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27 february 2000

GAMBIT #15 - "Folding City"
by John Francis Moore, Jim Cheung, Mark Morales, Rob Stull, Scott Koblish and Mei
WOLVERINE #149 - "Resurrection"
by Erik Larsen, Joe Bennett and Armando Durruthy
STEAMPUNK #1 - "Birth Pangs"
by Joe Kelly and Chris Bachalo

GAMBIT #15 doesn't actually have Gambit in it, but it does have a Rogue story following up on the plot thread of what happened to Sekmeht Conoway and the Mengo Brothers after they got left behind in Doom's castle in issue #12. As it turns out, they're in the semi-mythical Folding City, a Latverian facility for investigating spatial anomalies which disappeared into such an anomaly itself. (Although the book doesn't really make it very clear how they got there, but that won't spoil your enjoyment.)

A pet peeve here. Every time comics want to show us a strange, non-linear building, they reach straight for the bloody Escher prints. In the last year or so, Avengers Forever did it and Alpha Flight did it. In fact, I seem to remember it being used to depict Limbo back in the seventies. Now Gambit's doing it as well. But Escher's work became familiar imagery years ago. It no longer really works as a way of signifying the strange and warped. What it signifies is coffee table books and art classes, and it just doesn't work for me. It can still be very pretty to look at, but from a story point of view, surely it's time to start cannibalising somebody else's work.

What does work, however, is the way that this facility doesn't even seem to obey the usual comics logic of this sort of building - doors don't seem to lead to the rooms that you can see through them, and such forth. That's a bit more like it.

Despite Rogue being the ostensible hero of this story, the focus is more on the Mengo Brothers, whose father (by one of those great comics coincidences) turns out to be the lunatic ruling the Folding City. There's a wonderful sequence with their father blithely assuming that they must have come to rescue him rather than just stumbling upon him, and they doubletake before proclaiming in unison "We had searched so long for you, poppa!" It's impressive that these patently absurd characters actually hold up when given something a little more substantial to do.

The new art team of Yanick Paquette and Sean Parsons debuts in this story, and while their work isn't as showy as their predecessors, it's good solid storytelling, and pleasant on the eye. The book looks to be in reasonably good hands here.

Yes, it's kind of a time killer before the six month gap, and no, it doesn't look like it's particularly important to the plot. But it's a nice one-issue story, which is what really matters.

B+

Erik Larsen ends his run on WOLVERINE this month, with a tie-in to the High Evolutionary storyline and a resolution of one of the subplots from his run. Remember all those robots that fought the fake Wolverine and Nightcrawler in the junkyard a few months back? Well, this is the resolution of that plot, which turns out to also involve a subplot from Larsen's Nova stories.

Larsen seems unclear what he's doing here. On the one hand, he seems to be trying to tell a semi-serious story about Wolverine trying to fight without his powers. On the other hand, he writes his villain, the Reanimator, as a total joke, dialogued entirely in cliches. It's obviously deliberate - nobody writes dialogue that bad without trying - but quite what the point is, I'm not very sure. I suppose he must be trying to sell us on how awful it is that Wolverine's now having trouble even against total losers like this guy, but I'm not convinced. At the end of the day, by making his villain look like a complete prick from start to finish, he just makes it difficult to care what happens.

Although admittedly, "Flee before I strip the flesh from your bones and use your intestines to string my guitar" is a good line.

Guest art comes from Graham Nolan, who's turned up doing a lot of competent fill-in jobs lately and presumably must be in line for a title of his own at some point. He does a perfectly good job with what he's given here, and his Wolverine's actually pretty good. Wouldn't mind seeing him again, in fact.

It's an okay issue for Larsen to end his Wolverine run on, but let's face it, it's hardly been a classic set of stories. That dire outer space storyline, followed by a bunch of pointless slugfests and a set of crossover tie-ins... it hardly goes down as a banner period for the title. Which is a shame, because Larsen IS a good writer. Just not on this book.

C

STEAMPUNK is the new series from Joe Kelly and Chris Bachalo, coming out under DC's Cliffhanger imprint. I think it's fair to say that it seems a little out of place. So far, let's be blunt, the Cliffhanger imprint has emphasised above all else two things: nice simple stories, and big tits.

Steampunk does not have big tits, but moreover it does not have a nice simple story. To be honest, it took me two reads before I twigged that the stuff with the blond woman burbling on about lessons is some kind of dream sequence, at which point the plot at least started to make a vague kind of sense. But this is not easy going, and it seems like it's much harder work than it really needed to be.

At least the title is upfront - this is undoubtedly a steampunk story, with the usual genre requirements of sci-fi-style extrapolation from the technology of the Victorian era. At its core, it's a simple book, with a nasty ruler keeping down an oppressed underclass, and the hero obviously serving the usual messiah-figure role of the man who will beat up the baddies and lead the underclass to liberation and freedom. Simple, huh?

Well, not when Kelly and Bachalo have finished with it, adding an almost incomprehensible three page opening dream scene jumping about gratuitously among multiple flashbacks and coming up with a sum total effect of confusing the audience to no real end. Bachalo's action scenes have also deteriorated badly since he worked on the X-books. They were never his strong point, but hell, at least you could work out what was going on in the past. His design sense remains as impressive as ever, and it's certainly one of the book's strongest points, but he's putting too much emphasis on that and too little on conveying the story.

