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02/07/00
16/07/00
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9 july 2000

MUTANT X LUCIFER #4 - "Born With The Dead"
by Mike Carey, Warren Pleece and Dean Ormston
UNCANNY X-MEN #384 - "Crimson Pirates"
by Chris Claremont, Adam Kubert, Tim Townsend and Lary Stucker
X-MEN 2000 - "Mutie.Dot.Dead"
by Chris Claremont, Scot Eaton and Scott Hanna
X-MEN: CHILDREN OF THE ATOM #5 - "Where Your Children Are"
by Joe Casey, Essad Ribic and Andrew Pepoy
X-MEN: THE HIDDEN YEARS #10 - "Home Is Where The Hurt Is..."
by John Byrne and Tom Palmer
HELLCAT #1 - "One Life To Live!"
by Steve Englehart and Norm Breyfogle

Mutant X is still utterly lacking in any qualities worth writing about, so again it's time to plug a title you may wish to consider instead. After all, compared to Mutant X, there's no shortage.

LUCIFER is another of the seemingly endless Sandman spin-offs that Vertigo pump out in an effort to wring every last drop of cash out of the goths and the Tori Amos fans before they lose interest in comics again. Nothing wrong with that - Gaiman cornered them a nice little niche market for vaguely intelligent fantasy genre stories, and it's as well to keep them fed.

Just as Sandman was fond of alternating its multipart stories with one-issue stories in which the lead character played a purely incidental role, Lucifer seems to be following the format. This is the story of a twelve-year-old girl with the Vertigo- friendly ability to see ghosts, who investigates the death of her best friend. Lucifer, in the manner of these things, turns up four pages from the end to serve a role that would be a deus ex machina if it wasn't his book. Swap Lucifer for one of the Endless and you could have run this story in Sandman.

However, it's not just the format that would make it fit nicely in the parent book; it's also a rather good story in its own right. Mike Carey and Warren Pleece give the lead character's a sufficiently banal and underplayed environment to avoid taking the supernatural cliches too seriously, and even though Lucifer's role is pretty much peripheral, the story does seem to fit into the wider picture somewhere.

The first storyline in this book was a bit too mired in the Vertigo house style for its own good, particularly with the subtlety-of-a-brick tarot imagery. This is still a touch too house style for its own good, but a strong single issue story gets through anyway.

A

Ladies and gentlemen, the UNCANNY X-MEN logo: 1968-2000. Instead, we've got the movie logo. Which doesn't really work. The movie logo is not exactly an example of ornate design - it's a basic typeface, in italic, with a metallic effect. Real back of a napkin stuff. And while it's fine in the context of the relatively minimal designs they've done for the movie advertising, in the clutter of a typical Marvel cover, it looks a bit crap. Mind you, it's not like the clutter of a typical Marvel cover is anything worth preserving either.

Anyhow, the issue. "Allow me to introduce you to Bloody Bess. Her name tells you everything that's important about her." You can tell where is heading, can't you? Yup, it's yet another issue of characters with nothing to them besides a flashy character design and a dumb codename. This issue gives us Bloody Bess, Broadside, Killian and a load of soldiers called the Sea Dogs who have got a (very) vague pirate theme and absolutely zilch in the way of personality, charisma, originality, or anything that might remotely hold the attention.

On top of that, Claremont devotes a large chunk of the issue to the slaver character, Tullamore Voge. To my astonishment, he seems to expect me to take this character seriously as a threat. Given that he's an obese Smurf with the speech patterns of Dick van Dyke, it is not altogether clear to me why I should view him as anything other than immensely f--king irritating. This guy is really fingernails-on-blackboard annoying, and not in the way villains should be. If I never see him in print again, it will be too soon.

