Also this week:
AMAZING SPIDER-MAN #33 - On principle I ought to dislike this book,
since it's an issue long fight scene devoted entirely to establishing
that the bad guy is really powerful. However, this one works
surprisingly well. Even if it's a hoary old idea, Straczynski and
Romita execute it rather well. Nicely paced, and this time round we
don't get quite so much "My god, this is the toughest man I've ever
faced" obviousness.
A-
BLACK PANTHER #34 - We're into the two-part Gorilla Warfare storyline,
and Priest comes dangerously close to getting me to accept the
Man-Ape as a proper character rather than just a moron in a gorilla
suit. Nonetheless, the fundamental stupidity of this part of the
Black Panther's history (freezing crystal forests?!) leaves me
convinced he'd have been better off ignoring it. The whole area puts
way too much strain on my suspension of disbelief for me to accept it
in a serious story. It still just about works, and the comedy
parts play nicely, but I just can't get past the dumbness of the
original premise that Priest is building on.
B
CEREBUS #268 - Oh dear god, it's a Three Stooges parody. I can sit
through rambling drivel, I can put up with a lot of nonsense about
Sim's favourite writers, but I draw the line at the Three Fucking
Stooges, about the only comedians in history who make the Eleven
O'Clock Show look entertaining. Horrible, and if this joke goes on
past more than a couple of issues I'll probably call it a day and
chuck it in. This is just way too much of a grind for me to sit
through. In other news, the letters page is back, and Sim would like
to explain the ending of the last storyline to you, for the benefit
of anyone out there who had a put a non-misogynist interpretation
on it.
D+
DAREDEVIL #19 - Daredevil finally turns up, looking rather out of
place in Mack's artwork. We get an explanation of what happened
with Leap Frog and his kid, hampered slightly by the fact that the
general thrust was already a fairly obvious guess. It'll work better
in the trade paperback, I suspect, when the confirmation is coming
along a few minutes after the correct guess, and not a month and a
half. Anyhow, it's still not bad, but a bit of an anticlimax.
B
FANTASTIC FOUR 2001 - Various dead Galactuses are appearing on
Earth, and alternate realities are beginning to blur with our own.
Er, didn't Chris Claremont do this routine a few months back? Oh
well, here it comes again, going through the usual motions to
introduce an enigmatic cosmic villain who isn't much of anything
so far. Art comes from Kevin Maguire, who does seem to be rushing a
bit towards the end. Maybe it's just me. In the back-up strip,
Jeph Loeb bashes out a completely pointless Thing story, which may
well be the first six-pager in history to include a double page
spread, and is certainly a pathetic waste of Leinil Francis Yu, who
can only be congratulated on remaining awake long enough to draw it.
C+
FANTASTIC 4TH VOYAGE OF SINBAD - God, I'd forgotten all about this
one. Rescheduled from some time in the spring, this is the last
Chris Claremont Fantastic Four story, illustrated by the always
welcome Pascual Ferry. It's basically an opportunity for Chris to
pay homage to some films he liked when he was a kid (and which are
way, way before my time), and there's a certain clunkiness to the
whole affair - it positively races through the "quest" section of
the plot, and seems unnecessarily keen to remind us of how much
Chris liked the source material. Having said that, the obvious
enthusiasm behind the project carries it a fair way. The story never
gets much further than being a generic "Rescue the Supporting Cast"
affair with Sinbad references added, mind you, and I can't shake the
feeling that the creators are enjoying themselves more than I am.
B
IRON MAN #44 - Keron Grant must have had a bad experience with
perspective as a child, since he certainly seems to be shying away
from it. There's a certain energy to his work which is rather
appealing in the same way that early Adam Pollina was, but Pollina
usually seemed to have a reasonable idea of when to distort and
when not to. Even allowing for the distortion, by the way, there's
something very wrong about those downward sloping shoulders on the
new armour design. He's not meant to look a hunchback, surely?
Anyhow, the story is the usual faintly confused affair from Frank
Tieri, in which a number of basically sound ideas jostle for space
and fail to complement one another. (Hint: if you wish the hero to
give up his fortune and live as a normal member of the public, do
not give him a secret bedroom laboratory that looks like something
out of Spider-Man & His Amazing Friends.)
AC
JLA INCARNATIONS #3 - We're up to the JLA moving into their satellite
headquarters, and Green Arrow objecting on the basis that it's
symbolically inappropriate. Not at all bad, actually, although once
again a large chunk of the story is taken up with the obligatory
generic JLA villain who isn't actually the focus of the plot at all.
Still, at least it's not bloody apes this time round.
B+
LUCIFER #16 - Lucifer sets about creating his new universe, and
creates Adam and Eve. His way. It's a satanist inversion of the
Book of Genesis, basically, but it's the "reject religion and
embrace free will" version of satanism and consequently rather
interesting. Not merely an exercise in pissing about with Christian
mythology, it's also a vitriolic attack on the entire concept of
religion. And therefore good. Far and away my favourite issue of
the series so far.
A+
POWERS #12 - Format obsessives may wish to note that this has no issue
number on its cover. I'm sure somebody will be fascinated by that.
Anyhow, an obvious Superman analogue has died, and tales of his
unusual sexual habits emerge in the investigation. Enter the
superhero groupies. Now there's a story nobody's done with Iron Man
yet. (And come to think of it...) Anyhow, it's the usual excellent
material.
A+
PUNISHER #2 - Guest starring Spider-Man, the poor hapless bastard.
If you thought Ennis' Tangled Web story showed excessive respect for
the flagship character, then you'll LOVE this. It makes the Green
Lantern guest appearance in Hitman look like a homage. Cruel and
hilarious. (Of course, if you're one of the six people who still
hasn't twigged that this is a comedy title, you'll really hate it.)
A
SWAMP THING #17 - End of the Red Harvest storyline, and we get an
explanation of what Heather's evil politician father was really up
to. People didn't believe it, according to Heather, and given that
this issue attempts to reveal him as a transvestite serial killer,
I can very much see their point. This obviously wants to be a
disturbing revelation but actually just comes across as extremely
silly. A badly misfiring plot point.
C+
TRANSMETROPOLITAN #47 - Spider gets back to the important business
of trying to bring down the Presidency. The throwaway ideas that
make this book so entertaining when it's at its best are becoming
drowned in the need to advance the plot, which in itself is starting
to show a few holes. I can buy the idea of robot victims being
used to play along with Presidential visits, but why would anyone
design one that had barcodes in plain view? What exactly is the
logic of Spider turning up at a Presidential press conference only
to get halfway through explaining the plot, and then say that he's
not going to go any further because he's not going into battle with
the President before being completely ready? I mean, didn't he just
do exactly that? Is this meant to be an illustration of Spider's
declining mental state, or is it just a glaring plot hole? I'd like
to believe the former, but I'm not convinced.
B
USAGENT #2 - Fairly generic superheroics which it's difficult to get
particularly excited about in the light of most of what I've just
been writing about. Okay if you like that sort of thing.
B-