Yes, this week's reviews are a day early. I'm going to be out of
town for a couple of days.
No, I am not reviewing that Batman book. I got fed up hearing
about it months ago. I simply don't care. If you want to hear
about the Batman book, I'm sure there are a ton of other reviewers
who will be happy to oblige. For my part, my total apathy, my
reaction against excessive hype, and the high price point
outweight my normal "I'll buy anything" policy, so I'm steering
clear.
No, I do not want to receive any e-mails telling me to reconsider.
Talking of things I have no enthusiasm for at all, this is the
first week of Marvel's silent month. This is meant to be a
wonderful celebration of the storytelling possibilities of the
medium. Week one includes EXILES #7, Thor #44 and an issue of
Spider-Girl which I haven't read. (Fantastic Four #50 and Uncanny
X-Men #401, both also scheduled for this week, are late. Who'd
have thought it, eh?)
Exiles adopts the device where a group of characters each have
their own little dream scene designed to shed light on their
character. Thor adopts the device where a group of characters
each have their own little reminiscence designed to shed light on
how they personally viewed Odin. So basically, in the first week
alone, this exercise to display the storytelling possibilities of
the medium has already produced two awfully similar stories.
As I will no dobut be explaining at tiresome length over the
following three - or more likely, eight - weeks, Nuff Said month is
an extremely poor idea. Far from displaying what the medium is
capable of, it actually just imposes an artificial restriction
which limits what the medium is capable of. You can't do plots
of any real complexity; you can't identify the characters
meaningfully for the benefit of new readers (and indeed both this
week's issues must be all but impenetrable to anyone not already
familiar with their respective casts); you can't really do a
great deal, to be honest.
Now, these artificial limitations can be very effective when
wheeled out once in a while in service of a story that demands
them. In the GI Joe story that everyone always talks about, it
worked because all the characters were in fact silent, and the
protagonist of that issue was a mute. Other times, it can work
because the distancing effect of denying the reader access to the
dialogue is something the writer actually wants to bring about.
But in those cases, it works because it's a storytelling device
deployed in service to the story. In Nuff Said month, we are
presented with a bunch of stories in service to the device. At
worst it's irritating and intrusive (and it'll result in some
trade paperbacks that will read atrociously when the sound cuts
out for twenty-two arbitrary pages halfway through). At best, it's
a rather pointless writing-class exercise which I have no particular
interest in paying to see.
Exiles tries to come up with a situation where the distancing
effect works, by filling most of the issue with characters on their
own sleeping and dreaming. This is a reasonable enough way to
approach the gimmick, since it at least delivers a story which is
vaguely in key with the available narrative options. Of course,
it still means that we have a grating opening sequence to justify
getting a bunch of nomadic wanderers into separate hotel rooms,
where the lack of sound serves no artistic purpose whatsoever and
is merely an intrusive nuisance.
If you're wondering how I've managed to get this far into the
review without getting to the actual story content, that's partly
because there really isn't very much - it's just a bunch of
character vignettes, with some development of the internal
relationships within the team. But it's largely because the
novelty gimmick storytelling simply overpowers any artistic or
creative point the story was trying to make. I think this is my
fundamental problem with the whole concept - when we know that the
silence is a gimmick rather than a voluntary artistic choice, it
loses all the aesthetic power that it generally has. Rather than
creating a distancing effect, the silence here just amounts to a
neon sign saying "This is a gimmick issue. We are treading water."
Flashing. In your face. On every. Bloody. Page.
The actual content is passable, but takes an awfully long time to
establish fairly basic elements of characterisation. (Silent
storytelling takes ages to make its point, which is one good
reason why people don't generally use it for an entire story.)
Thunderbird would like to be human again - well yes, we knew that.
Sunfire feels guilty about rebelling against the cultural values
of her strict Japanese parents - fair enough, and at least it's
new plot material, but it's not desperately original. Mimic wants
to live in domestic bliss with Blink. Morph's an exhibitionist
with inner insecurities. Nocturne's section appears to be an
erotic dream sequence, but erratic colouring leaves it wholly
unclear what's meant to be real and what isn't, and the upshot is a
sequence which is next to incomprehensible. Blink worries about
getting her team killed, and has nightmares about home.
It's passable, but it amounts to a writing exercise rather than a
story, taking an age to establish relatively basic pieces of
information. It works to an extent, but where it works, it
works despite the silence, not because of it. The gimmick detracts
rather than enhancing.
Which really shouldn't come as much of a surprise.