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28 october 2001

DEADPOOL #59 - "Agent of Weapon X, part 3: Intensive Care"
by Frank Tieri, Georges Jeanty and Jon Holdredge
X-TREME X-MEN: SAVAGE LAND #2 - "Deluge"
by Chris Claremont, Kevin Sharpe and Danny Miki

Yes, it's a day late, but I did tell you in advance. And hell, it stil makes me over a month more timely than the average issue of New X-Men.

It's also a fairly quiet week without any particularly important issues, so let's bash through them quickly for the sake of keeping the archive complete.

DEADPOOL is still in the Agent of Weapon X storyline. This isn't quite as successful a balance between drama and comedy as Tieri's last issue, which had suggested that he might be on to something, but it's still not at all bad. He seems a lot more comfortable when he's able to play scenes for laughs. That's not a mode that particularly works on Wolverine, which has not exactly benefitted from the strained Jennifer Lopez jokes it's ended up including. Deadpool, in contrast, can deliver appalling jokes and get away with it because it's in character.

The problem with this issue is that while Tieri still has more or less the right mix of drama to comedy, both are just a touch overplayed. Having Vanessa lose control of her ability to change shape as her mental state decays is fair enough; having her turn into Richard Nixon in a bikini is just plain stupid. (Having her turn into Richard Nixon in a suit, on the other hand, might just about have worked.)

The sequence with Agent Jackson visiting Sabretooth's home almost comes very close to working but goes awry at the end. Sabretooth and Jackson's understated reactions to the pile of corpses he's been stacking up in the corner work rather nicely, with Jackson hitting a suitably appalled tone that fleshes out the character a bit more. Unfortunately, Tieri pushes things a little bit too far by wheeling on an excessively cutesy girl clutching a teddy bear, which tips the scene over into melodrama.

Anyhow, much fighting ensues in the usual manner with everyone's motivations making a passable degree of sense and some set-piece action sequences that are a little too contrived for their own good. Nice art by Georges Jeanty, though, who leaps into the cutesy stuff with a bit too much relish, but more or less get the right tone the rest of the time.

B

X-TREME X-MEN: SAVAGE LAND #2 is a bit of a mess.

Admittedly, hidden races in the Savage Land have never held much appeal for me, so this isn't a story that gets me very worked up to begin with. Nonetheless, this is the sort of story where I really have to work up the effort to slog through it a second time to remind myself what the plot was.

We open with what's obviously meant to be a big set-piece in which the X-Men are chased through a tunnel by a tidal wave. The idea here, presumably, is to give us a sense of urgency as the heroes are pursued by the force of nature through the tunnel. There's a reasonably good double splash page to kick things off, and then it goes hopelessly off the rails as Claremont stops for a page to introduce the cast. We then get five pages of the cast explaining the plot to one another as they are pursued by invisible water through an invisible tunnel, since the art doesn't actually bother drawing in the backgrounds most of the time, even though it's the focal point of the scene.

I'm really starting to wonder whether Kevin Sharpe even speaks English, since the art here shows all the signs of having been drawn from an amateur translation. Bishop gets charged up with energy beams from Thunderbird... and then draws his guns. Was Claremont's plot really that badly written that Sharpe couldn't understand that bit? Well, perhaps, but that would be a really unclear plot. And how hard would it have been to revise those panels, anyway?

Anyhow, that entire opening sequence has no real plot point other than to demonstrate that the X-Men are great chaps who can do the virtually impossible because they're the heroes. Good for them. We then get the Beast and Thunderbird waking up in a village of... oh, god help us, it's another hidden race. Werewolves, this time. Probably appeared in Ka-Zar once upon a time. (Incidentally, somebody has helpfully e-mailed me to point out that the Saurids have indeed appeared before and are incessantly referencing an story that Claremont wrote ages and ages ago for Ms Marvel.)

