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08/07/01
22/07/01
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15 july 2001

NEW X-MEN #115 - "E is for Extinction, two of three"
by Grant Morrison, Frank Quitely, Tim Townsend and Mark Morales
UNCANNY X-MEN #396 - "Poptopia, part two: The Glamorous Life"
by Joe Casey, Ian Churchill, Norm Rapmund and Lary Stucker
THAT CLAREMONT BOOK #3 - "Hell to Pay"
by Chris Claremont and Salvador Larroca
AGENCY #1 - "Fall Down, Go Boom"
by Paul Jenkins and Kyle Hotz
HUNTER: THE AGE OF MAGIC #1 - "The Lake of Fire, part one: The Lake of Tears"
by Dylan Horrocks and Richard Case
MEPHISTO AND THE EMPTY BOX
by Jason Hall and Matt Kindt

This is what they call a heavy week. I dunno, you wait weeks for Marvel to publish an X-Men book and then three come along at once.

Naturally, NEW X-MEN holds its place as the flagship title. And again, it's all about the tone. In plot terms, there's nothing here particularly out of the ordinary. A madman wants to wipe out mutants and sends the Sentinels to do it. The X-Men must stop them. And that's pretty much your lot as far as the plot is concerned.

But that's fine for now, since the plot is just a structure on which Morrison can hang the really entertaining stuff. Most of this issue is Wolverine and Cyclops, and Morrison seems finally to have found the key to making Cyclops hold his own in the duo without getting overshadowed from the word go. Scott has generally tended to come across as a rather dull character, given that his main character trait is being the sensible one on the team. The cheap and dull way out of this is to give him an attitude.

Morrison takes the far more interesting approach, which is to make him so insanely calm and collected that he ends up as a slightly intimidating Zen presence in the midst of all the lunacy around him. None of this changes his character in the slightest; it's just about portraying him such a light that his central character elements become virtues again, and not merely the signs of the dull team player who gets wound up by the interesting characters. Quitely's depiction of him as a completely normal man with none of the usual superhero proportions fits the picture perfectly.

The book hits an excellent balance between the over the top action sequences and the right level of ideas in the dialogue. Trask's concern that they should be committing genocide in a humane way is a great touch, as is Cyclops' putting a fatally injured character out of his misery ("Look into my eyes..."). The efficiency of the whole thing is amazing - barely a wasted line of dialogue in the book.

The X-Men haven't been this good in years. Which is unfortunate for the other two X-Men books that came out this week...

A+

UNCANNY X-MEN is into the second part of Poptopia, and it's still not really working, is it?

There are two plotlines here, one of which is moderately interesting, and one of which certainly isn't. The one that certainly isn't is Mr Clean, who is billed as a genetic cleanser, although "generic" would be nearer the mark. I remain at a loss as to why Casey thinks I would possibly be interested in, or impressed by, a bloke with a flamethrower and no personality whose agenda is exactly the same as hundreds of other X-Men villains down the years. There's nothing whatsoever new or original about this character.

The moderately interesting plot is Chamber's relationship with pop star Sugar Kane, a character who still struggles to overcome the credibility gap of being billed as a "Welsh teen pop sensation." In theory, there should be some interesting material in putting Chamber into this situation.

But on the strength of this issue, Casey seems to be approaching the concept from the assumption that all manufactured entertainment is Wrong and Evil, and no further explanation is required. Sugar Kane is given an utterly moronic speech about how the kids will buy any old crap that's marketed to them. Does Casey have any idea how many failed pop acts are launched each year? The idea that this stuff is so bad that nobody could REALLY like it is just a woefully condescending way for people to feel better about their own taste in music.

