Also this week:
AMAZING SPIDER-MAN #13 - A comic relief villain blunders around
New York, while Spider-Man fails to stop something very nasty
indeed happening to his wife. Bemusing, in that if this is
REALLY meant to be happening we'd expect a lengthy advertising
campaign in advance. Of course, if this story is for real then
more power to the Spider-Man office for not blowing the story
in advance, and indeed for throwing us off balance with last
issue's false ending. I'm still far from convinced that it's
a good idea, though.
B
BATMAN #573 - Gotham is being rebuilt by Lex Luthor, whether
the US government likes it or not. This is actually a pretty
decent way of getting out of the No Man's Land storyline -
while it's obviously pretty implausible, any exit would have
been. This at least has the merits of fitting in with the
characters involved, if not with credibility.
B+
BLACK PANTHER #14 - Jesus, the colouring in this issue needs
help. That first page is thoroughly unpleasant to look at. A
decent story which gets good use out of the usually-dire
Hydro-Man, anyhow. And I'm getting to like Sal Velluto's art,
even with all the little extra lines flying about that don't
seem to serve any function at all.
A-
CAPTAIN AMERICA #25 - "A living symbol of the glory, honor and
courage that is - the United States of America!" Oh dear.
Nonetheless, Dan Jurgens' first issue does have some well
choreographed fight scenes, and gets some amusing material
out of Cap's timelapsed idea of popular culture. Despite the
odd lapse into flagwaving mawkishness, it's actually pretty
good on the whole.
B+
FANTASTIC FOUR #25 - The Fantastic Four team up with Doctor
Doom to defeat the Dreaming Celestial. Fortunately for them,
the Celestials have curiously chosen to design a prison for
the Dreaming Celestial that involves pulling twelve bloody
great levers at once, making this an ideal job for Reed
Richards and, in all other senses, a very stupid design
feature. Some nice moments, but nothing particularly great.
B-
HEROES REBORN: DOOM #1 - Doom and cohorts defeat the Dreaming
Celestial (for the first of two times this week) by building
a big plot device and switching it on. Despite some
entertaining moments, there's not really much more to it than
that.
C+
MR MAJESTIC #5 - Maybe I'm missing something here, but isn't
there no connection at all between the video game theme on
the cover and the actual story? This is probably the weakest
issue yet, since it doesn't tie its various plot threads
together into any particularly coherent whole, but it's still
full of great moments. The alien making his supposedly
inspirational speech comprised entirely of phrases learnt from
daytime television is, despite its obviousness, genuinely
funny.
A-
PROPOSITION PLAYER #2 - The story continues along the perhaps
obvious course of Heaven and Hell competing for the souls
Joey has bought (and obeying the obligatory arbitrary rules in
doing so), and Joey bringing his poker skills to bear in
dealing with them. Obvious, yes, but it does it very well.
A-
THUNDERBOLTS #34 - Fabian Nicieza takes over as writer and
hands in a story that continues pretty much seamlessly from
what Busiek had been doing before him. Naturally, this is a
good thing. Certainly the dredging up of some obscure man who
once encountered the Hulk in the early seventies is very
Busiek; but on the other hand, so is getting a decent story
out of him that justifies bringing him back.
A-