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12 march 2000

CABLE #79 - "A Tale of Revolution!: Fire Burn"
by Robert Weinberg, Michael Ryan and Andrew Pepoy
GENERATION X #63 - "Correction, 1 of 4"
by Warren Ellis, Brian Wood, Steve Pugh and Sandu Florea
MUTANT X 2000 PROMETHEA #7 - "Rocks and Hard Places"
by Alan Moore, J H Williams III, Jose Villarrubia and Mick Gray, and a cast of thousands! Well, thirteen.
X-MEN: THE HIDDEN YEARS #6 - "Behold A Goddess Rising!"
by John Byrne and Tom Palmer
GEEKSVILLE #0 - "Y2K, A & J!" by Rich and Sandy Koslowski
"Arthur & Elliot" by Gary Sassaman
"All for the Art of John Byrne" by Rich Kowloski and Jason Asala

Bill something as the X-Men Revolution and you're almost crying out for reviews commenting that hey, it's not actually all that different from what we had before. So, with that in mind, CABLE. It's not actually all that different from what we had before.

By which, I should quickly emphasise, I mean the Joe Casey run, not the shortlived blip of Liefeld and crossovers of which we shall speak no more in polite company. And equally, sure, there's a noticeable difference in style. But if you were expecting a drastic change in tone or direction then no, we don't have one of those.

A pleasing note from the word go is that Weinberg quickly goes out of his way to establish that Cable's future timeline has definitely been averted and that that plot is unequivocally over. Yes, he ignores Marvel time travel rules to do it, but it's worth it to draw a line under this part of the character's history.

For reasons I can't quite explain, I have a compulsive urge to compare this issue to Silver Age Roy Thomas stories. I have no idea why I want to do that, since I've never read any Silver Age Roy Thomas stories, but the idea is bouncing around in my head and I simply must let it out. There is, to be sure, something very Silver Age about the story device where Cable is approached by some kind of mystical people (based quite openly on the three witches from Macbeth) who helpfully set up the plot by telling him that he's going to face three tests of unspecified nature and purpose. Maybe that's it.

Into this framework, Weinberg inserts a plot following on from what we saw in the subplot sequence last issue. That landing party group show up to fight Cable as one of the tests; another one involves an alien spirit possessing some poor innocent and carting him off to try and kill an inspirational speaker who has a similarly questionable background. Cable stumbles around the plot being rather puzzled and trying to keep some kind of control of the situation.

Weinberg has been a writer for over a decade but is apparently new to comics. He's lucky in having Michael Ryan to work with, not perhaps the flashiest artist in comics but a solid storyteller who's been churning out fill-in work for ages now and deserve to finally get a regular title. Weinberg seems to have a pretty good grasp on the comics medium - it's a well paced issue, despite some fairly dense plotting, and he does a good flashback montage to set up his possessed-by-evil stooge as a real character.

Whether the storyline is any good is really impossible to say at this stage, since this issue is basically a selection of impenetrable events and hinting at the meaning behind it all (including what its relevance to Cable is supposed to be). I'm happy to take it on faith that we're going to get an explanation in relatively early course, but we'll have to see what it is before it'll be possible to say whether the story works.

This is a promising first issue for the new creative team, so far as story execution goes. I'll have to reserve judgment on the ideas until a couple of issues down the road, but they've got my attention for now.

B+

Counter-X is finally under way, starting with GENERATION X. Again, if you're expecting some sort of ultra-radical revamp of the book, think again. If anything, this is more of a back-to-basics attempt, trying to cut back to the core concept of Generation X as the teenage group.

One way of doing that is the full-scale school set-up with Jay Faerber went for. That's not the route we're going down this time, so the normal human pupils are gone and it's just the mutants left. Since we last saw our heroes, the School has been smashed up (a bit - nothing too extreme), Synch and Adrienne Frost are both apparently dead, and it's just M, Chamber, Husk, Skin and Jubilee left. But once you get past the scarring on the school and its grounds, which are really just there to emphasise that something nasty has happened, we're pretty much back with the original set-up for the book - small group of teenagers being taught by nice uncle Sean and slightly dodgy aunt Emma.