The Beast is told that all sorts of things happened while he was knocked out. The book presumably didn't have space to show us because it blew ten frigging pages on the world's slowest race from peril. There's some stuff with the locals which I really can't rouse myself to pay much attention to, and finally Claremont gets around to naming the villain as Brainchild, which is handy since I would never have recognised him from the art. This perennial tenth-rate sidekick is not the sort of character that makes me go "Oh good, a Brainchild story." But there you go. At least he's got some history with the characters, I suppose.

Other than the excruciating opening sequence, this is just below par, and in fairness it deals with areas of continuity I don't care about whoever's writing them. Still pretty bad, all told.

C-

Also this week:

DEFENDERS #10 - AIM let the Headmen make fools of themselves, and the Defenders start the set-up for next year's plot. It really does crawl along, this book, but it's starting to hit its mark as a self-mocking throwback. Still, hopefully the storyline will start going somewhere soon, since the joke hasn't got an unlimited shelf life.

B

ESTABLISHMENT #2 - Well, there's fewer pointless TV references this time round, although the ones that remain are still generally an annoying distraction. Is a scene of a building full of corpses really given any more power by having a warmed-over Fawlty Towers gag in the establishing shot? No, it is not. In any event, this is a reasonably good "monsters smashing up small town" story with Charlie Adlard proving to be surprisingly suited to the material. Two issues in, Edginton has yet to really tell us anything much about who the Establishment are, but he's got a strong enough central narrative to just about get away with that.

B+

GREEN ARROW #9 - Okay, now I have no clue what the hell this is doing here. In the middle of a completely unrelated Green Arrow storyline, it's time for a Stanley & His Monster Vertigo-style updating. Er, why? What has this got to do with Green Arrow, anyway? It's okay for what it is, but I just don't see the point of shoving this rather contrived update into a Green Arrow serial.

B-

HOPELESS SAVAGES #3 - The punk-throwback title continues its solemn message that it's okay to be whoever you want to be, within very tightly defined limits. I dunno... I seem to be in the minority here, but while I can see this is a nicely constructed book which I really ought to like, there's a misty-eyed nostalgic quality to its view of punk that I can't quite endorse. Then again, I was one of the people who thought the Sex Pistols reunion tour was a good idea because it allowed them to smash one final icon, namely their own reputation. My idea of punk is way more political than not liking Starbucks and being broadly opposed to the Bay City Rollers - though I strongly endorse the latter opinion - and something just feels a bit off to me.

B-

NIGHTSIDE #1 - Robert Weinberg returns with a creator-owned book, which is good news for those of you who were fans of his run on Cable. This time he's returned to his home turf, and some concepts from his novels, by giving us a private detective who investigates affairs of the occult creatures who live alongside us without us noticing. Yes, it's that sort of book. And nothing wrong with it if you like that sort of thing, but it's not a genre that's ever interested me a great deal, and this is not the book to change that. It looks good, with Tom Derenick's art suiting the "shot from pencils" look, and some strong colouring from Avalon. On the other hand, the underground club full of skulls looks a bit silly, and the character's cheesecake costume does not do wonders for her credibility. Still, if you find the idea of a Robert Weinberg modern-day fantasy comic appealing then this is probably going to meet your expectations.

B

PETER PARKER, SPIDER-MAN #36 - It's a shaggy dog story leading up to a twist on the final page. Quite good, but to be honest you could cut this back rather drastically, use it as a back-up strip in an annual, and it wouldn't be greatly compromised. This book does seem to be making a conscious effort to duck out on the overall plot at the moment while Straczynski sorts things out at his end, and while that's all very laudable from a continuity point of view, in this kind of market the book cannot afford to be labelled as the Irrelevant Spider-Man Book. Which, unfortunately, is presently what it is. Still, a decent read nonetheless.

B+

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There's a new Article 10 column up today at Ninth Art so read it.

Next week... New X-Men #118?! But it's only six weeks late! Also next week, Brotherhood #5 (a mere five weeks late), Wolverine continues the Blood Sport storyline, and six stories about villains in X-Men Unlimited. That flicker of interest you just registered may simply have been an unusually long blink; be sure to check before parting with your money.

Missing shipping next week are X-Force #121 and Origin #3. Ah well.

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