PROMETHEA is the third of Alan Moore's ABC titles, and it's
far and away my favourite of the bunch. It goes without saying
that these things are subjective, of course. They've all been
technically excellent series which ought to find a loyal and
devoted audience. But League is really just mucking about with
a genre I have no interest in, and Tom Strong (let's be honest
now) is a supremely well told but so far very generic superhero
book.
Of course, there's a lot about Promethea which is pretty
generic as well - only to be expected from a line which is
all about going back to old ideas and trying to take them off
in a new direction. This one, though, does immediately leap
out at being not quite like anything else. At least, nothing
else that immediately springs to mind.
The premise (and be warned, the explanation of the premise is
the entire plot of issue #1, so if you have any intention at
all of reading the book, just take my word for it that it's
awfully good and stop reading now), the premise is that many
centuries ago a little girl was saved from death by being
brought into the Dreaming... sorry, the Immateria, where she
became a story. She returns to the real world (kind of) by
manifesting and taking over people who identify with her
strongly enough.
Now, really there's no ideas here that we haven't seen in
comics before, but still the sum total seems interesting. The
normal person turning into mythological figure routine has
been done to death (Captain Marvel and Thor being two glaringly
obvious examples), and that's not the interesting bit. What's
interesting is the fictional nature of Promethea. Plenty of
writers have explored the relationship between fiction and
reality before (Neil Gaiman and Grant Morrison, to give
another two glaringly obvious examples), but there remains a
lot more unknown territory in this area.
This first issue has as its plot a generic, probably
deliberately so, story in which the new Promethea, inheriting
the mantle from the last one, is attacked by an old enemy of
the character and beats them. The plot is irrelevant. This
book is about the concept, and the concept has so many great
angles to it that it's hard to see how Moore could possibly
fail with this one.
An interesting quirk is the bizarre contemporary New York in
which Moore has set the series. Despite ostensibly being 1999,
New York has flying cars, a group of "science heroes" (this
world doesn't have superheroes) called the Five Swell Guys,
and a cult comic book called Weeping Gorilla which seemingly
consists entirely of the romance-related complaints of a
lachrymose simian. With all this, and the sketchy details of
the previous Prometheas, it feels like Moore has, here more
than in either of the previous two titles, managed to build
something new and genuinely different from the cliches he's
taking as his building blocks.
Art comes from JH Williams III and Mick Gray, who were the
art team on the lauded and commercially catastrophic Chase.
95% of their work on this title is wonderful; the only bits
I take any issue with at all are some of the splash pages of
Promethea in battle which don't feel quite as dynamic or
majestic as one imagines they were meant to. When you're
dealing with mythical figures such as Promethea, there's no
such thing as too much.
Personally, I find this much more impressive than either
League or Tom Strong. Those two titles took a lot of old
ideas, stirred them around, and came up with some old ideas
in a different (albeit very entertaining) order. This book
makes something rather more original out of them. Mind you,
no doubt there's somebody out there who feels exactly the
same way about one of the other two ABC titles.