Now granted, it's a speech by Sugar Kane and not an editorial, but I have little confidence in Casey and Churchill's ability to deliver something that builds intelligently on the premise here. Nothing about Sugar Kane as a character, in behaviour or design, suggests any real understanding of her beyond a general sneering disdain for the industry she represents. Nightcrawler and Iceman turn up to give Chamber a woolly and ill-conceived lecture about how he should turn his back on all this stuff, which seems to have no proper logical basis. If Nightcrawler seriously thinks that Chamber won't be helping the image of mutants by being seen in a public relationship with a celebrity, he's out of his mind. Unfortunately, he really does just seem to be reflecting the views of his writer.

Churchill's artwork is perfectly okay here, but the storyline remains deeply unsatisfying. Compared to the broadly similar themes of fame and celebrity being addressed in X-Force, this is shown up as decidedly mediocre.

C+

In contrast, THAT CLAREMONT BOOK looks decidedly inoffensive. I wouldn't quite go as far as to say that it's better, but at least it's coming closer to succeeding in what it's trying to do. The question with this book is whether you were interested in what it was trying to do in the first place.

This is probably the strongest issue so far, as Claremont confirms that Psylocke is dead (for the life of me, I don't know why that wasn't put beyond doubt last issue - they must know how sceptical we are about these things) and sets about the tribute issue. The secondary plot here is to do with getting the Beast out of the storyline so that he can go off and appear in the Morrison book.

So in other words, it's a breather between Acts 1 and 2 of the Vargas storyline, which is taking the opportunity to reshuffle the cast members. And it takes the usual structure for your farewell issue to a dead character - everyone mourns appropriately, and we get some flashbacks to remind us of what a great person the late hero was.

It's all the usual Claremont material, but he seems to have knocked the edge off his more grating dialogue this time round, making it all read a lot better. We do get one "I'm BISHOP! We're the X-MEN." in a context which makes you wonder why he's shouting so much, but that's about it for the cliches. A definite step in the right direction there.

There's still a general sense that Claremont is using far more narration than required, and that he would be better off letting the art speak for itself. The first page comes across perfectly clearly without needing seven captions of narrative to tell us that the Beast is upset that Psylocke's dead. Page 4 opens with four panels of the weather darkening to a storm which certainly do not need any dialogue to explain it to us. Let alone dialogue like "Where'd those clouds come from? We'd better get under cover, man! This looks like a pretty wicked storm!" We know! We're not blind!

There are several more instances like that, where the book continues to violate the basic rule of "Show, don't tell." This is a visual medium, and the story would read so much better if Claremont would just let the art get on with it and allow the readers to work out the X-Men's reactions themselves. Do we really need to be told that a page of the X-Men smashing up a criminal gang's headquarters depicts them venting their grief over Psylocke's death? Isn't that obvious? Wouldn't the point come across so much more effectively if the readers were allowed to work it out for themselves?

Admittedly, there are a few points where the art DOES fall down on the storytelling and the narrative captioning is justified. Part of the problem seems to be that the colouring is not helping to direct attention to the right parts of the page. There are several very murky pages here, and the fact that the X-Men have been given costumes with large chunks of bright red is resulting in their pages looking very cluttered, with whole chunks of random colours fighting for space on the page and making a mess of the layout. The book seems to look a lot better when the characters are out of costume and the colourists get to introduce some consistent themes to the colouring. Might be worth taking a look at those costumes and giving the colour scheme a rethink, because bright primary colours don't seem to work with this un-inked art.

Sage finally gets some kind of characterisation, as we're now being told that she was working undercover for Xavier the whole time she was in the Hellfire Club. This leads her to question why she was used as a spy rather than a member of the X-Men, which is actually a fairly interesting direction. Unfortunately, it does feel like a forced retcon. If this was the idea behind her joining the team, why wasn't it explained months ago? Why were the X-Men reacting to her arrival like she was a recent defector from the other side? It's difficult to believe that this isn't a change of plan being shoehorned into the plot. Still, it's got some potential.

It's still ultimately a book that stands or falls on whether you like Claremont's style, but this is heading somewhat in the right direction.