So once again, the issue is stillborn because our heroes have nobody interesting to fight. The issue can just about muster somebody interesting for them to talk to in the shape of Alexei Vazhin and Debra Levin, but even then both of them fall into generic roles (with Levin lapsing into ridiculous American teenspeak halfway through - "That is so not a comfort!"). And the idea of them occupying an entire massive building with a staff of two is just utterly silly, looking distinctly like it was contrived to explain the absence of any opposition besides the X-Men for the attacking villains.

On the bright side... well, the fight scenes are pretty well worked out, and Adam Kubert gets plenty of good material to work with. There's some nice character moments with Cable's concern for Phoenix. But none of this can overcome the fact that I don't give a toss about the story. Two more issues of this story, according to the next issue box. God help us.

C-

X-MEN 2000. "I am Stryfe! As for what I do, the name says it all." No, really? You don't say. Truly the master of characterisation has all guns blazing once again.

Claremont is bringing back some old villains in this issue. Well, surely that's got to be an improvement on the frigging Neo. Or maybe not, since it's Operation: Zero Tolerance and Stryfe. I mean, Stryfe, for god's sake. Marvel must have been deluged in mail asking for him to come back. After all, he was in all those great stories like, uh....

In fairness, though, there are some fairly good reasons to bring Stryfe back at this stage. For one thing, Cable's on the team now, which gives the X-Men a better reason to be fighting him. (Although Cable's not actually in this story.) For another, Apocalypse is out of circulation until they get around to the inevitable return of Cyclops, and Claremont seems to be playing Stryfe as an instigator of pointless conflict, which is kind of Apocalypse's role. So he's filling a much needed void there. And perhaps the strongest argument for bringing him back is that the Legacy Virus plot is going to have to be resolved at some point, and it's going to be easier to get a decent story out of that (if it's possible at all) with Stryfe around to serve as antagonist. And I suppose, once Apocalypse finally comes back, you can do something between him and Stryfe, which might even be interesting.

So yes, I can see a case for using Stryfe, and if this issue is meant to serve to introduce him into the X-Men's regular villains, that's fair enough. Unfortunately, Claremont makes a total hash of Stryfe, making him a supremely boring ranting lunatic (whose rants aren't even very good). Worse, this bunch of X-Men shouldn't be able to beat him in a million years, but Claremont obligingly holds him down to pathetically low-grade uses of his power to make it possible. Why bother having him boast that he can destroy all the cells in his opponent's bodies, when all he actually does is chuck a few rocks around and put up a forcefield? He's meant to be an insanely powerful telepath and telekinetic, and he can't even beat Nightcrawler. He looks like an idiot. Of course, if Stryfe was written at his full power levels he'd be invincible - but that's a good reason for not using the character at all, not for using him wrongly.

Oh yes, and Lady Deathstrike is wandering around doing the "reforming villain" routine. Nothing particularly wrong with this, but nothing very interesting either. Good to note that Claremont is still congenitally unable to get through an issue with a Japanese character without raising the concept of giri, though, even when it's irrelevant to the story.

There's some good character work for the X-Men themselves, with Thunderbird and Psylocke flirting, and some veiled tensions between Psylocke and Nightcrawler. And the idea of the partially transformed Sentinels being aware of their situation and thinking that they're being marched to their deaths is a nice one - but one exclusively conveyed to us through Deathstrike's dialogue, when the space should have been found to show it. It's the best idea in the issue by a long way.

Art comes from Scot Eaton and Scott Hanna. The storytelling in some of their action sequences is pretty mangled, but it's perfectly okay the rest of the time. There's only so much you can do with a character design as hopeless as Stryfe's, and they make the best of a bad job there.

It's not even a particularly coherent plot - Claremont never does get around to explaining why Stryfe wants Lady Deathstrike in the first place, nor is it at all clear how she made it to the X-Men's mansion in the first place. There's a few good ideas in here, but once again, nowhere near enough.

And yes, it really is titled "Mutie.Dot.Dead".

