Also this week:
AVENGERS FOREVER #11 - Whoever rechristened this series
Avengers Takes Forever had a point - we may be heading for
a big climax now, but by god it's taken ages to get here.
Pretty much an opportunity to watch Carlos Pacheco draw
every Avenger ever in a very big fight scene, which is not
without its appeal.
B+
CEREBUS #248 - Dear god, this storyline is slow. Something
actually does happen this issue, but with Sim's eye firmly
on the trade paperback, the pacing seems decidedly off.
Nonetheless, the quality of Sim's storytelling can't be
denied. Over in the text section at the back, Sim continues
to come across as the biggest wanker in Christendom, but
there you go.
B
DOMINATION FACTOR: FANTASTIC FOUR #3.5 - More ho hum heroics
as the Fantastic Four tie up their mini-quests in decidedly
unexciting fashion before returning to the present and
invoking a stock plot device. Utterly banal and a warning
to anybody who thinks homaging the past is a series concept
in itself.
D+
HEROES REBORN: ASHEMA #1 - This is the weakest of the five
HR one-shots, but in fairness it should be remembered that
it bears the burden of advancing the plot, while the other
four get to muck about with ridiculous concepts and enjoy
themselves. Despite the title, it's actually a Dr Doom
one-shot. It's an alright sort of story, although with some
dodgy storytelling (where exactly does Ashema come from on
the last page?), but it never has the chance to be as good
as the others.
B
HEROES REBORN: MASTERS OF EVIL #1 - Joe Casey and Charlie
Adlard handle this rather good story of supervillains in
Chicago. Casey gets some very good material out of third-
rate villain the Whirlwind, and Adlard matches well with
his character-driven style. Well worth reading even if
you're not interested in the rest of the event at all,
actually.
A+
HEROES REBORN: REBEL #1 - Joe Kelly and Matt Haley provide
this strange Iron Man spin-off, full of dodgy heroes who
refuse to play along with the genre conventions, deranged
religious themed villains, and unresolved endings. The
plot wants to be generic but the hero has his mind on
other matters altogether, and the result is downright odd.
Naturally, this is a good thing.
A-
HEROES REBORN: REMNANTS #1 - Oh look, it's an issue of
Deadpool. A bunch of tragic people with cast-off Avengers
gear try to pass themselves off as the world's greatest
heroes despite mounting evidence to the contrary, and Joe
Kelly gets to take the piss even further by revealing the
Heroes Reborn Swordsman to be that world's version of
Deadpool. Utterly ridiculous, but funny.
A-
HEROES REBORN: YOUNG ALLIES #1 - "Young Allies"? "Kid Colt"?
Is this a trademark protection thing, or just a lost bet?
In fact, this is pretty conventional by the standards of the
Heroes Reborn one-shots, possibly because it shows distinct
signs of introducing plot elements for next week's wrap-up.
There's a big hole in reality (such as it is) where Paris
used to be, and Bucky's leading a superhero team to
investigate it. It's pretty good and it gives a better tour
of what's happened to the Heroes Reborn world than the other
books do, but it's distinctly normal compared to the oddness
of Casey and Kelly's books.
B+
IRON MAN #24 - Warbird's alcoholic stupor routine reaches
what I hope is a turning point (mainly because I think
they've taken it about as far as they can go in this
direction), while Busiek and Stern tie together the origins
of an obscure Iron Man villain and two obscure Ms Marvel
villains. Better than it sounds, actually.
B
NEW WARRIORS #4 - Aegis continues to get himself into
trouble by attempting to fight evil without actually doing
anything about his own mates. Faerber does a good job of
keeping him sympathetic while at the same time making it
quite clear why his teammates shouldn't trust him.
B+
SPIDER-WOMAN #7 - Well, at least she's wearing a decent
costume this issue. Actually, the series is continuing a
steady upward climb in quality, which is reassuring. But
it's still a way off being something you could actually
recommend.
C+
THOR #19 - The identity of Enrakt is revealed, which comes
as something of a surprise to those of us who hadn't realised
it was meant to be a mystery. Nonetheless, this is a pretty
decent plot twist - it comes out of left field but makes
a fair amount of sense when you see it.
B
TRANSMETROPOLITAN #29 - Well, the police are carrying their
investigation forward, but not quite in the way that Spider
might have wanted. Presumably the police are going to turn
out to have a motive better than "they're total bastards",
but I'm not quite sure yet what it might be. As always,
great reading.
A
WHITEOUT: MELT #2 - More spy stuff, as Carrie and her
Russian counterpart (um, isn't that a bit of a cliche?) go
venturing into the uninhabited wastelands in pursuit of a
stolen nuclear missile (um, isn't that... never mind). As
always, Steve Leiber's amazingly atmospheric art raises the
series up to a great standard.
A
YOUNG JUSTICE #16 - The team's PR problems continue with the
emergence of Old Justice, a bunch of dodgy kid sidekicks from
years gone by determined to stop Young Justice from going the
same way they did. It's not a bad idea, and Todd Nauck does
a good job on it, but the story seems uncertain whether
we're meant to be taking Old Justice seriously at all, or
whether they're just total jokes.
B