Also this week (brace yourselves, this could take a while):
ACTION COMICS #760 - It's Joe Kelly and German Garcia, as a
new villain drags Superman into a bizarre get-rich-quick
scheme involving third-rate villains and dodgy kryptonite.
Very funny while keeping a foot on the ground, and well
worth a look.
A
BLACK PANTHER #13 - Now here's something unusual - Hydroman
used as a convincing villain. An entertaining new
supporting character shows up, and Sal Velluto brings his
rather scratchy but quite pleasant style to the book.
Well up to previous standards, even without the Marvel
Knights logo.
A
CAPTAIN MARVEL #0 - Be advised that this Wizard giveaway
blows at least part of the ending of Avengers Forever.
But you knew that, didn't you? Anyhow, the story is really
a teaser setting up a puzzle kind of thing that you'll of
course want to buy the series to find out the answer to.
And yes, I do want to buy the series to find out the
answer, so it must be doing something right.
A-
DEADPOOL #35 - Audaciously completely ignoring last issue's
cliffhanger, Deadpool goes off on a completely new tangent.
It's totally ridiculous, but funny, and the art's decidedly
improved on last issue.
B+
DOMINATION FACTOR: AVENGERS #2.4 - More trudging through
past continuity to no discernible purpose other than to
remind us that Marvel have published far better stories in
the past.
D+
FAITH #2 - The plot becomes a bit more coherent here, as a
brief digression into Augustinian theology gives us some
kind of explanation of what this Murr place is all about
and what kind of threat Faith is meant to be here to deal
with. Still, it remains at heart a low key version of the
old messiah-figure-come-to-save-us story.
B-
HELLBLAZER #143 - John Constantine winds up a conspiracy
theorist for twenty pages. Very, very funny and sick. You
should all buy it. Best thing out this week.
A+
HITMAN #44 - Gloriously ridiculous issue in which Tommy and
Natt go back in time and fight a dinosaur. Very silly.
Great fun.
A
HULK #9 - Hulk must smash. Hulk must kill time for three
issues. Hulk must fight Thing. Much as you'd expect,
although there's no denying that the pace has picked up
enormously since Byrne's ejection.
B-
JLA #36 - As Morrison had said in interviews, the pace is a
bit looser in this storyline, giving the characters a bit
more time to breathe. Still hectic stuff, though, and the
knowledge that Bryan Hitch will be coming shortly only
serves as a reminder that Howard Porter is really quite
cumbersome and bad.
B-
MR MAJESTIC #4 - Our hero rebuilds his previously unseen
son and, in the manner of such things, loses him again by
the end of the story. Another successful updating of Silver
Age ideas for a modern style, although perhaps rather more
obvious than in previous issues.
A-
PETER PARKER, SPIDER-MAN #12 - The Sinister Six have a
skirmish with Spider-Man, the Stewart Ward enigma is once
again wheeled out as a plot device to justify stopping the
fight, and it's basically a rather unsatisfactory affair.
Nice art, though.
C+
WARLOCK #4 - On the run from the Psi-Cops, our heroes end
up stumbling across the Mole Man. He was in another Louise
Simonson story recently as well, and the appeal continues to
elude me. Still, given that it's a villain I've never
particularly liked, a good enough issue.
B
WEBSPINNERS: TALES OF SPIDER-MAN #12 - Bloody hell, it's
metafiction. Spider-Man has a dream in which he longs for
a simpler age, full of miniature reprinted pages of Silver
Age comics. Depending on how you look at it, this is either
using the different storytelling styles as a metaphor for
the loss of innocence, or using a loss of innocence plot as
a vehicle to comment on the different styles. Or both.
You could, if so inclined, read it as a subtle dig at John
Byrne. It's probably not meant as one. Odd, anyhow, and
therefore to be encouraged.
A
X-51 #5 - X-51 fights the Vision and does something self-
sacrificing which I can't be bothered opening the comic
again to check what it was. Utterly dull, and even lacking
the dynamism that Joe Bennett's art had on Nova.
D+