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26 march 2000

GAMBIT #16 - "The More Things Change..."
by Fabian Nicieza, Yanick Paquette and Sean Parsons
HAUNTED MAN #1 - "A Present of the Past"
by Gerard Jones and Mark Badger
MILLENNIUM EDITION: YOUNG ROMANCE COMICS #1
by Joe Simon, Jack Kirby and Bill Draut

GAMBIT #16 is nominally one of the X-Men Revolution books as well, but since we don't have a change of writer and we saw the new artist last issue, it's difficult to get quite so worked up as we did about the others.

This is, however, a very important plot issue, as Gambit has returned from the past by getting Mr Sinister to muck about with his powers in ways that are going to be examined in more detail over the next few months. In the long term, this sets up various interesting plot points about Gambit and Sinister's relationship that will finally allow the book to come full circle and deal with the long-running subplot of what was in that vial Gambit got from Sinister. It's impressive that Nicieza has managed to turn this plot round to the point where I'm actually interested in seeing the answer.

In the short term, this story takes place over a period of two months while Gambit's powers are steadily increasing, giving a brief window in which he's able to touch Rogue for the first time. The main focus of this story is Gambit and Rogue's relationship, and although it's revisiting territory done recently in other stories (their break-up in the Alan Davis issues, and Rogue's ability to touch someone in X-Men #100), it does it far better than either. Partly that's because there's just more scope to deal with it in the solo title. Mainly it's because of superior writing.

Nicieza makes good use of some of the more absurd aspects of Gambit's history, such as the X-Men's dumping him in Antarctica, to play up the new storyline. Although Gambit hasn't actually done anything wrong, he's clearly worried that the X-Men will kick him out for dealing with Sinister again, and points out not unreasonably that nobody expects any of the other X-Men to reveal anything at all. ("No more secrets between us, remember?" "You're right. So, what's your real name, Rogue?")

Yanick Paquette's artwork excels on the character driven scenes, and his superhero routines aren't at all bad either. For all that he's not as showy as Steve Skroce was, he'll do nicely, thanks.

Although the creative changes are attracting all the attention in the X-books this month, Gambit remains one of the most reliable books in the line.

A

Now then. With only one X-book out this week I feel like reviewing more other stuff than normal. A paucity of new releases forces me in rather unusual directions.

Web comics. HAUNTED MAN is a miniseries from Dark Horse which is running simultaneously in web comic form on their web site (www.darkhorse.com, if you're interested). It's written by Gerard Jones, who did some stuff for DC a while back and co-wrote a rather good book on the history of superhero comics marred only by the disproportionate amount of space it devotes to the work of Gerard Jones, and drawn by Mark Badger, who did (in a footnote to a rather impressive cartooning career) the Promethium Exchange three-parter in Excalibur. Yes, THAT one.

The creators are pretty upfront about the fact that the web version is their top priority, and the published version is effectively a remix. I took a look at the web version; apparently there's meant to be music, but damned if I could get the bloody stuff to play. Anyhow, it's one of those heavily shockwaved things with characters moving across the screen and such forth.

There are broadly two schools of thought so far as web comics are concerned (not counting the people who just scan in an ordinary page). One says that we should take full advantage of these wonderful Shockwave and sound tricks and create the sort of all- singing all-dancing web pages that HTML designers dream about. The other says that this is a load of bollocks because Shockwave is an animation tool, not a comics tool, and what you end up with is basically just a really shitty piece of animation not dissimilar to those awful "cartoons" Marvel had in the sixties. Instead, they say, you should take advantage of the other less flashy but more comics-specific tricks that HTML can do.

My sympathies lie firmly with the second camp - not least because for those of us who aren't linked to some kind of ultra-phoneline, trying to read most shockwaved web comics is a tediously dull process of reading the first page, waiting thirty seconds for the next one to load, etc etc. I long since gave up trying to read Marvel's web comics, although admittedly the fact that they were rubbish anyway was also a powerful influence. For a better example of what you can do with comics on the web, I entreat you all to visit Scott McCloud's website, which is full of interesting experiments that may, admittedly, not be the best stories in the world, but certainly point the way for totally new storytelling techniques. For that matter, former racmx regular Alasdair Watson is doing some interesting stuff with Rust on Popimage (understand the navigation system and win a prize!).

Not that there's necessarily anything wrong with the hefty use of Shockwave (assuming you've got enough bandwidth to read the damn thing at an acceptable speed). But the future of comics doesn't lie simply in turning it into animation.

Anyhow, all of this talk about the medium isn't reviewing the printed comic.

It's one of those slightly satirical, rather surreal series about a superhero who's nuts. Nothing particularly groundbreaking, but a reasonably amusing story in which our hero and his deliberately stereotypical reporter sidekick stop a villain from stealing entire periods of history and selling them to billionaires who want to live in those times forever. ("1974! The last time being a Democratic Senator actually meant something!")

Mark Badger is off into wildly distorted cartooning (and yes, if you remember The Promethium Exchange, more so than that). Sometimes that compromises the clarity of the storytelling, although in fairness this artwork was originally designed for the web version and there are inevitably going to be difficulties in translating it to the printed page. Even so, there are some excellent moments (a particularly good double-page spread in the centre), and imaginative use of colour gives the book a unique tone.

Given that you can get the thing on the web, to be honest, I wouldn't recommend buying it. But it's alright in its way.

B

YOUNG ROMANCE. God, I must be desperate for material.

This is one of DC's Millennium Editions, which are churning out a landmark reprint a week all year. This week, Young Romance #1, which we're assured was the first romance comic. Personally, my Golden Age comics history is nowhere near good enough to know whether this is correct or not, but I'll take it on trust. Back in October 1947, DC shifted half a million copies of Simon and Kirby's romance anthology "designed for the more adult readers of comics", which presumably meant thirteen-year-old girls.