Warren's comments on this title suggested that he wanted to make the book a little more obviously teenage. There's certainly a degree of truth to his comments that Generation X have never really acted like normal teenagers, in that their characters have become so dominated by their mutant aspects that they've never really displayed much of an interest in more everyday matters. And equally, if what marks Generation X out as different from the other X-books is that they're teenagers, it makes sense that the book should do stories focusing on teenage issues.

"Teenage issues." It smacks of government education programmes and anti-drugs campaigns, doesn't it? It's a minefield. Put a foot wrong and you can end up with a risible mess. By way of illustration, I have before me a copy of the Official Teen Titans Index, showing what DC considered to be good teenage stories in the mid-sixties. I have never read any of the actual stories, but a quick look at the titles assures me that I am missing nothing. "Captain Rumble Blasts The Scene." "The TT's Swinging Christmas Carol." And - I am not making this up - "Large Trouble In Spaceville." I am reliably assured this did not sound any less stupid in 1966. Anyhow, this is the sort of thing that can all too easily happen when older people try too hard to write teenage stories. And let's be honest, Warren Ellis hasn't been a teenager in quite some time. It's the right approach, but a risky one. Screw it up and you end up with the sort of stories that people like me will be mocking in 2030.

For the first story arc, Ellis targets post-Columbine idiocy, which certainly is a teenage issue and certainly is worth writing about. The first half of the book introduces Warden Johnston Coffin, a superpowered bastard who is doing illegal work for the government involving all those kids who got taken out of school for dreadful crimes such as wearing black, not wanting to be a cheerleader, and having a sick sense of humour. Quite what he's doing with them, we don't see in this issue. Although it does seem to involve syringes.

We're going to get four issues of this plot, involving Johnston and his House of Correction. Whether it works or not will depend heavily on what tone is taken. There's an obvious risk of writing Coffin as such a sadistic bastard that it eclipses any kind of point and ends up being just another "evil villain tortures kiddies" story with a topical hook. There's also an obvious risk that any story involving something called the House of Correction is going to end up unintentionally camp. Is the story going to find something to say about this subject that will go beyond "We're right and you're wrong"? We shall see.

The book is shifting back to a very much more 1980s take on Emma Frost which does come off as rather jarring in contrast to, well, pretty much all her appearances since 1991. It's a perfectly valid approach to the character, quite possibly one that gives the book a better dynamic, but it does come across as a rather artificial character shift.

Steve Pugh and Sandu Florea's artwork looks, to be honest, a bit rushed. It does get noticeably better as the issue goes on, though, and he's certainly the first artist to make M look like a teenager as opposed to, well, a superhero. Nice take on Paige as well, actually.

It's certainly an interesting start - not a reinvention of the book at all, but rather an attempt to get back to what the title seemed to be trying to achieve from the word go.

B+

Those who read last week's column will know that I have relegated MUTANT X to the capsule reviews until such time as I can work up the slightest enthusiasm to write about it again. Just to hammer the point home, I'm going to review something extra in its place. The Annual would be here, if I could be bothered with it, but I can't. So instead, the first in my new regular series, Books That Are Better Than Mutant X. Looking to drop one of your existing titles and pick up something else? Try one of these.

This week, PROMETHEA.

For those of you who haven't been following the ABC line (come to think of it, I've dropped most of them too), Promethea is a thoroughly odd book. Basically, she's a fictional character and any creator who empathises with her sufficiently can become her and use her superpowers to fight evil on earth and in the realms of concept and fiction. Which vastly oversimplifies it, but you get the general idea. So we're into the nature of fiction and, perhaps most relevant for comics, the nature of collaborative creation and different equally valid interpretations of the same character.

