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27 january 2002

MARVEL MANGAVERSE: X-MEN #1 - "X-Men: Equinox"
by C B Cebulski, Jeff Matsuda, A J Jothikumar and Andy Owens
HOWARD THE DUCK #1 - "Making the Band"
by Steve Gerber, Phil Winslade and Chris Chuckry
THE COMICAL TRAGEDY OF PUNCH AND JUDY
by Christopher P Reilly and Darron Laessig

I neither know nor care about manga. I have nothing against it, but it does not interest me in the slightest.

The Marvel Mangaverse books are, obviously, aimed at people who do know something about manga. If you are such a person and you were able to identify a redeeming feature in MARVEL MANGAVERSE: X-MEN, please let me know.

I don't really understand what the concept of the Mangaverse books is supposed to be. Of course, on one level it's obvious - the idea is to do Marvel characters in the style of manga books. But I don't get why that's supposed to be entertaining. I mean, seriously, I don't get it at all. I could write an X-Men story in the style of an Inland Revenue tax leaflet if I wanted to, but that wouldn't make it an automatically good idea. Writing one character in the style of another is a parlour game, and like most parlour games, it has little inherent entertainment value unless you're absolutely plastered.

So I'm going to take the charitable assumption here, which is that if I did know something, anything, about manga, I would be able to identify a very good reason why this whole exercise was being done in the first place. In reality, I haven't got a fucking clue what the point is meant to be. (And this is after having read three of the books, by the way.) But I'll be charitable. Maybe there's some really good idea in here which would make sense if I knew anything about manga.

This is called "the benefit of the doubt."

And to be fair, in the Fantastic Four and Punisher books, I can at least see that there's some kind of sub-genre parody going on. I don't find it particularly entertaining, of course, because I don't know the source material and so I don't get half the jokes. But I can kind of, very vaguely, see what the idea is.

X-Men? Fuck knows.

Even as someone who was expecting not to enjoy the book, I was surprised by just how bad this issue was.

Judged as a one-shot gimmick joke book, this fails on the most elemental level: it doesn't establish what the concept of its version of the X-Men is. There's some vague muttering about mutants, nothing about how the X-Men feel about it. Am I meant to take it as read that it's the same basic idea, even though the other Mangaverse books pretty much ignore their own original concepts? I haven't a clue. This book gives absolutely no idea of what its X-Men are for, what they're trying to achieve, or, even in the most vague, general terms, what the idea is meant to be.

Now, if I don't get the jokes, fair enough, I don't get the jokes. If I can't even work out what the point of the issue is, we have a problem. And I am fortified in my suspicion that this is just an astonishingly bad comic by the fact that writer CB Cebulski doesn't even manage to get around to naming his entire cast. Moonstar is only identifiable by reference to the solicitations or the press release. I have yet to encounter anyone who recognised her from the published story alone.

The plot is the usual generic nonsense in one-shots of this sort, which serves no function other than as a hook to hang the idea on. Except, of course, there is no idea. So it's like staring at an empty coathook for twenty-two pages.

Art comes from Jeff Matsuda, who you may remember as the guy who drew all those outsize feet in X-Factor before moving on to draw just plain deformed feet in Kaboom. Last I'd heard, he was working in animation. This issue is not drawn in Matsuda's normal style, nor in anything I particularly associate with his animation work. Perhaps it's meant to be a pastiche of the style of some Japanese artist I've never heard of. I don't know. What I can tell you is that it looks flat, awkward and frequently rather amateurish. Matsuda can do much better than this, which is why I lean towards the pastiche theory. If this isn't meant to be a parody of some sort, then god knows what he's thinking, because it looks awful.

It is just about conceivable that this issue may be packed with complicated manga-homage gags which are flying so far over my head that I can't even see them, let alone get them. I welcome explanations from anyone who can tell me what in the name of christ this god-awful book is supposed to be doing.

One of the worst comics I've read in a while. It fails on the conceptual level, because it doesn't have a concept. It fails on the entertainment level, because the story is meaningless dross. It fails on the visual level, because it's ugly. And it fails as comedy because it's not remotely funny - if indeed it's meant to be.

Avoid.

D-

On paper, HOWARD THE DUCK shouldn't work.

It's difficult to even explain the plot without making it sound crap. A satirical story about boy bands. And, you see, they're a literally manufactured pop group because they've been grown in vats. You see, what he's done there, is he's taken the word "manufactured" literally and... oh, forget it.

Yes, on paper that's a really obvious joke. But stick with me.