B

Let's address the obvious question to begin with: no, THE AGENCY is not another Authority spin-off. It's about the only generic government department noun that WildStorm haven't trademarked, but nonetheless it's not one of theirs. This is Paul Jenkins and Kyle Hotz doing a sci-fi book through Top Cow.

The bad news: we are in a dark and grim dystopian future, which is usually a recipe for guaranteed tedium. Fortunately, Jenkins and Hotz seem to be playing it for dark comedy. The concept is that in a world where conventional policing has pretty much collapsed, the Agency are a private sector organisation who have moved in to fill the gap in the market.

Obviously, on one level this is a rather blatant anti-privatisation satire, and come to think of it, I wouldn't be too surprised if it had originated as a pitch to 2000AD. Fortunately, Jenkins knows better than to beat the political drum too heavily, and instead focusses on introducing his main characters and getting the series to work as a proper team book.

At this stage, the characters are still in fairly archetypal mode (the manipulative boss, the comparatively sympathetic protagonist, the unreliable psycho team-mate), but there's some obvious potential there to build on. The cartoon quality to Hotz's artwork helps to take the edge off the potential grimness of the situation and play up the comedic side of the book. Hotz seems to be turning into Kelly Jones without the obvious drawbacks of Jones' recent work (excessive distortion, weird breasts and a throat fixation).

There's enough promise here to overcome my usual scepticism about the whole genre, as Jenkins and Hotz are keeping the usual cliches in the background and playing up the characters instead. A lot of potential here, which is a pleasant surprise.

Black marks, incidentally, for a shamelessly ass-kissing advert paying tribute to ten years of Wizard. "They're the best thing to happen to comics since Superman!" Christ.

A-

HUNTER: THE AGE OF MAGIC is the relaunch of the Books of Magic series, one of the many Vertigo books to have originated as a Neil Gaiman idea and to have been kept alive long after he ceased to have anything to do with it.

I haven't been following this title at all since the very early days of its publication, and consequently have no clue how it got to this point. I see that Tim Hunter has been aged by a few years, which I take to be an attempt to distance him from the Harry Potter comparisons. Why, they've even given him the beginning of a beard. The idea here seems to be to position him as a contemporary character in his late teens, placed in a fantasy universe where he's apparently been learning about magic.

The whole fantasy and magic genre has never done a great deal for me, and this is not the sort of book that's going to change my mind. If you like the idea of Tim doing generically heroic stuff while hanging around in Gemworld (ah, obscure DC continuity, just the sort of thing that sets my pulse racing...), then no doubt you will be very happy. It's pretty much a straight hero story, with nice, clean and dynamic art from Richard Case.

Judging from reviews elsewhere, those who stuck with the original Books of Magic series to this point seem very happy with this issue. Good for them. I had no real interest in the original book, and this doesn't do a great deal for me. Nothing wrong with it, but it's not something that seems likely to expand the character's audience significantly.

B

MEPHISTO AND THE EMPTY BOX is... er, a one-shot album type thing from Pistolwhip, who have been around for a while now but are now getting published through Top Shelf. And yes, that does mean a relatively higher profile.

They've also got a graphic novel out this week, incidentally, which I haven't read. This is doubtless enormously exciting to those of you who've fallen in love with that whole singles/albums analogy, but forget that for the moment.

This is one of those short stories that basically has the one central idea, and if I explain what it is in too much detail it'll pretty much defeat the point of you reading the thing. The idea, though, is that the protagonist has inherited a box from an illusionist, who was in the middle of vanishing his wife at the time of his unfortunate death. The wife has still not returned, and eight years later the protagonist is still carting this box around in the hope of bringing her back. The story remains wisely ambiguous as to whether there's any genuine magic involved here, or alternatively whether she simply did a runner and the protagonist is a lunatic.

