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On to Chris Claremont's second storyline on
Uncanny X-Men, and... well, god only knows where he's
going with this.
I'm reminded uncomfortably of X-Treme
X-Men. That book started off with a solid enough
premise: the X-Men set out to look for Destiny's diaries.
The X-Men then proceeded not to look for Destiny's diaries for
the next year and a bit, after which they just gave up.
Uncanny X-Men began with everyone talking about their
recent appointment as the XSE, an officially sanctioned police
force. Also a major talking point of the latter issues
of X-Treme X-Men, this is surely a major status change
for the team.
And thus far we've had... well, one issue
where the XSE fought some technovillains with no apparent
mutant connections, some stuff about an exploding teenager and
distrust from the local authorities (fair enough), and then...
nothing. A three-issue fight with the Fury, and now a
battle against Viper to rescue the Queen from Murderworld.
What's this comic about, exactly? Are we ever getting
back to this XSE thing? Are we just leaving it on the
shelf? Surely, immediately after bringing in the idea,
and straight after the relaunch, would be the time to do some
stories about the XSE set-up?
Apparently not. The story opens with
a follow-up to the Fury story from the last few issues (or
rather, the Fury first act, since it wasn't really a story so
much as an extended fight). Braddock Manor is magically
reconstituted and a slightly odd-acting Brian and Meggan
assure our heroes that everything is fine. This is
perfectly good so far as it goes. And then we drop it
entirely, in favour of Viper, Murderworld and the Queen.
I might feel better inclined towards this
change of focus if I could summon up the faintest interest in
people running around Murderworld looking for the Queen.
To get away with a plot like that, it needs to be funny.
This isn't. Guest penciller Olivier Coipel indicates
that he might have been able to do a fairly entertaining
Murderworld in the traditional style, but apparently
Murderworld is now just a replica of London (which kind of
buggers the theme park gimmick), and we get some generic
sewers and streets instead.
Coipel's art is almost good enough to
forgive the absence of Alan Davis, but the lumpen
isn't-this-wacky plot, the endless hammering of Sage and the
unwillingness to follow through on any of the book's multiple
directions have me climbing the walls in frustration.
Rating: C
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