C-

X-MEN: CHILDREN OF THE ATOM lumbers towards its conclusion, now on its fourth artist. Essad Ribic is a perfectly good artist whose work doesn't normally look anything remotely like Steve Rude's. Although he seems to be making some kind of effort to maintain the series' style here, the change is noticeable. The art's still pretty good, aside from a barely recognisable Magneto, and a rather haggard Cyclops, but it's going to look a bit odd in the collected edition now. Ah well.

The focus is starting to drift from the general "people are scared of mutants" stuff to the more personal level, which I suppose is inevitable. Even given his drastic rewrites of the source material, Casey can't resolve the problem of anti-mutant prejudice (since it provides the X-Men with their motivation to remain together), and that leaves him with the difficulty of how to give the X-Men a nice satisfying win to serve as a pay-off next issue. I'm not convinced some superpowered skinhead is going to cut it, but that seems to be where we're heading.

Anyhow, by this point you know whether you think this is a masterfully sensitive and intelligent reworking of the X-Men's origin or (as I do) just a perfectly adequate cover version. This issue isn't going to change your opinion one way or the other.

B+

X-MEN: THE HIDDEN YEARS is back to scattering its cast around tons of subplots, which Byrne is just about keeping in the air. Magneto gets rescued; Jean gets tested after the pointless Phoenix stuff in the last issue; Scott and Jean go looking for the Angel; and Hank and Xavier go off after some kid who's got a pet Sentinel in the shed. Oh yeah, and there's some stuff about Sauron in the Savage Land too. (Is Byrne EVER going to get this book out of the Savage Land?)

For all the rather contrived stuff going on to generate cute continuity moments - do we really need to go to so much trouble to explain why the X-Men were wearing the wrong costumes in some early seventies guest appearances? - it's still the strongest work Byrne's done in a while. Sure, it's very old school superhero stuff, but it does the genre conventions pretty well.

The book would still benefit from narrowing its focus a bit and not having its cast scattered around quite so many unrelated storylines at once, but at least they're readable storylines. It's better than the core titles, if nothing else.

B

Marvel are only launching one new idea this year that I can think of, which is Sentry. Meanwhile, Power Pack and HELLCAT have got miniseries. Something is badly wrong here. Did the slogan saying "Because some middle aged fanboys demanded it!" get missed off the cover? For a company that wants to make its living from licensing characters, Marvel show a surprising lack of interest in coming up with new ones.

Grumbling about pointless relaunches aside (and does anyone really think this is going to tear up the sales charts?), it's a better book than I was expecting. If ever there was a character whose original concept had been utterly mutilated, Hellcat is it. Originally created as an ordinary teenage girl to appear in romance comics, Patsy Walker was bizarrely drafted into superhero comics in the 1970s and ended up as a member of the Avengers and the Defenders before marrying the son of Satan, committing suicide, and heading off to Hell for a while.

The Avengers 2000 annual that brought her back raised the horrible spectre that they were going to ignore all this and try to portray her as a relatively normal character; fortunately, Steve Englehart is acknowledging the character's trainwreck history and working with it. This is not to say that Hellstorm fans should be rushing out to get a copy - it's still very much traditional superheroics. But Englehart has at least convinced me that he's got a story to tell about Hellcat as she is now, rather than Hellcat as she was 25 years ago.

The angle here is twofold - firstly, to position Hellcat as a supernatural hero, based on her recent history, and secondly, to show us that she's clinging on to her earlier personas as girl next door and superhero because she can't or won't deal with what she's now become. That's a reasonable enough take on the character, and while I'm not particularly thrilled at the prospect of sticking her in the middle of a fight between Dormammu and Mephisto (which is where the story is obviously heading), I can see how this is making her a workable character again.

Artist Norm Breyfogle seems to be developing a tendency to skip the backgrounds in his action scenes, but on the whole he does a solid job here, keeping up the sense of movement that characters like Hellcat need for their fight scenes to work. He does a surprisingly good Dormammu as well - one of the better Marvel demon character designs to begin with, admittedly, but used to good effect here.

