Reviews
13/06/99
27/06/99
TOP
MAIL

20 june 1999

X-MEN #91 - "Technical Difficulties"
by Alan Davis, Terry Kavanagh, Andrew Robinson and Dan Panosian
NEW WARRIORS #0
by Jay Faerber, Steve Scott and Walden Wong

The Rage Against The Machine crossover continues in X-MEN #91, and cracks are beginning to emerge in this storyline.

Obviously the story has a difficult brief, since it has to work in three pretty much unrelated characters in order to trail their upcoming books, while simultaneously telling a decent story in its own right. The approach that's been taken is a reasonable one - keep the main plot to a minimum (and tie it up outside the regular books in an annual) and concentrate instead on the X-Men getting back to Earth.

But unfortunately so far the core plot isn't desperately interesting. I'm rather bored of rogue divisions of SHIELD engaging in mad scientific experiments, and I find the whole idea of a combination of Machine Man and Deathlok as some kind of ultimate weapon decidedly far-fetched. Neither of them is all that powerful, and in particular the story hasn't done the necessary work to convince me that a C-list hero like Machine Man is that much of a threat to anyone.

Since the X-Men don't do very much this issue ("Look, somebody's taken Douglock, we'd best go after them"), the real story is going on aboard the SHIELD Helicarrier, where with plot simplicity in mind the creators have ensured that Deathlok, Machine Man and Douglock are all pretty much comatose for the entirety of the story. Instead we have nasty people from SHIELD talking about stepping up production of Deathloks, and the Red Skull showing up at the end as the villain behind Douglock's capture. I just can't get very worked up about either of them. The Skull's a one-note character who only works in very specific stories (of which this doesn't seem to be one), and rogue SHIELD agents - again? At least this time the story isn't acting like this comes as a surprise to anyone.

Back at the mansion, the character material is patchy. Rogue has some good moments, as does Xavier (whose grouchiness is wisely played down this issue - no need to hammer the point). Wolverine has an over the top speech about how he's come to realise what a nice bloke Xavier is, which would have worked okay if it had had a more grudging tone to it. Marrow, on the other hand, seems to have undergone a Road to Damascus conversion. It's desperately implausible character development which seems to stem from a perfectly legitimate desire to change her attitude, running at far too fast a pace.

Guest art comes from Andrew Robinson, the cover artist on X-Man. His work on X-Man is decidedly more imaginative than what we see here, so either he's not a very good interior artist, or he's toning himself down in recognition of his status as a fill-in artist. His work here is rather patchy, particularly with some rather skewed faces, but it tells the story well enough. There's two pages at the end quite plainly by another uncredited artist which are utterly dreadful and suggest the whole issue may be something of a rush job. (Judging from the inconsistent way in which some of the characters are drawn, I strongly suspect there are at least different uncredited inkers on the three previous pages as well.)

This is alright, and it's certainly far from being the all-dominating trailer for the M-Tech line that I'd feared, but it's nothing particularly special.

B-

NEW WARRIORS #0 was by all accounts something of a rush job and it's therefore desperately unfair to review it at all. But tough.

It's a nine page story which, let's face it, isn't really a story at all. There's no plot here, just a selection of character vignettes designed to introduce new readers (specifically, Wizard readers, since they're the ones who are getting the thing) to the New Warriors and give them a flavour of what's coming.

Read on that level, it's pretty successful. Of course, the heart sinks on the first couple of pages when it becomes clear that Rage is going to recite the team history with the aid of an awful lot of reprinted art. This is easily the weakest bit of the story, partly because of the poor quality of the reprinting, but partly because of the contrived nature of Rage's speech. He's supposed to be telling a class of schoolkids about his life as a superhero; his sketchy recounting of the team's history (including references to his teammates personal lives) makes this look all too much like a flimsy pretext. It is, of course, but the trick is to disguise it.

Speedball's section is him pondering how to reform the New Warriors. Having him thinking of the right people who are actually going to join would be boring, of course, so this scene works by showing up who he _thinks_ are the most likely members to rejoin.

Nova and Namorita get a nice enough little sequence which really just sums up their status quo over in his solo title, and that's fair enough.

Turbo's page is an attempt to justify her new costume as a matter of characterisation. Since I've never read any books where she had a speaking part, I'm not really qualified to say how well the explanation given works, but the character (and her relationship with her late brother) is sketched out effectively.

Aegis's origin page is, well, a kid finding a piece of armour, though it still manages to establish the character's background. After several reads, though, I still can't work out what that sound effect is supposed to sound like. Oooooommmmm. I suppose it's meant to be ooooommmminous, but it seems rather over the top to me.