At the moment, Sophie, the new Promethea, is spending a few issues being given an introduction to various important stuff by her predecessors, in one of those "this issue we're going to lecture you about X" plot devices that Books of Magic just about got away with but which seemed a little strained last time round. This is a rather better issue, with Sophie having the nature of the physical world explained to her in 22 pages by the oddest Promethea of all, Bill Woolcott. Bill used not to be a female, mythological or otherwise, but he is now, and he rather likes it.

Bill's story, you might not be altogether surprised to learn, is that he was gay, he had a romantic relationship with a man as Promethea, and the man murdered him when he found out. Nothing really new here, but it's a nicely done retread of the idea, and it does play well off the wish-fulfilment themes of the book.

What makes the book particularly worthy of your attention is the artwork. JH Williams III has been doing wonderful surreal landscapes for a while now, but to hammer home the fact that we're doing the material world in this issue, halfway through Jose Villarrubia takes over. Yes, it's a photo strip.

I can hear the groans from here.

Enough of your cynicism. Yes, okay, most American comics fans only encounter photo strips in Wizard, where they are indeed fucking terrible. I still have a fondness for the things. When I started reading comics - British comics, mind - they still did the things over here for action stories. Even now, I can't fathom what possessed anybody to try and do Doomlord (a kind of Skrull Green Lantern) as a photostrip. You'd have thought there was a certain impracticality. But dammit, they tried, and it was fun.

This is nothing like that. Aside from some curious skin tone shifts, this is models who actually do look like the characters. It's mixed with some astonishing computer generated artwork and it really does have to be seen to be believed. Chances are you've never read anything quite like it.

You see? Good stories, innovative artwork... that was more interesting than reading me crank out another load of drivel about Mutant X, wasn't it?

A+

Rounding out the week's X-books, X-MEN: THE HIDDEN YEARS. To be honest, I'm finding this as dull to review as Mutant X (it's a better book, but there's nothing to say about it). But I'll give it a bit more time yet before dumping it; after all, it's only had six months.

And yes, six months in, we are still in the sodding Savage Land. Most of the cast left last month, admittedly, but Alex and Lorna are still there, and Bobby has just arrived to stumble into a Sauron subplot. Dear god, not Sauron. X-Men villains don't come much duller. But no, obviously a Sauron plot is coming and obviously we're going back to the bloody Savage Land to do it. This book is rapidly losing my interest.

Meanwhile, off in Africa, Hank, Scott and Jean get to meet Storm for no particularly compelling reason. She's got a villain to fight, but he's not a very interesting one, since he doesn't seem to have any particular motive other than to make himself more powerful. And not in a very imaginative way, either. He's got a nice enough character design, but he doesn't interest me in the slightest.

In fact, about the only subplot here that's still holding my attention is Warren and his flying woman from the Savage Land, which could still conceivably go somewhere - although I have a horrible suspicion it's just going to be a device to get the X-Men back to the Savage Land to fight Sauron in another four issue snoozefest.

This is still the best work Byrne is doing at the moment, nicely structured (if slow) stories with the best art we've seen from him in years. But it's now into its sixth month of piddling around in boring continuity backwaters, and it's pushing its luck.

C+

Ah, the lacerating self-hatred of comics fans. GEEKSVILLE.

This is a vehicle for the completely disparate interests of Rich Koslowski and Gary Sassaman, and its cover goes out of its way to inform me that it got nominated for an Eisner Award. Evidently didn't win one, which I can't say suprises me. By the way, the #0 issue number is simply a joke about this being their first Image issue and how they've sold out. Are you laughing yet? No?

With a questionable understanding of how to market your book to a hopefully increased audience, the issue starts off with the second part of a two-part story, the first half of which came out through a small press publisher you've never heard of three months ago. Oh, and it's a Y2K story, which you'd have thought might provide an incentive to get this issue out a bit quicker, but there you go.

It's not a bad story, but hell, it's three comic book geeks (you know the jokes) doing a Y2K story (you know the jokes). It's amusing, there's some well-timed gags, and the last page is genuinely funny in a ridiculous kind of way. But you know... this got nominated for an Eisner? Was there a shortage?