A simple and effective idea, and 24 pages just about fits for it. If anything, given that they're not really trying to flesh out the characters greatly, it could have stood to lose a couple more pages. The sketchy artwork shifts nicely from reality to hallucination, and the end result is a solid if somewhat throwaway idea.

It reminds me somewhat of those five or ten minute short films you occasionally get as support features in arthouse cinemas. Pretty good, but unlikely to leave much of a lasting impact. Still, if the idea is for it to act as a teaser for the graphic novel, they may well be on to something.

A-

Also this week:

AMAZING SPIDER-MAN #33 - On principle I ought to dislike this book, since it's an issue long fight scene devoted entirely to establishing that the bad guy is really powerful. However, this one works surprisingly well. Even if it's a hoary old idea, Straczynski and Romita execute it rather well. Nicely paced, and this time round we don't get quite so much "My god, this is the toughest man I've ever faced" obviousness.

A-

BLACK PANTHER #34 - We're into the two-part Gorilla Warfare storyline, and Priest comes dangerously close to getting me to accept the Man-Ape as a proper character rather than just a moron in a gorilla suit. Nonetheless, the fundamental stupidity of this part of the Black Panther's history (freezing crystal forests?!) leaves me convinced he'd have been better off ignoring it. The whole area puts way too much strain on my suspension of disbelief for me to accept it in a serious story. It still just about works, and the comedy parts play nicely, but I just can't get past the dumbness of the original premise that Priest is building on.

B

CEREBUS #268 - Oh dear god, it's a Three Stooges parody. I can sit through rambling drivel, I can put up with a lot of nonsense about Sim's favourite writers, but I draw the line at the Three Fucking Stooges, about the only comedians in history who make the Eleven O'Clock Show look entertaining. Horrible, and if this joke goes on past more than a couple of issues I'll probably call it a day and chuck it in. This is just way too much of a grind for me to sit through. In other news, the letters page is back, and Sim would like to explain the ending of the last storyline to you, for the benefit of anyone out there who had a put a non-misogynist interpretation on it.

D+

DAREDEVIL #19 - Daredevil finally turns up, looking rather out of place in Mack's artwork. We get an explanation of what happened with Leap Frog and his kid, hampered slightly by the fact that the general thrust was already a fairly obvious guess. It'll work better in the trade paperback, I suspect, when the confirmation is coming along a few minutes after the correct guess, and not a month and a half. Anyhow, it's still not bad, but a bit of an anticlimax.

B

FANTASTIC FOUR 2001 - Various dead Galactuses are appearing on Earth, and alternate realities are beginning to blur with our own. Er, didn't Chris Claremont do this routine a few months back? Oh well, here it comes again, going through the usual motions to introduce an enigmatic cosmic villain who isn't much of anything so far. Art comes from Kevin Maguire, who does seem to be rushing a bit towards the end. Maybe it's just me. In the back-up strip, Jeph Loeb bashes out a completely pointless Thing story, which may well be the first six-pager in history to include a double page spread, and is certainly a pathetic waste of Leinil Francis Yu, who can only be congratulated on remaining awake long enough to draw it.

C+

FANTASTIC 4TH VOYAGE OF SINBAD - God, I'd forgotten all about this one. Rescheduled from some time in the spring, this is the last Chris Claremont Fantastic Four story, illustrated by the always welcome Pascual Ferry. It's basically an opportunity for Chris to pay homage to some films he liked when he was a kid (and which are way, way before my time), and there's a certain clunkiness to the whole affair - it positively races through the "quest" section of the plot, and seems unnecessarily keen to remind us of how much Chris liked the source material. Having said that, the obvious enthusiasm behind the project carries it a fair way. The story never gets much further than being a generic "Rescue the Supporting Cast" affair with Sinbad references added, mind you, and I can't shake the feeling that the creators are enjoying themselves more than I am.