I was expecting to hate this, but I've got to admit it's persuaded me that it might have a point to it after all. I'm still not convinced the world needed a Hellcat revival, but at least it's a fairly readable one.

B

Also this week:

AUTHORITY #16 - More ludicrously OTT fighting as the goodies beat up the baddies and the world is safe again. Very funny, and perfectly drawn by Frank Quitely. Of course, it's far too absurd to be making any serious point particularly effectively, but it's also far too entertaining for that to matter.

A

BATGIRL #6 - Batgirl continues to adjust to having had her knowledge of body language replaced with a knowledge of English that can only be applied for internal narratives. Well, you've got to admit it's different. While the route that's been taken to get to this point in the plot was wildly contrived, the fallout is making for pretty decent reading.

B+

FANTASTIC FOUR #33 - Erm, yes. The cover blares "Amazing Adventures Issue", which seems to suggest some kind of high concept at work here, but I'm damned if I can see what it is. A slightly curious assemblage of plot threads, with a major difficulty in that the central plot (the FF investigating why somebody blew up their lab) has an utterly silly explanation (she wanted to stop a dangerous experiment - fine, but why didn't she just give them a phone call?). John Moore's going to have to do something pretty impressive to pull all this stuff together in the next issue.

C+

JLA #44 - The entire population of Earth loses the ability to read. Cue global chaos. It's your typical JLA affair, with ridiculously well-thought-out villainous plan and high-concept gimmick, but Waid handles it pretty well, and Howard Porter's having one of his less bad days. Worth a look if you like that sort of thing.

B+

MARVEL BOY #2 - Noh-Varr declares war on Earth, and starts by attacking New York. Cue big fight with UN-sponsored superheroes loaded with Morrison-style concepts but unencumbered by plot or characterisation. If you're the sort of person who thought the absence of any characterisation in Morrison's JLA was a positive boon, you'll love this. The rest of us can laugh at a couple of nice gags, admire the art, and otherwise let it wash over us.

B

MUTANT X #23 - You know the routine by now.

C-

POWER PACK #2 - Okay, now can somebody explain the logic of this to me? Power Pack's parents know about their powers. Yet the kids conceal from them the fact that their house has been attacked by a bunch of murderous aliens who are probably coming back. Why, for god's sake? Presumably so that the alien plot can be ignored for most of the issue while the kids go off and do teen drama type things, none of them particularly original, but handled okay. Pretty missable, anyhow.

C+

PROMETHEA #9 - Starts off worryingly mainstream (hero swears revenge on baddies for death of her friend), but reverts to being nicely warped as the issue goes on. Promethea is the only ABC title I'm still reading, but god, it's good.

A

SPIDER-WOMAN #15 - They're cancelling this with issue #18, and you can't fault the logic. Another disjointed mess from John "I was a star once, you know" Byrne, as half the issue is taken up with a guest appearance by Captain America that seems to serve no function whatsoever. Bart Sears' art reminds us forcefully of why he has had two books cancelled from under him this year. The final scene, in which Mattie is trapped inside the skin of another character with eyes and lips sewn shut and dressed in leather bondage gear, is an undeniably memorable Code-defying moment that seems bizarrely incongruous here, and arguably badly misjudged given that the character is meant to be in her early teens. God knows what Byrne's been smoking, but if it inspires him to write junk like this, I'll pass, thanks.

D+

THOR #27 - Villain kidnaps doctor to help dying girlfriend, and ultimately gets to show nice side by doing something vaguely heroic at the end of the story. Yeah, whatever. It's an okay rendition of a stock plot, but it's still a stock plot.

C

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Next week, the Ranshi storyline continues in Cable; Generation X begin "Come On Die Young", explaining what happened in the six month gap; Magneto: Dark Seduction concludes; and X-Force is still running two weeks late. Oh, and Joe Madureira gets a trade paperback in the X-Men Visionaries series. So that'll be a load of stories with the middle bits missing where a fill-in artist had to draw half the issue because Madureira was too busy with his Playstation, then?

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