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Brian Vaughan was a bold choice to write
Ultimate X-Men when he took over the book with last May's
issue #46. Back then, aside from his Vertigo work, he
was writing Mystique and Runaways - both
well-received books, but largely untroubled by high sales.
It was a big leap up the ladder to put him on a top ten title.
To be honest, sales haven't been entirely
spectacular on this title over the last year either, but then
you could say that about all of the Ultimate books.
There does seem to be a sense that, Ultimates aside,
the line is being taken for granted and could do with a bit of
shaking up. Marvel's solution, as best as I can see, is
to start calling the imprint Ultimate Marvel - The Gold
Standard. In practice, this means making the covers 15%
uglier, and little else.
Anyhow, Vaughan's run comes to an end this
week after 20 thoroughly enjoyable issues. Is it an
all-time classic? Perhaps not, but it does offer
something very different from the core titles - a
straightforward, well-written, solidly constructed superhero
team book. With a thousand characters floating between
books, the core X-Men titles have largely lost sight of the
idea of the X-Men as an actual team. The appeal of
Ultimate X-Men is more direct, and perhaps more
traditional in some ways, but it provides the buzz of a good
team book better than any other title Marvel is currently
publishing. Where other writers are trying to reinvent
the wheel, Vaughan (and latterly artist Stuart Immonen) are
just making sure that their wheel is damned good.
There's been a gradual but undeniable shift
in tone from the early issues of this book written by Mark
Millar. Try as he might, Millar's stories tend to drown
in chic cynicism. Rather than updating the traditional
appeal of a team book for the current decade, it really comes
across as more of an apology for writing (and indeed reading)
them in the first place. This incarnation of the book
was unashamed of what it is, and just plain fun to read.
I'm going to miss it a lot.
The final arc, "Magnetic North" draws
together all of the strands from Vaughan's previous arcs, and
the Brian Bendis stories that preceded him. Everyone
gets brought back for at least a cameo, as Mystique and Forge
try to break Magneto out of prison. It's one of those
crazily complicated schemes that somehow seems just about
plausible in this sort of story, and the final issue deserves
credit for a nice little twist that will have you kicking
yourself for not seeing it earlier. Especially because,
on a second reading, it's right there in plain sight
throughout the story.
To keep up the traditional feel, Vaughan
resolves all his stories without making it feel like the book
has finished and we can all go home (which is what most
outgoing writers seem compelled to do these days). The
door is clearly left open for a few further storylines, and I
find myself looking forward to reading them. Well, up
until I remember that Robert Kirkman's up next, and he's yet
to write anything particularly memorable in a prolific Marvel
career.
The back-up strip is part two of "Visions",
an Ultimate Vision story by Mark Millar and John Romita Jr
which is being serialised in four-page instalments across the
whole Ultimate line. Millar has slightly missed the mark with
the pacing here - he seems to be writing a series of scenes
which, together, will add up to a decent 24 page story.
But it's not a single 24-page story, it's a six four-page
stories. And they need to move much, much faster if
we're going to see this as a story rather than a glorified
house ad. In part 1, Reed Richards and Sam Wilson talked
for four pages. In part 2, the Vision gives us the
build-up to Ultimate Galactus eating another world.
Mark, really - we know. It's Galactus.
He's been around for decades. We all know the schtick.
There's no tension in "What is Galactus?" There might be
surprise in him turning out to be something other than we
expect, but there's no tension in making us wait to see him.
But the back-up strip is a bonus, and it
isn't increasing the price. So I feel justified in
simply ignoring it and rating a great team book accordingly.
Rating: A+
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