B

IRON MAN #44 - Keron Grant must have had a bad experience with perspective as a child, since he certainly seems to be shying away from it. There's a certain energy to his work which is rather appealing in the same way that early Adam Pollina was, but Pollina usually seemed to have a reasonable idea of when to distort and when not to. Even allowing for the distortion, by the way, there's something very wrong about those downward sloping shoulders on the new armour design. He's not meant to look a hunchback, surely? Anyhow, the story is the usual faintly confused affair from Frank Tieri, in which a number of basically sound ideas jostle for space and fail to complement one another. (Hint: if you wish the hero to give up his fortune and live as a normal member of the public, do not give him a secret bedroom laboratory that looks like something out of Spider-Man & His Amazing Friends.)

AC

JLA INCARNATIONS #3 - We're up to the JLA moving into their satellite headquarters, and Green Arrow objecting on the basis that it's symbolically inappropriate. Not at all bad, actually, although once again a large chunk of the story is taken up with the obligatory generic JLA villain who isn't actually the focus of the plot at all. Still, at least it's not bloody apes this time round.

B+

LUCIFER #16 - Lucifer sets about creating his new universe, and creates Adam and Eve. His way. It's a satanist inversion of the Book of Genesis, basically, but it's the "reject religion and embrace free will" version of satanism and consequently rather interesting. Not merely an exercise in pissing about with Christian mythology, it's also a vitriolic attack on the entire concept of religion. And therefore good. Far and away my favourite issue of the series so far.

A+

POWERS #12 - Format obsessives may wish to note that this has no issue number on its cover. I'm sure somebody will be fascinated by that. Anyhow, an obvious Superman analogue has died, and tales of his unusual sexual habits emerge in the investigation. Enter the superhero groupies. Now there's a story nobody's done with Iron Man yet. (And come to think of it...) Anyhow, it's the usual excellent material.

A+

PUNISHER #2 - Guest starring Spider-Man, the poor hapless bastard. If you thought Ennis' Tangled Web story showed excessive respect for the flagship character, then you'll LOVE this. It makes the Green Lantern guest appearance in Hitman look like a homage. Cruel and hilarious. (Of course, if you're one of the six people who still hasn't twigged that this is a comedy title, you'll really hate it.)

A

SWAMP THING #17 - End of the Red Harvest storyline, and we get an explanation of what Heather's evil politician father was really up to. People didn't believe it, according to Heather, and given that this issue attempts to reveal him as a transvestite serial killer, I can very much see their point. This obviously wants to be a disturbing revelation but actually just comes across as extremely silly. A badly misfiring plot point.

C+

TRANSMETROPOLITAN #47 - Spider gets back to the important business of trying to bring down the Presidency. The throwaway ideas that make this book so entertaining when it's at its best are becoming drowned in the need to advance the plot, which in itself is starting to show a few holes. I can buy the idea of robot victims being used to play along with Presidential visits, but why would anyone design one that had barcodes in plain view? What exactly is the logic of Spider turning up at a Presidential press conference only to get halfway through explaining the plot, and then say that he's not going to go any further because he's not going into battle with the President before being completely ready? I mean, didn't he just do exactly that? Is this meant to be an illustration of Spider's declining mental state, or is it just a glaring plot hole? I'd like to believe the former, but I'm not convinced.

B

USAGENT #2 - Fairly generic superheroics which it's difficult to get particularly excited about in the light of most of what I've just been writing about. Okay if you like that sort of thing.

B-

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Obligatory plug section: if you haven't read last week's Article 10 column, do so now. It will save me a lot of time repeating myself when I review Elektra next week.

The Luke Haines solo album, The Oliver Twist Manifesto, is now out, and I commend it to your attention. Completely unmarketable (no radio station wants to play mid-paced sarcastic songs about Sarah Lucas), but quite wonderful.

Next week, the belated Brotherhood #2, and X-Men: The Hidden Years #22. Rather more interesting is the first issue of Elektra, and your list of late-running titles will stand at New X-Men 2001, New X-Men #116 and Cable #95.

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