Steve Gerber's Howard the Duck was one of the more bizarre comics of the 1970s, and arguably one of the first comics from a major publisher to be plainly targeted at an adult audience. It's satire, it's often surreal, and it's generally very funny. I picked up most of the run in back issues last year. It suffers to an extent from topical gags which modern audiences are unlikely to understand (parodies of 1970s Killraven stories, for example), but the Essential Howard the Duck reprint is well worth your time in picking up. Howard running for President is still a great story today.

Gerber subsequently had some litigation issues with Marvel over ownership of the character, which settled out of court. He's written the occasional Howard the Duck story since then, perhaps the clearest example being his She-Hulk run (which Gerber claims no longer to regard as part of the Howard canon, but it's still a passable indication of the sort of thing we're talking about). This is the first time Gerber has written Howard the Duck in his own book in over twenty years, though. And it's nice to have him back.

Unfortunately for Gerber, in his absence Marvel struck a deal with Disney, the gist of which is that Howard mustn't look like Donald Duck and therefore must wear trousers at all times. The "no trousers" issue is a big deal for Gerber, and one of the purposes of bringing in the biotech vats is to give him a good excuse to sidestep the entire issue by changing the character design altogether. For the rest of the story, he has Howard working on a scrapheap, giving him an excuse to wear a boilersuit and sidestep the issue again.

Anyhow. Howard and long-time interspecies girlfriend Beverly Switzler have been reduced to living on the scrapheap of Hist(or)y, when Beverly manages to get a job with a marketing firm willing to take her on at an inordinately high salary considering that she has no clue what the job involves or how to do it. Cue the bizarre, clonal boy-band related material. Which isn't as narrow or obvious a focus as it seems, because (aside from providing that all-important body-reshaping subplot) Gerber uses it as a way into the book's whole worldview, tying in with his wider political themes.

Art comes from Phil Winslade, who quite rightly takes the same route as the original series and plays it pretty much straight. It's a tricky balance to hit, because on the one hand Howard needs to look like a bizarrely misplaced cartoon duck in an otherwise "real" world, but on the other hand he shouldn't look like he's being drawn in a different art style altogether. Winslade hits the nail on the head.

It's genuinely funny, it's intelligent, and even if it does wheel out some 1970s storylines to nudge the plot along, that shouldn't bother you too much. (You really don't need to know the details.) It's a great book. This is the sort of thing I'm looking for from the Max imprint.

A+

PUNCH AND JUDY. There is a strand of thought which says that this is a wonderful, bizarre and downright fascinating story. In Britain, at least, there is also a strand of thought which associates it with the kind of god-forsaken holidays in Cromer that nobody goes on any more, because a fortnight's excessive drinking in Spain is plainly vastly more entertaining than riding a decrepit donkey on a rain-soaked beach.

My initial sympathies are much more in the second camp, to be honest. Tradition or otherwise, I'm quite happy for the damn puppet show to be consigned to the dustbin along with the "Kiss Me Quick" hat and the career of Russ Abbot.

Nonetheless, the underlying story is absolutely bizarre and demented, and when you drag it out of its puppet show context it makes for much more interesting reading. This is an adaptation of the story by Christopher Reilly and Darron Laessig, which is apparently the first such adaptation in comics. (Not to be confused with the Gaiman/McKean graphic novel - that was merely inspired by the original story, it wasn't an adaptation.)

Punch and Judy is a warped story at the best of times, and the heavy stylised approach which the creators take here - complete with stagey dialogue and shamelessly irrational plot turns - is the best way to make it work. You absolutely cannot play this kind of story in a naturalistic style - it'd be unbearably dark and not remotely funny. Instead, the book has a skewed reality of its own.

Quite how this story ever ended up being considered as children's entertainment is beyond me. Faced by a variety of minor provocations, Punch deals with them in the way we'd all basically like to, by bludgeoning the offender with a club. The forces of authority come in to try and punish him for it... and fail, because he kills them all as well, through a skilful combination of bludgeoning and other comedy murdering. Evil goes majestically unpunished and the story ends. Well, that just screams kiddie fodder, doesn't it?

It's a surprisingly entertaining adaptation of a story I've never particularly liked, with some wonderfully demented artwork from Laessig. The back cover claims to see a Bill Sienkiewicz influence there, and I'm not quite sure where they're getting that from. When they mention Kyle Baker, on the other hand, I can see their point.

Thoroughly odd, but well worth a look.

A

Also this week:

AVENGERS #50 - Ah, it's the resolution of the Triune Understanding subplot which has been running for something like three and a half years now. Not bad, but it comes across as a diversion from the ongoing Kang War storyline rather than as any kind of climax, and the plot does kind of require you to buy into 1950s gimmick character the 3D Man as something other than a total joke. Which isn't easy.

