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23 january 2000

MUTANT X #17 - "The Wake Up Call"
by Howard Mackie, Javier Saltares and Andrew Pepoy
X-MAN #61 - "Falling Forward"
by Terry Kavanagh, Mike Miller and Bud LaRosa
DEADENDERS #1 - "Stealing The Sun"
by Ed Brubaker, Warren Pleece and Richard Case

What a selection. Time to break out the coffee, I'll need help staying awake until I get onto the good stuff.

Start with MUTANT X, I suppose, and for the first time since the Goblin Queen storyline ended, the book shows faint glimmerings of a direction. Of course, I've read enough Howard Mackie stories to know that faint glimmerings is generally all there is, but it's a start.

These glimmerings come from two directions. Firstly, the introduction of the Mutant-X world's Mr Sinister, a character who actually has some compelling reason to meet Havok, which makes for a pleasant change in this title. With the introduction of a Cyclops counterpart into the book, this is a sensible time for him to show up, and putting Jean Grey in as his sidekick is a potentially interesting twist. I suspect we're heading for a retread of his "I will manipulate people to defeat Apocalypse" routine, but at least the potential is there to go somewhere more unusual.

Secondly, there's a couple of dream scenes in here with Alex being haunted by an archenemy making all manner of "You took everything from me" type comments. Although his attacker's not identified, the pretty hefty implication is that it's the real Mutant X version of Havok - the one whose body he's occupying - which is another good idea for where to take this book. See, you CAN do unforced plots in this title when you put your mind to it.

All of which bodes, if not well, at least slightly better than normal for the future. Unfortunately, for the moment we've got to put up with Alex and Scott being captured by Mr Sinister and then escaping again in a story which doesn't take their relationship anywhere, despite the fact that it's obviously crawling with potential, and which doesn't make for a particularly exciting plot. Promise for the future does not get you a good review now.

C

X-MAN only has two issues left under present management before being handed over to the tender mercies of Warren Ellis and his Warrennettes. This is the first part of a closing storyline that actually doesn't look that bad.

It's one of those stories where the hero wakes up to find himself in a strange and incomprehensible jail and tries to find out how he got there and how he gets out. We've seen it before. It's not a bad variation on the theme, though. Mike Miller's art gives us some nice Giger-influenced machinery and manages to keep his characters distinctive despite them all being in identical costumes with blank masks. Which surely can't be easy.

In the way of things, this issue is basically a load of running around looking confused in preparation for the big revelation next issue. This is the easy bit, of course, and unless the writer has a genuinely new idea, the revelation can often be disappointing. Even so, this is a generally successful run through an admittedly formulaic story, and it's not without its appeal.

I genuinely hope the next issue keeps up the quality, since Kavanagh's been plugging away on this book for years, albeit with near total lack of success, and it would be nice for him to end with something that works. Just for long service. Oh, please yourselves.

B

So much for the B-squad, time for some Vertigo.

DEADENDERS is written by Ed Brubaker, whose Scene Of The Crime detective series was one of the best genre books Vertigo have put out. This time he's trying his hand at science fiction, although in fact what he's turned out is a rather odd genre mix.

It's not long before the book sets originality alarms ringing, with the opening caption "New Bedlam, USA, approximately 20 years after the cataclysm." Yes, we're in post-apocalyptic territory here. We then establish that there's an us-and-them class divide in place, in the course of a conversation between a broadly villainous corporate type and his more sympathetic sidekick. Truly the cliche is strong in this one.

Stick with it, it picks up. Fortunately, the "cataclysm" turns out not to have been quite as cataclysmic as these events tend to be in stories like this, and so while Brubaker is still deep in us-and-them territory, his society is a thousand times more interesting than any of this dreary neo-feudal crap that writers seem determined to wheel out for stories like this.

Out in Sector 5 - the unpleasant bit where our hero lives - life actually goes on, if not as normal, then at least in a fairly recognisable way. There's an economy out there. The phones still work. The cars still drive. It's grimy and ugly, and clearly a damn sight worse than the nice middle class area, but neither is all that far removed from the present day. In fact, Sector 5 is more retro than anything else, with its hero looking like he's got lost en route to the set of Quadrophenia.