The steampunk genre has never been one I've felt much connection with. It's got the one basic gag of sci-fi with Victorian technology, which is fine as far as it goes (which isn't very far), but has never really struck me as a basis for telling a straight story. The whole genre seems to have a permanently raised eyebrow and a self-aware smirk that makes me want to punch it. I'm not really sure whether this book is an exercise in pummelling the one joke or whether there's some kind of point to it that's going to allow it to be played straight. Certainly Bachalo's coal-powered cyborgs are impressive to look at, though.

I'm not convinced about this one. Maybe that's because I just don't like steampunk, but it seems to me that we've got here a story that wants to be a fun, straightforward romp, and has got itself bogged down in so many little creative details that it's lost sight of what it was trying to do in the first place. Steampunk is an essentially dumb premise, and this seems to be trying too hard to be clever. But I'll give it a couple of issues, to see whether it settles down into straightforward fun, or develops enough of a point to make it worth the effort.

C+

Also this week:

AUTHORITY #12 - The end of Warren Ellis's year of absurd epics ends with exactly the sort of lunacy you'd expect. This is what superhero comics are meant to be like. Now, we'll get to see whether Bryan Hitch can bring the same quality to JLA, which god knows could use the help.

A

AVENGERS #27 - It's a roster change story, and as you'd expect from Busiek and Perez, it's full of great character interaction and a perhaps more suprising political subtext. Well worth a look in its own right. This is also the first in Marvel's 100-Page Monster line, which is certainly a step in the right direction to killing off the stupid, stupid 22-page monthly pamphlet format. It's a reprint of another pretty decent roster change story from Avengers #150-151, and a nice little story which Busiek did as a back-up strip for an Annual a few years back. There's also a story Harlan Ellison wrote for the book, and a reprinted section of issue #16, which are rather more of historical interest, but there you go. The package as a whole is definitely worth the price, though.

A

CAPTAIN MARVEL #4 - Captain Marvel's cosmic awareness is malfunctioning, and Moondragon wants to help him cure it. Since Moondragon is the most punchable character in the Marvel Universe, this is not as good for him as it may sound. It's your typical Peter David superhero book - solidly entertaining, but not really doing anything he hasn't done before.

B+

DEADPOOL #39 - I'm losing patience with this title. Christopher Priest is clearly writing in full-on comedy mode, and yes, there are intermittently funny bits. But it isn't linked to a particularly good plot, and that leaves us with what's basically a gagfest. And the word that springs to mind to describe the title these days is "zany." "Zany" has not been a compliment in the UK for about fifteen years. Charitably, Priest also seems to be making a hell of a lot of US references I don't get in the slightest, but that's not going to inspire me to give it a higher rating. Priest can be funny when he's doing comic relief stuff in an otherwise serious story, but this is getting annoying.

C

HELLBLAZER #147 - Brian Azzarello continues his prison storyline with another issue of John Constantine doing nasty things to prisoners. It's the low-key but nonetheless gruesome nature of what he does that makes it work. I'm rather less sure about the art, which certainly tells the story effectively but seems to have a bemusing and inappropriate claymation influence.

B+

HITMAN #48 - Hell, it's Hitman, I say the same thing every month and I can't be bothered writing it out again.

A

IRON MAN #27 - That crashing noise you can hear is subtlety going out the window. The story is mostly a dream sequence obviously intended to bring out Tony's fears, but Quesada pushes it too far, and ends up with something so over the top it no longer works. The buzzword use of the Y2K bug as a plot device is a faint irritation as well; and I'm not sure I follow why there's a big problem with the armour's consciousness not being capable of being downloaded. Why not just build another suit of armour? A bit disappointing after Quesada's strong first issue, but dream scenes are deceptively tricky to make work, and maybe he'll be back on track next month.

C+

MARVEL: THE LOST GENERATION #11 - It's presumably the late 1980s, and there's a group of heroes called the First Line who are really pretty generic. A Skrull invasion is foiled by a 1950s monster story plot twist, and all is well with the world. It's, you know, alright.

B-

WARLOCK #7 - X-Men fans may wish to take note that the Phalanx who attacked the Shi'ar Empire are picked up on in this story. And exterminated three pages later. The Magus looks to be back, which gives me a nice warm glow since his death was the first US comic I ever bought. By god, Pascual Ferry does him well - at last, an artist who tries to catch the spirit of the character rather than just mimicking Bill Sienkiewicz. All of which is actually just the subplot, but I like it lots.

B+

WEBSPINNERS: TALES OF SPIDER-MAN #16 - Spider-Man fights the Vulture in a generic but serviceable tale that still far outshines the nonsense appearing in the two core titles. Not that the editors will take any notice.

B-

WHITEOUT: MELT #4 - Best cover of the week by a mile, can I say? Anyhow, this action-movie Whiteout series ends as you might perhaps expect with a shootout. Which is all very nice, but it does mean that this series hasn't really come off as distinctive as the first one. Still, at least the film will have a sequel in place if it ever happens. Carrie Stetko will return in the Oni Press Summer Vacation Supercolor Fun Special, apparently, which boggles the mind.

B

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Next week, the (admittedly blurred) end of an era with Uncanny X-Men #380, and the end of Alan Davis' run. Also, the X-Men meet Storm for the first time in X-Men: The Hidden Years - will John Byrne be using the scalpel of precision writing, or the cudgel we're so used to seeing from him these days? And Mutant X should be telling us what happened to Professor X in their timeline, although since the last two issues were solicited with wholly false plot descriptions, I wouldn't take that too seriously. Plus, the Mutant X 2000 annual and X-Force #101 are running late.

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