Pause for a couple of adverts for other Image small press titles (buy a small press comic, guv? Help the homeless?), and we move on to Gary Sassaman's story, a documentary feature - might be true, might not, I don't know - about 1920s silent movie stars Arthur and Elliot. Okay, this is more like it.

What we get here is a recap of the eponymous duo's silent film career, of which sadly only one apparently good film survives. Given that the story has to cover an entire career in eight pages, it's all montage storytelling, and it's not as if Arthur and Elliot seem to have had any particularly unusual career, but the story does give an effective portrait of 1920s Hollywood, so that's a plus. Now this, I can see getting Eisner nominated. Technical excellence combined with aggressively uncommercial subject matter. They love that.

More ads (Age of Bronze #7 actually looks vaguely interesting), and we're back to the comic shop stuff. "All for the Art of John Byrne" involves three schoolkids who fall out after one of them steals another's copy of "The Art of John Byrne", this being the early 1980s, when it was still acceptable to own such a thing. In the course of attempting to retrieve said book, thief displays homosexual tendencies. Our writer, Rich Koslowski, tells all of this to his guest artist, who replies that this is "the most amazing story I've ever heard", surely indicative of a deeply unexciting life. Again, it's alright but you're not missing much.

I'd happily buy an entire issue of Sassaman's stuff, but not as eight pages in the middle of this.

B-

Also this week:

BLADE #6 - Well, thank god that's over. Pretentious, dull, nearly incomprehensible - this series has been easily the worst thing Marvel have put out in years, by a very wide margin indeed, and its premature cancellation still comes six issues too late. I am not indulging in fanboy venom or ironic hyperbole when I say that this series should never have seen print in the first place. It is barely up to amateur standard, let alone professional.

D-

CEREBUS #252 - Yup, we're going to spend the next year and a bit with Dave Sim droning on about one of his favourite writers. But this is still a placidly interesting story with a nice description of Cirinist electroshock therapy. Surprisingly entertaining considering I know next to nothing about Ernest Hemingway.

B

DEATHLOK #9 - Well, there's lots of shooting and the typical glorious art from Leonardo Manco, masking a basically rather shallow story. Did you know that many politicans are corrupt, and that many of the qualities of great military leaders also make for great criminal leaders? No? Buy this book, you'll be amazed by the revelations it holds in store for you. For the rest of us, you've seen it before, but it does do it fairly well.

B

MUTANT X 2000 - I can't quite bring myself to use the standard capsule review I did last week, since it wouldn't be entirely accurate. There aren't any major plot holes in this issue. On the other hand, it's got a version of Gambit I can't really empathise with at all, and it's a fairly slender story used as a vehicle to set up much mystery surrounding (yawn) the connection between Gambit and Sinister. I long since lost any faith that Mackie had any plans for any of his mystery plots, and consequently they interest me not at all. Nice art by Colleen Doran, though.

C

NEW WARRIORS #8 - How better to boost sales on a flagging title than a guest starring role for that sales juggernaut, Iron Fist? Well, it's a martial arts story, with a Hand protege trying to absorb Iron Fist's powers as the last test he needs to pass to become absolute ruler of the Hand. No obvious reason why the Hand have chosen this test other than plot convenience, but I suppose I can live with it. Anyhow, cue decent friction between newer team members and Night Thrasher, and a competent enough fight scene. It's alright, you know.

B-

TRANSMETROPOLITAN #33 - Spider takes a back seat for an issue as Channon and Yelena go out on the town and play with firearms. Mainly a character issue for those two, although that's not to say there aren't plenty of satisfying explosions. The government harassment is perhaps taking a rather obvious form (what, men in black? Again?), but that's a minor point.

A

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Next week, Bishop will be cementing its reputation as the overlooked X-book by coming out in the same week as the first Counter-X issue of X-Man and... X-Men #100. Work of genius or unreadable crap? (Because wouldn't it be boring if it was somewhere in between?) Be here next week to find out the correct opinion to hold.

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