Also this week:
CAPTAIN AMERICA #49 - Dan Jurgens ties up his romantic subplots
in preparation for leaving the book. Relatively character driven,
and actually not too bad by the standards of this book. Some
nice artwork from Juan Bobillo and Marcelo Sosa, as well. It's
still very obvious indeed, but at least this time it's done
competently enough.
B
DAREDEVIL #27 - Part two of "Underboss", and Daredevil does the
usual plot advancement work of trying to find out who sent Nitro
to kill him last month. The story isn't anything out of the
ordinary, but Bendis' scripting and Maleev's unusual artwork
carry the issue.
B+
ESTABLISHMENT #3 - Fewer silly TV references, more plot. That's
good. Plot involves a whole load of pseudoscientific gobbledegook.
That's bad. ("He's saturated with modified transuranic, heavy
elements down to a quantum level...") Unlike Monarchy, this one
is remaining on the right side of the "mysterious/cryptic" divide,
although three issues in Edginton still hasn't done all that
much to introduce the cast. We'll give him to the end of the
story arc on that, I suppose.
B
FANTASTIC FOUR 1 2 3 4 #4 - Dr Doom has some sort of machine which
can re-write reality, but the Fantastic Four defeat him anyway.
This does absolutely nothing for me, despite having two creators
whose work I generally enjoy. My apathy towards the Fantastic
Four remains thoroughly unmoved.
C
GEN13 #71 - Still going for another seven months, apparently, as
Adam Warren gets to do a big storyline to wrap things up. This
is part one of "Think Like A Gun", and it does seem to rely on a
bit of prior knowledge. (Where the hell did Anna come from in the
first place, anyway?) Lots of cute character moments, though,
so I'll stick with it until the plot becomes clearer.
B
GHOST RIDER #6 - Oh, dear god. The villain makes a speech about
forgiveness, Johnny Blaze burbles on about his relationship with
the Ghost Rider, and worst of all, Devin Grayson seems to be
deluding herself that she's making some kind of point in here.
Terrible nonsense. One to join Dr Strange and the Punisher
in the "abortive Marvel Knights relaunches" file.
C-
HAMMER OF THE GODS #5 - A big climactic fight, which kind of
resolves Modi's quest, but leaves me feeling a bit unfulfilled.
To be honest, I'd been expecting this to be the end of a self-
contained book, but it seems to be setting itself up for sequels -
not really what I'm looking for. Still not bad, but I'd set my
expectations a bit higher.
B
IRON MAN #48 - Ultron has an evil scheme to... oh, who cares?
Granted, Ultron has a prior relationship with supporting cast
member Jocasta, so his presence in this book isn't as arbitrary
as I'd initially thought. The art from Udon Studios isn't bad,
either. Nonetheless, it boils down to a rather dull story about
a villain with an uninteresting scheme and a silly church that
Tieri hasn't managed to make plausible.
C+
OUTLAW NATION #15 - Another uncomfortable combination of decent
plotting and unsuccessful weirdness. I really find it almost
impossible to identify with characters who hand over photographs
while delivering dialogue like "Use it to get an infection started
and we'll all trip out on your fever dreams." There's enough of
a coherent story in here to just about hold my interest, but my
patience with the book is beginning to run out.
C+
PETER PARKER, SPIDER-MAN #37 - Spider-Man stumbles upon the
Vulture during a particularly cold day. A nice light comedy
story which has the merit of being genuinely funny. Certainly
one of the most entertaining books this week.
A
POWERS #15 - And here's one of the others. This is the beginning
of a new storyline, as Bendis introduces ultra-rich celebrity
superhero group FG-3, who are exceptionally disfunctional even
by team book standards. As usual, putting the police procedural
characters in against a ludicrous superhero backdrop fits much
better than you'd think, and if you're not already reading this
book, this is an ideal opportunity to change that.
A
PUNISHER #6 - The Punisher hunts down an old friend who's gone
mad. Unusually, this is a Garth Ennis Punisher story that hasn't
been played for laughs, and gives the character a bit more
humanity. A nice change of pace, and a pretty good story in its
own right.
A-
THUNDERBOLTS #58 - Our heroes fight Graviton for the third
consecutive issue, and this time actually manage to wind up the
storyline. I'm tempted to say that three issues for this plot
was a bit long, but with the number of subplots that have tied
in with everything, it's hard to see how it could have been
compressed any further.
B+
ULTIMATE MARVEL TEAM-UP #9 - The Fantastic Four, and Jim Mahfood.
It's a parody issue, although one that also takes the trouble to
set up a workable Fantastic Four for future use in real stories.
Purists will hate it, but screw 'em. Very funny, and Mahfood's
art is a better fit than it sounds.
A
WAR STORY: SCREAMING EAGLES - The last of Garth Ennis' war story
one-shots is also the weakest. Towards the end of World War II,
a put-upon group of survivors from Easy Company find a nicely
stocked, recently abandoned German mansion and hole up in it for a
nice rest. If you're viewing War Story as a trilogy of some sort
then I suppose it provides a change of pace - though it might
have worked better coming out second - but it's all a little too
over the top to work for me.
B-