Shall I save you scrolling down by telling you right now that it's
a B?
Just in case anybody reading this is completely new to comics (in
which case, hi, take a seat and leave your social credibility at
the door) X-MEN #100 is the return to the X-Men of Chris Claremont.
Claremont wrote the X-Men between 1975 and 1991 which is, you may
take it from me, an enormously long time for any writer to work on
any title. Actually, he also ghosted several issues earlier this
year, which means this isn't his return at all, just a nice round
number with a lot of publicity attached, but for the sake of
argument let's all pretend we don't know that.
Claremont's first run is widely regarded as the best, at least the
definitive, run on the title. And while I might question the
wholesale canonisation of his work (his dangling plotlines were
every bit as hopeless as the writers that followed him, and he
really did tail off quite badly in the later years), I certainly
wouldn't question the overall claim. The family-style, soap opera
format of his stories became the template not just for the X-books
but for pretty much all team books in the 1980s. There's a school
of thought that for years team books were basically all like the
X-Men (until Grant Morrison started doing surrealist plots in Doom
Patrol), and they've certainly got a case.
But, despite the steady improvement in his Fantastic Four work,
nothing Claremont has done in the last decade has equalled the
popularity or, perhaps more importantly, the significance of his
X-Men work. We have a writer who did his best work when designer
stubble was still permissible; we have a team that now forms part
of a wider line of books in a very different editorial structure.
It isn't the same. Claremont has wisely suggested that he wants
to take the books in a new direction rather than revisiting old
concepts, and to be fair, in this official first issue, that is
more or less what he does.
Six months have passed since the last story, in which time the
X-Men have changed costumes and line-ups, and Rogue is now leading
a team in refurbishing the High Evolutionary's satellite (from the
previous storyline) so that Starcore can take it over. You might
perhaps question how the hell the X-Men managed to get a government
construction contract, but that would be nitpicking, so I'll just
take it as read that, somehow, they Just Did. Meanwhile, the Neo -
a previously unknown race many of whom were wiped out by the
Evolutionary's plan - begin a plan which seems mainly to involve
smashing up the satellite (reasonable enough) and gunning for
Nightcrawler (for reasons that aren't explained but presumably
will make sense in a bit). Cue big fight on satellite and smaller
fight on Earth.
And it's alright. I mean, I'd like to tell you that it's a soaring
work of genius, or alternatively that it's a dreadful travesty of
an issue, but it's alright. The action sequences in space work
pretty well. There's some nice teamwork scenes and some clever
stunts. It's alright. But not great.
The big problem with this issue is the Neo. They don't work.
The theory, according to interviews, is meant to be that the Neo
are some kind of super-mutants, who are to mutants what mutants
are to humans. The problem is, the Marvel Universe is already
crawling with so many ultra-powerful mutants that the Neo simply
don't stand out in comparison. Are they a credible threat? Yes.
Are they the superior race that the story wants them to be? No.
I have my doubts about whether the concept is even workable in a
universe that has people like Nate Grey running around, but even
so, the story certainly doesn't do the Neo any favours. Of the
two Neo who make it into battle, one gets beaten up and killed by
Cecilia Reyes, and the other can only manage to go fifty fifty
with Shadowcat. These are not particularly high powered characters,
and if the Neo can't even score a convincing win over them, they
aren't going to come over as the superior race the plot requires.
Maybe in a few issues time, but not right now when they're being
established.
And as the idea of the Neo being different from other mutants
doesn't come across, the subplot about Shadowcat supposedly being
Neo falls flat on its face. So she's a Neo. This is different
from her being a mutant how? There's a reasonable attempt made to
give the Neo a kind of tribal quality to them that could serve as
the basis for a distinct culture, yes, but in this issue the Neo
just don't stand out from the herd.
In the six month gap since the last issue, the characters have
moved on in various ways, some of which are interesting and some
of which seem forced and artificial. Nightcrawler having quit the
team to enter the priesthood is an interesting idea and even
though he's obviously going back onto the team shortly, playing up
his religious faith as a non-punchable Christian is a potentially
good angle. Thunderbird, the new character introduced in a more
or less cameo way here, seems rather generic, but then doesn't get
much space to make himself unique.
Psylocke's powers have changed again - sure, that's just what this
character needed, another arbitrary change. I'll have to see
where Claremont is going with this, but I'm not convinced that it
does anything to salvage this floundering character. Rogue as
leader works surprisingly well, although a sequence in which she
discovers that she can safely touch Colossus and promptly snogs him
for no apparent reason is utterly contrived and completely fails
to convince so far as Rogue's reaction is concerned. ("Hey, I
can touch somebody for the first time in my life. Let's snog!"
I think not.)
The less said about Pod Person Shadowcat, the better. The blatant
attempt to rewind the last decade of character development simply
so that Claremont can do it again (but less subtly) is just silly.
Leinil Francis Yu's art, as so often in his recent work, is
patchy. Yu's early work demonstrated an amazing talent, but he
seems unable to deliver it on a monthly schedule. Some sequences
here are stunningly beautiful; others, clunky and awkward. In
particular, he never really makes full use of the visual potential
of most of the story taking place in zero gravity. But on the
other hand, most of the Nightcrawler sequences are excellent.
This is an okay issue, viewed as a "brawl in space" story. Viewed
as an introduction for the Neo, it really doesn't work, and viewed
as our first taste of the new era, it's decidedly average, with
a few good ideas and some thoroughly terrible ones. But I'm not
going to jump to any conclusions simply because one story idea
hasn't really come off. For the moment, though...