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07/11/99
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14/11/99

X-MEN: HELLFIRE CLUB #1 - "Witchhunt"
by Ben Raab and Charlie Adlard
M.REX #1 - "The Actress, the Agent and the Apprentice"
by Joe Kelly and Duncan Rouleau

Counting the late books from previous weeks, we could have expected nine X-books this week. We're getting one. Admittedly, this doesn't seem to be purely an X-books problem - Marvel as a whole are running slow at the moment. But what on earth's going on here?

Anyhow, the one and only survivor is X-MEN: HELLFIRE CLUB, emerging a comparatively timely one week late.

There are broadly two types of X-Men miniseries that would never see the light of day if it wasn't for the X-Men link. First, there's the titles so catastrophically abysmal that nobody would dare commission them if it wasn't for the guaranteed completist sales. (The Beast is a classic example - one of the worst minis Marvel have ever published and they must have known it.) Second, there's books like this - strange little deviations from the superhero genre which Marvel hope can be palmed off on a superhero audience through the X-Men link.

The X-Men presence in this is next to nil... well, no, it actually is nil. In fact, the Hellfire Club aren't in it either. What you get is the first part of a history of Sebastian Shaw's family, which as of this issue hasn't got around to forming the Club yet. Given that Raab only has three issues to play with here, devoting the entire first issue to the Salem witch trials seems a bit strange, but perhaps the logic of the pacing will become more apparent in the remainder of the series.

The year is 1692, and Hiram Shaw is the minister in the town of Salem (replacing the original minister who has already been strung up for looking a bit shifty in low light). His son Obadiah is seeing Abby Harkness against his wishes, which is of course heavy on the irony since Abby's probably the only suspected witch in the town who actually is one, and Hiram wants to stop it. That's the plot, and fairly standard Salem stuff it is, so far.

The twist is that Hiram himself is a sorceror too. Quite what he's up to is left rather ambiguous. He claims that he's trying to stop Dormammu from interfering any further with the minds of the people of Salem. This is a handy thing for the plot, although it's an idea I have difficulties with. Surely the power of the Salem witch trials - and therefore the reasoning behind setting the story here - is that they're an indication of the sort of bastard horrible things people will do to one another given half a chance. If you chalk it all up to demonic influence, then what's the point? That demonically influenced people will do nasty things?

Anyhow, Hiram is supposedly here to stop Dormammu from interfering any further with Salem, and while he does seem to be holding the line fairly effectively, he isn't doing much to get rid of Dormammu. He's become more concerned with holding his position of social influence, and in the way of such stories, this rebounds on him when he's unable to stop Obadiah and Abby escaping.

It's a nice enough little story, although quite what it's got to do with the Hellfire Club besides the presence of a couple of Shaws isn't immediately apparent. No doubt this is coming next issue - surely Raab wouldn't have devoted an entire issue to this if it wasn't going to be crucial to the plot, especially given he originally pitched the series at double the length.

The framing sequence, incidentally, is Irene Merryweather investigating the Salem witch trials for some kind of journalism piece she's writing. The framing sequence is the issue's weak point, as Irene gets told the story by a priest so spectacularly melodramatic that he must have special effects in his sermons. "Reckon well the tale I will unfold for ye"? In 1999? I think not.

Charlie Adlard's art carries the story well, with some particularly good sections in the sorcery sequence, which gives him a chance to show off. He does a rather good Dormammu, who in the hands of many artists just looks like a low-rent spandex-wearing thug who's had an unfortunate accident with the paraffin. But his variant sorceror supreme costume for Shaw is also a nice piece of design. And sequence with Shaw waking to find his wife dead and covered in spiders next to him is excellent.

Anyhow, the first issue is a perfectly decent story, but one that doesn't have a great deal to say about Salem or, really, much obvious relevance to the Hellfire Club (besides a brief flash-forward routine with Dormammu). A lot will depend on whether this is going to fit neatly in with the rest of the series or whether it turns out to be an awful lot of space given over to something on the fringes of Hellfire Club history. It's a decent start, though.

B

M.REX is Joe Kelly and Duncan Rouleau's new creator-owned series from Image. The premise, basically, is that machinery has been steadily evolving and has now developed a collective consciousness that leads it to threaten the world. (The word "internet" isn't specifically mentioned that I can recall, but it's pretty obvious where that bit's coming from.)

The big surprise is Rouleau's art. His previous work for Marvel produced a rather mixed reaction, with his stylised and distorted figures proving a bit much for some more conservative tastes. And to be honest, at times they had a point. For this issue, though, Rouleau has shaved off the more extreme aspects of his style, and instead produces something distinctive but rather easier on the eye. With the aid of far sharper colouring than he ever enjoyed at Marvel, he looks magnificent.

Our main characters are, as per genre requirement, a precocious kid, an initially unsympathetic actress, and a professional and somewhat weary robot-fighter type. This is verging dangerously on "seen it before" territory, and certainly we're not breaking any new ground here.

