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It's good for publishers to
experiment. Unfortunately, the problem with experiments
is that by their nature, they don't always work. Enter
Soldier X, a book which hasn't worked.
Issue #6 concludes the book's
first storyline, which has achieved two things: (a) not a
great deal, and (b) getting the creative team sacked.
Much as I approve on all counts of trying something new with
this book, now that we have the completed story arc, it's
difficult to avoid agreeing that this is an experiment which
did not click.
Darko Macan's point in this whole
story is rather hard to grasp at the best of times, and isn't
one that easily lends itself to storytelling. The
general thrust of it seems to be to celebrate irrationality,
specifically in the form of Nathan's hope for a better world
in the face of a lack of real evidence that it can be
achieved. Of course, in order to give a set-up in which
embracing lunacy looks like the correct response, Macan ends
up writing a deliberately irrational and skewed plot.
The problem is that it isn't terribly engaging.
We get several pages devoted to
Nathan allowing the local mafia to shoot him to pieces and
fixing himself with his telekinesis. We're supposed to
admire his taking control of his destiny by doing things this
way rather than letting his powers automatically deflect the
bullets, but since there's no apparent benefit whatsoever from
doing things this way, it's difficult to see why we're meant
to agree. It's a deliberately irrational action on
Nathan's part, but the problem is that Macan doesn't give us a
sufficiently persuasive reason to embrace it as the way he
ought to be acting. Similar problems plague much of the
issue.
Igor Kordey's art is impressive
as ever, particularly in a bizarre sequence of Nathan growing
to giant size (never very clearly explained, unless it's
supposed to be an illusion to scare the yokels). However
odd the story may be, Kordey tells it well.
Nonetheless, overall this is not
a storyline which has succeeded. Points for effort, but
that only takes the book so far. Win some, lose some.
Rating: C+
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