Finally, Bolt, making a surprise transfer from the League of Cancelled Heroes' Sidekicks to the big time (well, at least he'll be a main character in a series, however things go for the title). Since this guy was hiding out in Florida on the witness protection programme, getting him back into circulation is rather tricky, and Faerber falls back here on the rather aged "I can't just hide while awful things are happening" routine. Hopefully this will get fleshed out a bit in the series, since at present it's rather contrived.

On the whole, the preview succeeds in what it's trying to do, namely parade its characters and persuade readers that they'd be interesting to read about every month. And Steve Scott's art looks much better than some of the shakier preview art already released might have made you think. Yup, a promising start to the new series here.

Incidentally, this is a giveaway with the Wizard Avengers Special, which due to an unfortunate quirk of scheduling has the misfortune to be interviewing an awful lot of creators about their upcoming plans for books they've subsequently quit. Which is a shame.

B+

Also this week:

AVENGERS FOREVER #8 - In which the Avengers stand around listening to a lengthy and convoluted explanation of what Immortus's motivations have been all this time. Despite a couple of glitches (principally the idea that Immortus suddenly changes his attitude to the Avengers when he sees them in action, even though he fought them earlier in his life as Kang), on the whole it hangs together amazingly well and pulls off the neat trick of allowing two mutually contradictory stories to both remain in continuity.

A-

CAPTAIN AMERICA #20 - Ah, so Sharon Carter simply walked off at the end of last issue? The way it was drawn I assumed she'd been teleported away. Anyhow, this issue Cap rescues SHIELD agents from malfunctioning technology and, more pleasingly, gets to develop his supporting cast beyond Sharon. There's a painted back-up strip featuring the World War II Sergeant Fury meeting Baron Blood, which looks great but doesn't have all that much beneath the surface.

B

CEREBUS #243 - Another issue of conversational exchanges between Jaka and F Scott Fitzgerald, with the book now firmly back on track again. However, Dave Sim might like to consider that there's not much point in a storytelling device that needs half a page of explanation at the back of the book.

A-

HULK #5 - The creative team evidently think that this story about how three ordinary people see the Hulk is something radical and different for this series. Quite the opposite - it's exactly the same device that has dominated the previous four issues. The fact that this story is mainly composed of flashbacks to the Hulk's rampage from issue #1 only makes matters worse. Without Ron Garney's art (and with none of the guest artists at the top of their game) there is really nothing to recommend this issue at all. It doesn't even have a Kidz Water Hydrators insert, and believe me, one would come as a welcome relief.

D

PETER PARKER, SPIDER-MAN #8 - Well, Mackie at least seems to have a proper Spider-Man plot going now with his vampire mob storyline. It's not great, but it means that finally we're getting stories about the main character rather than the guest stars. It's also far from clear to me why Peter is stranded in New York after missing the flight last issue - why didn't he just get the next flight? And why on earth is Michael Morbius being kept locked in a trunk? Mackie also loses point for needlessly complicating matters with the supposed revelation of Hunger's true identity - something nobody had cared about, and it turns out to be an obscure villain from before the reboot who I've never ever heard of. So, to be honest, still nothing special at all. But it's not without its moments, and it does have John Romita Jr's artwork.

C+

PLANETARY #4 - An issue mainly devoted to introducing the concept that will drive the next storyline (yes, a storyline in Planetary). Complaints that the protagonists never do anything are addressed, as Snow himself raises the issue. As usual, wonderfully told stuff.

A

SCENE OF THE CRIME #4 - Vertigo's private detective miniseries wraps up satisfyingly, although to be honest the preview story in Winter's Edge remains the best material. But the series will no doubt go on to a successful life as a trade paperback, and deservedly so.

B+

THUNDERBOLTS #29 - As I'd guessed, the point of the Graviton story is that he still doesn't have a proper plan. Cue big fight and a not-too-gratuitous guest appearance from Machine Man. To be honest, Graviton doesn't greatly interest me (I've seen this routine before), but it's still solid.

B+

TITANS #6 - And it started so well. This isn't too bad, actually, but it does rather overplay its hand. They're a group of second generation heroes, do you see? And so we have a main plot involving a second generation villain and a subplot with Arsenal's daughter talking about her mother being a villain. Unfortunately, the Red Panzer isn't a very interesting villain, the story's moral (that hey, you don't have to do things just cos of what your parents did) is pretty obvious, and the subject isn't treated with any great subtlety. I'm losing interest with this one.

B-

TOP
MAIL

Next week, the Rage Against The Machine storyline ties up in X-Men 1999; Gambit continues fighting the Pig; and there's a Wolverine issue as well.

Reviews