The romance comics formula is depressingly evident from the start. Of the three Simon/Kirby stories here, two of them have the same basic plot - dimwitted female protagonist falls for dazzlingly exotic man who turns out to be a complete bastard, leading her to eventually realise the previously overlooked merits of the seriously dull and average man she thoughtlessly spurned on page three. The fact that she has just settled for somebody who wasn't remotely attractive to her five pages ago is apparently meant to be uplifting and heartwarming. Never really seen it, myself.

Now, when I say two of them have the same basic plot, I'm not kidding. Two of them stick exactly to this formula. A third isn't too far off (the Nice Guy wanders in halfway through the plot and doesn't get spurned at the start). Given that Simon and Kirby apparently couldn't even think of enough variation on the theme to keep issue #1 all that interesting, it's amazing that this series droned on until the 1970s.

The two stories drawn by Bill Draut aren't in the formula, to be fair, although they have serious flaws of their own to worry about. In "The Farmer's Wife", a 21 year old nurse falls in love with a 36 year old farmer. It's an age gap story, of course, but overplayed to a lunatic extent. Apparently in 1947, the average man in his mid-thirties was practically in line for a zimmer frame. The happy ending comes when the woman realises she'd better abandon any hope of having a fulfilling life of her own and traipse off after hubby, divorce not being an option, after all. Thoroughly depressing.

"The Plight of the Suspicious Bride Groom" (no, honest) has the kind of gimmick that still gets wheeled out on occasion in books like Flinch. It's not a romance story at all; it's a story about a deranged lift-operator whose hobby is wrecking the engagements of everybody in the building where he works. This one might actually have worked if they hadn't taken the approach of having the guy cheerily explain his entire scam for the benefit of a total stranger who, naturally, turns out to be his current target.

In order to preserve surprise, incidentally, the story has the most bizarre "point of view" artwork I've ever seen. You're seeing this through the narrator's eyes, the story blithers excitedly. Actually, you're seeing it from the point of a view of a camera suspended in his empty skull staring out through two rectum-like holes where his eye sockets might be. "Bizarre" doesn't begin to describe the effect, although "meaty" is in the right general direction.

Golden Age books are a bit of a barn door target from a modern perspective, and for that reason I'm not going to give this book a rating. It's of purely historical interest, naturally, and there's some genuine interest to be had in some of the cultural and topical references. How the hell it spawned a title that went on for thirty years is beyond me, though.

Also this week:

AMAZING SPIDER-MAN 2000 - By the standards of current Spider-Man comics, this isn't too bad. I know this because I can't remember anything about it at all, whereas normally I shudder at the prospect of picking them up again to review. Something about the Scriers, competent and not very interesting, but at least coherent. For that matter, Klaus Janson's figures really don't have the grace for Spider-Man stories.

C+

BLACK PANTHER #18 - Economics. Inflated values of internet stock, and the nationalisation of foreign industries by African nations. Inevitably rather dense stuff, but Christopher Priest manages to work it into a decent story surprisingly well. Guest artist Kyle Hotz does an excellent job, and to be honest I'd rather see him doing the title regularly.

A

CAPTAIN MARVEL #5 - James Fry's guest artwork isn't up to much, but it gets the story told. It turns out that Rick and Captain Marvel aren't linked with the Negative Zone after all (and hey, if you'd properly set up how this used to be the status quo back in the seventies, this might come as a surprise to people who haven't been reading for twenty years too), and it's actually the Microverse. Cue hilarious hijinks as Drax the Destroyer is mistaken for the Hulk. Actually rather better than I'm making it sound, but it does seem to be assuming an awful lot of past knowledge of long-gone stories.

B

DEADPOOL #40 - The usual routine. Weak plot, weaker artwork, half-decent jokes, guaranteed to receive the obligatory breathless adulation from people who share Christopher Priest's sense of humour. He's funny doing comic relief scenes in serious books. He's not funny doing this stuff. Mildly entertaining at best.

C-

DEATHLOK #10 - I can't really do better than point out, as other reviewers already have, that if you're going to have an indestructible cyborg as your lead character, you simply cannot get away with having the Clown as a credible villain. Good guest artwork from John Buscema and Tom Palmer, though.

C+

HELLBLAZER #148 - John Constantine gets to look a little less indestructible as things start to get slightly out of control. I'm starting to wonder whether five months of non-consensual buggery might be overdoing it just a tad, and Richard Corben's claymation-style artwork ("In association with the National Film Board of Canada") just isn't quite right for the material, but it's still a decent enough read.

B+

STEAMPUNK #2 - A decided improvement on the first issue, mainly by virtue of being comprehensible. Still nothing particularly great, though - a not very unusual story being clogged up by storytelling that remains unnecessarily oblique. Kelly and Bachalo have both done better.

B-

THUNDERBOLTS #38 - Citizen V is unmasked, in a revelation which to be honest won't come as much of a surprise to regular Usenet readers. The real interest will be in the origin story, which is apparently coming soon. Meanwhile, Abe adjusts to his new appearance as a black man and discovers that he's getting treated differently in shops. It's certainly a point which needs addressed, although hitting it so explicitly may be a bit heavy handed. His relationship with Songbird is dealt with much more effectively.

B+

WARLOCK #8 - Mainspring tries to take over the world using his reprogrammed Bastion, but finds that it's all gone a bit wrong. (You don't say.) Mainspring's motivations come spiralling in out of left field in this issue as Simonson seems to be rushing in order to reach the big fight with the Magus in the next and final issue.

B

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Next week, back to the new creative teams, as Steve Skroce debuts on Wolverine #150, and X-Force begins its Counter-X era.

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