We're now four issues into the Neo storyline, and - sing along if
you know the words - the Neo still don't work. But the problems
with UNCANNY X-MEN #382 go way beyond that.
Let's start with the big problem here, which surprisingly few
people have picked up on. Last issue, the Shockwave Riders stole
some of Jean's memories, leading to her entering one of their
minds to try and get them back. She was, as you'd imagine, rather
upset. It was a major plot point. You may remember it.
The story, however, clearly doesn't remember it, since not only
does Jean not achieve her aim, but it isn't even referred to once.
Even when recapping the plot for the benefit of newcomers, Hank
only tells us that Jean is trying to stop the Neo from killing
himself "to avoid interrogation." I get the distinct feeling that
the goalposts are being moved.
For another, less prominent example, there's Cable's comments on
the Shockwave Riders. Apparently they're legends in his time.
Now, leaving aside the fact that this sequence is utterly
pointless (Cable goes on to say that the X-Men are legends too,
rather devaluing any point he was trying to make), shouldn't he
have reacted accordingly when they showed up last issue?
In any event, the failure to continue effectively what was a
major plot point in the previous issue combines with the Neo's
continuing lack of interesting features to leave this issue in
pretty bad shape. There's a brief flicker of interest when the
story seems to be suggesting that the Neo share some kind of
communal mind. This would be a good idea. But it goes nowhere
in this issue, as the Neo instead wheel out four completely new,
generic and personality-free characters to attack our heroes,
promptly sending them right back to "characters I don't care
about." These people have no personality, no worthwhile agenda,
and they show no sign of developing either.
As if a weak plot and unengaging villains weren't enough, however,
this issue contains all manner of other irritants - some of
which are basically matters of taste, some of which really come
with the territory in Claremont stories these days. Gambit's
schoolboy French, usually followed by a direct translation into
English, really gets on my nerves. ("Apocalypse, il est mort.
He's dead." "Never with votre coeur. Never with your heart.")
He hasn't spoken like this in years, and frankly, he never should
again.
All the sequences on the astral plane are played as if it were
the physical world, with no real concession made to the fact
that it's different in any way. Whatever the state of her Phoenix
powers, Jean Grey is one of the most powerful telepaths on the
planet. How am I meant to take her seriously when she is attacked
on the astral plane and tells us that she will have to rely on
fighting with her fists? She doesn't even have any fists! It's
the sodding astral plane! Just reshape the damn place so you win,
you stupid bitch! But no, that would be inconvenient, so the
nature of the astral plane is ignored for the sake of the fight.
The Lost Souls' "I am Insert Name Here!" sequence is just plain
embarrassing. It then leads into yet another variation on "The
heroes are exposed to depressing illusions representing their
angst points, but ultimately triumph by the power of hope."
This whole routine is a hopeless old cliche, and this isn't even
a particularly good run through it. Remy and Jean get the
entirely obvious illusions; Ororo and Hank get stuff which is
bordering on generic and just isn't worth the space. Gambit's
"Now and always, I choose to LAUGH!" speech is skin-crawlingly
awful.
Oh, and having Hank react to Jean's "we shouldn't kill people"
speech as if it was a revelatory example of her character is
nonsensical. Surely it can't come as a surprise to anyone.
Nitpicking? Perhaps, but when the issue is 95% nits, nitpicking
becomes a valid pursuit.
The plus points: well, there's nice art from Tom Raney, who even
manages to make the very dodgy costumes for Hank and Cable work.
And Cable's fight scene, holding off the Shockwave Riders, is
alright.
But bluntly, this is a pretty bad issue. This is an incoherent
muddle of cliches and characters I don't care about in the
slightest. Only the art raises this issue above a D+, and then
only by the slimmest of margins. I cling to the hope that
Claremont's run will improve once he gets off the Neo storyline,
which is dying on its arse right now.