The plot involves our hero, a drug dealer who has hallucinations of the world before the cataclysm (which he's too young to have seen) being hunted down by corporate types who seem to think he's some kind of messiah. What makes it worth reading is pretty much the way Brubaker makes his world come to life, and the less-is-more nature of his apocalypse is far more successful than you might expect. Well worth a look.

A

Also this week:

ASTRO CITY #21 - The perils of publishing superhero comics in a world where the villains are liable to show up and complain about their depiction. Forcefully. Good to get this book back to doing single issue stories after the painfully protracted Steeljack arc, and the ending is a cute twist.

A

BATMAN: GOTHAM KNIGHTS #1 - The comic formerly known as Shadow of the Bat, and basically a showcase for the supporting cast. This is a nice look at Batman's relationship with his supporting cast, combined with a good solid Batman story at its core, and certainly the best thing I've seen from Devin Grayson in a while. Warren Ellis and Jim Lee's back-up strip is a brilliant sketch of just how disturbingly obsessed Batman would have to be in order to be as good as we're always told he is, and would justify the price on its own. Fortunately, it doesn't need to.

A+

CAPTAIN AMERICA #27 - Ooh, and the first couple of issues were doing so well too. This issue, unfortunately, the full silliness implicit in Captain America fighting a clone of Adolf Hitler comes soaring to the fore, and the suspension of disbelief is strained beyond breaking point. Disappointing.

C-

CEREBUS #250 - The Fall and the River storyline - a comparatively brief eleven issues - ends leaving me wondering whether I might have understood the thing if only I'd ever read anything by F Scott Fitzgerald. But on balance considering that it's unlikely to be worth the effort of finding out. Maybe it'll read better in the collected edition.

C+

DAREDEVIL #10 - Technically back on schedule by virtue of having decided not to release any issues for January and February 2000 and skipping straight to the March cover date, it's nonetheless been far too long since the last issue came out and the pacing is naturally disrupted. They'd better get this damn book on schedule for the rest of this storyline. It's brilliant, naturally, but don't hold your breath to find out what happens next.

A+

INCREDIBLE HULK #12 - The beginning of Paul Jenkins' run. It's revisiting concepts that were already explored in Peter David's stories, but something along that line was always going to be necessary to get rid of the absurd state John Byrne had left the book in. It's not breaking new ground, but anybody who dropped the book over the last year should now feel safe to return.

B+

MR MAJESTIC #7 - Oh, christ. What's gone wrong here? Until now this has been a good little title with nice self-contained stories ideal for people looking for something pleasantly diverting in a kind of updated Silver Age way. This, however, is a horrific mess. As this issue has a change of artist to Eric Canete, horribly miscast on a book that calls for something conventionally heroic, it's tempting to pin the blame on him; but that would be wrong. Aside from being unsuited to the story, there's nothing fundamentally wrong with his art. This is just a pretentious and incomprehensible jumble, and it would have been that way whoever was drawing it. Awful.

D

PETER PARKER, SPIDER-MAN #15 - Tired old nonsense which expects us to be surprised that Doctor Doom is in fact a robot - a plot twist which was coming up for its pension twenty years ago. If you've been reading comics for any length of time, you've seen this all before. If you haven't, at least save yourself for somebody who does the cliches well.

D+

THUNDERBOLTS #36 - More incredibly dense plotting, with the mystery over the (new?) Beetle's identity and motives thickening nicely, and the reintroduction of a long-forgotten villain who makes an ideal foil for the team. Still as good as ever.

A

WHITEOUT: MELT #3 - Featuring possibly the first igloo-bound sex scene in the history of comics. It's going to make a great movie, and it's pretty damn good now.

A

X-51 #8 - An object lesson in how to squander a guest appearance when your title badly needs the help. Actually, this issue sets up some potentially interesting future plot possibilities, but since it's taken eight tedious issues to get this far, I doubt it'll make anything of them.

D+

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Next week, the Kith trilogy ends in Bishop; the time travel storyline ends in Gambit; the Ages of Apocalypse drone on in X-Men, X-Men Unlimited and the now-late Wolverine; and X-Force celebrates one hundred issues of actually being pretty good on the whole, once they got shot of Rob Liefeld.

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