Right, then. WARLOCK.
Louise Simonson is set a tricky task with the first
issue of this story. Warlock is, after all, far from a
simple character with a far from simple history. Simply
introducing him to the readers is going to take up a
fair chunk of time. Recognising that it's just not that
interesting a story, Simonson does her best to power
through the entire thing in two pages, which may be overly
optimistic, but at least signals an intention to try and
draw a line under the past and take the character forward
from here.
As the series picks up, his experiences under the control
of the Red Skull have restored Warlock's memories, so now
he's the old Warlock again but without all those grating
mannerisms that wore thin so quickly. It's a bit hard to
connect this character with the one we've seen in recent
stories, and the effect is jarring.
Warlock now seems to have three main concerns. One, he
feels responsible for the Transmode Virus having reached
Earth and wants to do something to make sure it doesn't
spread. Perfectly reasonable, and a decent potential
springboard for stories, although the memory of past bad
Phalanx stories hovers overhead. (The first story does
involve the Virus but doesn't involve the Phalanx, which
is a good move.)
Two, he loves and cherishes Earth culture and wants to
preserve it - not just because he's a generally nice guy
who likes to the save the world, but because it seems to
remind him of Doug. Oh, and three, he seems obsessed
with Doug.
This last comes through in this story in an early scene
where Warlock goes to visit Cypher's corpse, a scene which
isn't too irrational from a plot point of view but might
just be hurling a bit too much information at new readers
at so early a stage in the game. This would probably have
benefitted from being done at more length later on in the
series, when the character's feelings for Doug are more
clearly established.
The main plot, though, involves Warlock visiting a research
facility which is experimenting on the Virus and trying to
find out what the hell they're doing with it. This
handily gives him the chance to rescue his two supporting
cast members (a girl and a monkey) from the experiments.
Floating around in the background are a group of uniformed
Psi-Cops who seem to have some interest in the Virus as
well. Naturally, the story raises far more questions than
it answers, but gets away with it.
It also deals successfully with the other key problem with
Warlock. He's immensely powerful. He's almost impossible
to injure, he's almost impossible to imprison... how are
villains supposed to give this character a fight? The
story deals with this by bringing in antagonists who aren't
on ridiculous power levels but have relatively modest
powers keyed to giving Warlock a decent fight (without
being too obvious about it).
Pascual Ferry produces some wonderful artwork, quickly
showing that he's one of the few artists who really
understands how to make techno-organic characters work.
When Warlock was first introduced, he was a creation of
Bill Sienkiewicz and fairly obviously influenced by the
deranged cartoons of Ralph Steadman. Artists with a more
conventional style have always struggled to make Warlock
work, but Ferry does a thoroughly good job here, keeping
the character's excesses under control without losing a
sense of his weirdness when appropriate. The net effect
is a far more human Warlock than we've seen before, but
it works.
This is a decidedly promising start to the series, which
seems to have some interesting ideas about what to do
with this character. The first issue is perhaps a bit
too clogged with introducing the cast and would probably
have been much better in the double-size format Marvel
used to use for first issues. On the whole, though,
a good beginning.