The X-Axis, 26 September 2004
Part 5 of 8: ROGUE #3

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Continuing with the recently launched solo titles, Rogue #3.

It's more of the same, basically.  Weird things happen to Rogue, and she wanders around gathering information about her family.  The present day bits aren't entirely successful.  It really does seem to be a pile-up of mystery elements without much in the way of overall direction, as Rogue meekly plays along with the characters who are yanking her around to witness the next bit of exposition.  Also, the creators are trying a bit too hard to convince us of Campbell's charms.

The back story material about the commune is more interesting, though.  I like the idea of the shaman figure being a washed-up drunk who got taken in by the dumb college kids and was just trying to vaguely remember how it was meant to go.  It's a nice spin on the usual kneejerk assumption that Native American characters have to have incredible native wisdom at their fingertips.

All of this seems to be heading to the idea that Rogue's father, Owen, was particularly desperate to get to some other dimension called the Far Banks.  His big idea to get there seems to have involved some kind of communal party with the liberal use of rape drugs.  Unfortunately for him, it didn't work, and Rogue's mother disappears off into some kind of interdimensional portal pledging to bar the way from Owen ever following.

Not a horrible set-up, and I do like the commune idea.  I'm a little unsure as to how this fits with Rogue as a character, and whether Rodi is nailing an unrelated idea onto her back story.  (For some reason, this feels like it would work better as the story of Gambit's parents.)  But it's kept relatively grounded, and it's not really going to impinge greatly on Rogue's continuity.  After all, this is the story of why her parents disappeared, rather than tying psychedelic dimensions into Rogue's own back story.

It's not quite tying together, and there are elements that don't really work, notably the not-as-charming-as-they-seem-to-think Campbell.  But the book's still holding my interest in the story, and making good use of Rogue's esoteric powers.

Rating: B

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Copyright 2004 Paul O'Brien.  This web site is a work of critical comment and review. All characters and publications referred to, and artwork reproduced, are ™ and © their respective owners.
 

ROGUE
(third series) #3
Marvel Comics
November 2004
$2.99 US / $4.25 CAN

GOING ROGUE,
part 3 of 6
Writer: Robert Rodi
Penciller: Cliff Richards
Inker: Norm Rapmund
Letterer: Dave Sharpe
Colourists:
Transparency Digital
Editor: Stephanie Moore

Cover art: Rodolfo Migliari

LINKS
Marvel Comics