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We kick off this week with the
second issue of Soldier X, rather surprisingly making
it onto the stands as scheduled, despite not having been on
this week's shipping list, and coming only two weeks after
issue #1. Say what you like about Kordey, at least he's
fast.
Although t.his issue is
noticeably less insane than the first one, it's still pretty
bizarre. It kicks off with Irene delivering a monologue
to camera for our recap page, which is at least a helpful
reminder that those pages provide plenty of scope for messing
with the format. It then moves on to a rather
superfluous three page scene with the two klutzy SHIELD agents
from last issue, which serves mainly to give some kind of
token explanation for the title change.
The main story, however, takes us
back to Nathan's flashback account of what he's been up to
over the last two years. Blaquesmith has carted him off
to Moscow, for no immediately discernible reason.
I like Macan's general idea here.
Starting with the premise that Nathan is largely directionless
following the defeat of Apocalypse, Macan has him tailing
loyally around after Blaquesmith on the basis that, as the
last surviving mentor from his original mission, he'll give
him some kind of direction. Nathan doesn't actually have
a clue what's going on, he's just vaguely trying to convince
himself that Blaquesmith has some kind of plan in mind.
It's not a bad angle, and I'm interested to see where Macan's
going with it.
The catch, of course, is that it
involves using Blaquesmith, a tiresome character if ever there
was him. Even this issue describes him as an "irritating
Yoda wannabe", which is pretty much accurate, and then sets
about overhauling his character by giving him a pink mohekan
and a newfound interest in bedding blondes. As tends to
be the case in Macan's stories, it's a little jarring,
although that's deliberate. It makes a certain degree of
sense, though - Blaquesmith's raison d'etre as a character was
simply to assist Cable in achieving his mission and make sure
he stayed on track. Logically he ought to be having the
same lack of direction problems as Cable himself.
There's some obvious potential in bringing him back for that
purpose, but it still faces the problem that he was such a
deathly dull character to begin with.
In the background of all this,
there's a story about a Russian girl with healing powers, and
people shooting at her tower block, which is all a little
confused. Part of Macan's style on this book is a
willingness to admit up front when the story is being
contrived or ridiculous, and exaggerate that. More
bizarre touches abound, such as not just Blaquesmith and Cable
but an entire restaurant more or less ignoring the explosion
of the building across the road - which itself seems to happen
for no plot reason at all. The faint ridiculousness of
it all appeals to me, but then I have a slightly warped sense
of humour. Inevitably it isn't going to be to everyone's
taste, and I remain deeply sceptical that there's a big enough
audience for this approach to the character to keep the book
alive for very long. But we'll see.
Kordey's artwork has tended to
fluctuate in quality over the last year, seemingly depending
as much as anything on how much time he had to finish it.
This is at the high end of his scale, with very strong layouts
throughout the book, and an endearingly ludicrous redesign for
Blaquesmith, who now looks like ET auditioning for Men In
Black 3.
If Macan and Kordey's highly
idiosyncratic approach is to your taste, then you'll enjoy the
book. Unfortunately, I suspect that may be a big "if."
Rating: B+
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