Nonetheless, it does read very well, pitching itself nicely at a level of mild silliness. The agent has a partner with an obsession about monkeys, there's a beautiful opening sequence with two household appliances squabbling as they get fitted with limbs, and the whole thing is just generally fun. It's not noticeably about anything in particular; it's just big, widescreen epic silliness.Which of course is a good thing. For all that it's a definite genre book, it knows the right buttons to press. Give it a look.

A

Also this week:

AVENGERS FOREVER #11 - Whoever rechristened this series Avengers Takes Forever had a point - we may be heading for a big climax now, but by god it's taken ages to get here. Pretty much an opportunity to watch Carlos Pacheco draw every Avenger ever in a very big fight scene, which is not without its appeal.

B+

CEREBUS #248 - Dear god, this storyline is slow. Something actually does happen this issue, but with Sim's eye firmly on the trade paperback, the pacing seems decidedly off. Nonetheless, the quality of Sim's storytelling can't be denied. Over in the text section at the back, Sim continues to come across as the biggest wanker in Christendom, but there you go.

B

DOMINATION FACTOR: FANTASTIC FOUR #3.5 - More ho hum heroics as the Fantastic Four tie up their mini-quests in decidedly unexciting fashion before returning to the present and invoking a stock plot device. Utterly banal and a warning to anybody who thinks homaging the past is a series concept in itself.

D+

HEROES REBORN: ASHEMA #1 - This is the weakest of the five HR one-shots, but in fairness it should be remembered that it bears the burden of advancing the plot, while the other four get to muck about with ridiculous concepts and enjoy themselves. Despite the title, it's actually a Dr Doom one-shot. It's an alright sort of story, although with some dodgy storytelling (where exactly does Ashema come from on the last page?), but it never has the chance to be as good as the others.

B

HEROES REBORN: MASTERS OF EVIL #1 - Joe Casey and Charlie Adlard handle this rather good story of supervillains in Chicago. Casey gets some very good material out of third- rate villain the Whirlwind, and Adlard matches well with his character-driven style. Well worth reading even if you're not interested in the rest of the event at all, actually.

A+

HEROES REBORN: REBEL #1 - Joe Kelly and Matt Haley provide this strange Iron Man spin-off, full of dodgy heroes who refuse to play along with the genre conventions, deranged religious themed villains, and unresolved endings. The plot wants to be generic but the hero has his mind on other matters altogether, and the result is downright odd. Naturally, this is a good thing.

A-

HEROES REBORN: REMNANTS #1 - Oh look, it's an issue of Deadpool. A bunch of tragic people with cast-off Avengers gear try to pass themselves off as the world's greatest heroes despite mounting evidence to the contrary, and Joe Kelly gets to take the piss even further by revealing the Heroes Reborn Swordsman to be that world's version of Deadpool. Utterly ridiculous, but funny.

A-

HEROES REBORN: YOUNG ALLIES #1 - "Young Allies"? "Kid Colt"? Is this a trademark protection thing, or just a lost bet? In fact, this is pretty conventional by the standards of the Heroes Reborn one-shots, possibly because it shows distinct signs of introducing plot elements for next week's wrap-up. There's a big hole in reality (such as it is) where Paris used to be, and Bucky's leading a superhero team to investigate it. It's pretty good and it gives a better tour of what's happened to the Heroes Reborn world than the other books do, but it's distinctly normal compared to the oddness of Casey and Kelly's books.

B+

IRON MAN #24 - Warbird's alcoholic stupor routine reaches what I hope is a turning point (mainly because I think they've taken it about as far as they can go in this direction), while Busiek and Stern tie together the origins of an obscure Iron Man villain and two obscure Ms Marvel villains. Better than it sounds, actually.

B

NEW WARRIORS #4 - Aegis continues to get himself into trouble by attempting to fight evil without actually doing anything about his own mates. Faerber does a good job of keeping him sympathetic while at the same time making it quite clear why his teammates shouldn't trust him.

B+

SPIDER-WOMAN #7 - Well, at least she's wearing a decent costume this issue. Actually, the series is continuing a steady upward climb in quality, which is reassuring. But it's still a way off being something you could actually recommend.

C+

THOR #19 - The identity of Enrakt is revealed, which comes as something of a surprise to those of us who hadn't realised it was meant to be a mystery. Nonetheless, this is a pretty decent plot twist - it comes out of left field but makes a fair amount of sense when you see it.

B

TRANSMETROPOLITAN #29 - Well, the police are carrying their investigation forward, but not quite in the way that Spider might have wanted. Presumably the police are going to turn out to have a motive better than "they're total bastards", but I'm not quite sure yet what it might be. As always, great reading.

A

WHITEOUT: MELT #2 - More spy stuff, as Carrie and her Russian counterpart (um, isn't that a bit of a cliche?) go venturing into the uninhabited wastelands in pursuit of a stolen nuclear missile (um, isn't that... never mind). As always, Steve Leiber's amazingly atmospheric art raises the series up to a great standard.

A

YOUNG JUSTICE #16 - The team's PR problems continue with the emergence of Old Justice, a bunch of dodgy kid sidekicks from years gone by determined to stop Young Justice from going the same way they did. It's not a bad idea, and Todd Nauck does a good job on it, but the story seems uncertain whether we're meant to be taking Old Justice seriously at all, or whether they're just total jokes.

B

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