B

BONEYARD #5 - From the stock ideas folder, "the protagonist has financial problems and is hassled by the IRS." Quite nicely done, nonetheless, and the book has a rather cute charm to it. Enjoyable.

B+

CATWOMAN #3 - Another of those newfangled crime books disguised as superhero books, of course, but that's no bad thing. Selina continues her investigation into the serial killer, and the plot ticks along nicely. I'm not really clear what the point of the penultimate page is supposed to be, but aside from that, another well told story.

A-

ESTABLISHMENT #5 - The Establishment go public in order to keep Tony Blair quiet. Why Blair would be pleased to announce that Britain is being defended by a man with a bad hairstyle and syringes for fingers, I have no clue, but I suppose that's one of those points where logic is subsumed to plot, hmm? The book still really needs to flesh out its central cast members, and the gratuitous TV references continue to get on my nerves (for god's sake, if you want to have a manipulative government official, at least use the appropriate Yes Minister character so that it isn't a completely pointless reference!), but despite that it remains a surprisingly readable book.

B

GEN13 #73 - It's the sheer shamelessness of Adam Warren's writing that's so appealing. Contrived excuses to put the cast in PVC costumes, and an adolescent supervillain who plots to kill Britney Spears and a group of Hollywood studio executives (so that they won't make another unwatchable Batman film). Ridiculous, but it knows it, and so it's great fun.

A

GREEN ARROW #11 - A single issue break between storylines (in a Kevin Smith comic?!), as Oliver Queen's latest ward tries to persuade him to take her on as his new sidekick. Much better than it sounds. Also features a surprisingly dark sequence of the hero on patrol which establishes that he's not using trick arrows, so yes, he really is wandering around the streets shooting muggers with real arrows. Kind of odd.

A-

LUCIFER #22 - The Paradiso storyline continues, and now we know what the point of the tarot deck is. And it's a good little story twist, although I still wish it wasn't being done with the tarot imagery - long since relegated to a Vertigo cliche. Some excellent material between Lucifer and Mazikeen, as well. Great book, this, especially now that the main plot is barrelling along so nicely.

A

MARVEL MANGAVERSE: FANTASTIC FOUR - Well, it's the Fantastic Four as big fighting city-destroying thingies. Which, you know, is probably hilarious if you know something about that genre. Never really saw the appeal myself. Fortunately, Adam Warren includes some actual characterisation and some jokes which don't rely on knowing anything about the source material. And despite an oddly dark colouring job, much-reviled Iron Man artist Keron Grant turns in some solid work here, with much less of the unsuccessful perspective exaggeration he was doing before.

B

MARVEL MANGAVERSE: THE PUNISHER - This is... just plain weird. The Punisher as bondage-themed superhero. Again, I vaguely get the reference, and aside from that, I get a general impression of a whole load of jokes flying over my head. To the extent that it's largely followable without getting any of that stuff, there are some cute one-liners from Peter David, and Lea Hernandez' art looks great, so it's a reasonable book. But it just leaves me with the general impression that there's something here I'm not getting.

B

OUTLAW NATION #17 - Some very abrupt plot shifts (of the "No, I'll abandon that plotline and try something else" variety) suggest that we're now moving into the phase of Jamie Delano trying to force all his storylines into some kind of order in time for the book's imminent cancellation. Ironically that makes this one of the more entertaining issues, but then again I was always in the camp that found Outlaw Nation's more directionless ramblings boring rather than endearing.

B+

POWER COMPANY: BORK - Obscure Silver Age supervillain is inspired to reform because he loves his mum. As with the rest of these one-shots, it's a perfectly solid premise for a team member, but not all that interesting on its own. The problem, I suspect, is that the interesting thing about the Power Company premise is the business set-up, the tensions between heroism and profit, and how the various characters feel about that - all of which is inevitably absent from these origin prequels. The usual story, I'm afraid - it's okay, but not really anything you haven't seen before.

B-

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Article 10 was updated last Monday; read it at Ninth Art and make me happy.

Next weekend, I'm going to be out of town, so the X-Axis is going to be hideously late. Monday evening at the earliest, and if it's looking too bad, I'll just skip a week and do something double length the week after. It's not exactly a high-powered week, in any event - Brotherhood #8, Nightcrawler #3 and Wolverine #172.

And that will leave a late books list of (ahem) Brotherhood #9, Elektra & Wolverine: The Redeemer #3 (and #2, if you live in Glasgow, it would seem), Iceman #4, New X-Men #122, Origin #5, Origin #6, Ultimate X-Men #14, Uncanny X-Men #402 and X-Force #124.

It's starting to look a bit embarrassing again, isn't it?

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