Also this week:
ASTRO CITY #22 - An actor playing a superhero in a soap opera
nearly makes the crossover to the real thing before learning
what is truly important to him. The word you're looking for is
"heartwarming." Some cute ideas, although the basic idea is
nothing particularly new.
B+
BATGIRL #5 - Our newly articulate heroine stumbles about
bemoaning the fact that she's not as good at beating people up as
she used to be. The whole "wow, I've got language skills now"
plot is a little contrived to say the least, but Scott and
Campanella's artwork drives it all forward nicely.
B
BLUE MONDAY: THE KIDS ARE ALRIGHT #3 - In which Bleu does finally
get her tickets for Adam Ant, but still can't get in to see him.
Cue wish-fulfilment end sequence. As with the rest of this
series, some great ideas for scenes have been somewhat let down
by the distinctly by-the-numbers plotting. Still, gently amusing
stuff which will probably be having difficulty reaching its ideal
audience (ie, teenage girls - and are they really going to get
the whole Adam Ant thing, anyway?).
B-
CEREBUS #255 - A couple of really lovely comedy scenes raise this
one above the level of recent issues, but I still have to wonder
why the hell Sim is spending so much time banging on about Ernest
Hemingway, a writer he seems to have nothing much to say about.
Well, in the comic, anyway. He's got pages of stuff about him
in the text segments, but I stopped wading through Sim's
misogynist rantings in any detail a few years back. Anyhow, when
he's focusing on Cerebus, it's great, and when he's showing off
his mastery of Swahili, it's not.
B+
FANTASTIC FOUR 2000 - Technically an annual but effectively an
extra issue of the regular series, wrapping up some plot points
left hanging from the recent Dr Doom storyline. Namely, what
happened to Doom's sidekicks who were thrown in jail. Serviceable
enough, and in fact Salvador Larroca's art here is far superior
to the work he's produced on the regular title, but if you're not
already reading the series, this won't mean anything to you.
B-
INHUMANS #2 - Carlos Pacheco blurs his perfectly sound plot with
the bizarre concept that the Inhumans are a Kree experiment, each
of whom is designed to resemble a different alien race. Since
the vast majority of them look human, it's obviously a pretty
crap experiment, and it's hard to see why Pacheco needed this
highly contrived idea to make his plot work. Meanwhile, Ladronn
draws some nice pretty Moebius-style soap opera and there's
something about the marriage of two empires, but to be honest
I'd kind of tuned out by then. Alright if you like that sort of
thing, but the Inhumans aren't really the obvious characters to
be doing this with. Not my cup of tea.
C+
LUCIFER #3 - Magical tarot cards screw about with people's lives.
Some strong storytelling can't entirely disguise the fact that
this is a very Vertigo House Style affair, perhaps inevitably in
a Sandman spin-off, but nonetheless not finding a strong enough
identity of its own. Nonetheless, I'm still reading it, and I'm
still finding it pretty enjoyable, but I'll be hoping for it to
raise its game somewhat on the next story arc.
B
MUTANT X #22 - I'm not at my usual computer right now and I don't
have my usual review handy to cut and paste. But from memory...
rehash of old ideas, blah blah blah, guest artists wasted, blah
blah blah. The usual nonsense.
C-
POWER PACK #1 - Well, I've still got no idea why Marvel think
there's a market out there for a Power Pack miniseries, and since
this issue pretty much assumes at least a working knowledge of
the original title, it certainly doesn't come across as an attempt
to reach a new audience. The sequences with the Snarks are
particularly hard to follow, although admittedly the fact that
they all look the same doesn't help matters. Inoffensive stuff,
anyhow.
C+
THOR #26 - Thor returns to Earth after his protracted and interest-
free cosmic storyline, so that's at least a step up. For some
reason, he wants his job as an ambulance driver back, even though
it's been nothing but a hindrance to him all along. Anyhow, the
plot is that the Absorbing Man's wife is dying, so he comes
looking for a doctor, which is okay as far as it goes. Doesn't
really do much for me; I find it hard to get worked up about
stories with dialogue like "Unhand my wife, you monster!". But
heading in the right direction, admittedly.
C