-Men, in contrast, is in
the relatively fortunate position of being a House of M
crossover book, which means that it gets to use the story as a
plot device while ploughing on with a story of its own.
(Incidentally, it'll be interesting to see how the sales on
crossover titles hold up once readers twig that there's no
actual story connection - they're just stories set in the same
universe.)
But to complicate matters further,
Uncanny X-Men isn't really doing an Uncanny X-Men
story. Instead, the additional remit here is to set up
New Excalibur. However, that fits in relatively
nicely. The main point of this issue is to bring Captain
Britain back into circulation. Last we heard of him, in
the Excalibur miniseries from a few years ago, he was
running Otherworld and was therefore responsible for worrying
about great big cosmic disruptions in the universe.
House of M qualifies nicely, allowing Claremont to do a
story about the cosmic shockwaves while largely sidestepping
the crossover itself. (Other than Psylocke and Marvel
Girl, who somehow survive the warp by being shunted into a
limbo dimension, the rest of the X-Men are wiped out on page 1
and never come back.)
Of course, Claremont and Davis did this
sort of thing before in their first run on Excalibur,
which was full of multiple Captain Britains, distorted
versions of familiar characters, and general over-the-topness.
This is more or less what we get here, in something of a
Greatest Hits format. Readers with particularly long
memories can have fun spotting alternate-reality superheroes
from Davis' own Excalibur stories making brief cameos
here. Meanwhile, the plot hauls in Sir James Jaspers and
Jamie Braddock to give us a complete set of Captain Britain
villains who specialise in reality warps. Captain UK
turns up for another obligatory cameo appearance (still with
authentic, mid-eighties hairstyle).
It's pretty fun, but doesn't quite fire on
all cylinders. Partly that's because of the inherent
difficulties of generating any real dramatic tension in a
story where all the rules are being rewritten every second
page. Partly it's because of the nagging suspicion that
the characters are going to get sidetracked into something
else altogether, because surely it must be another book's job
to actually resolve the warp storyline. (Then again, you
never know.) And partly there's the sense that it was
all a lot more spontaneous and freewheeling, and just
generally worked better, when we saw it in Excalibur
fifteen years ago.
But the art is great, and really, this is
the sort of thing you want to see from Claremont and Davis
working together. It's a throwback to early Excalibur
- albeit without the comedy, which would have been rather out
of place in this story. And that's no bad thing, really.
Rating: B+
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