Also this week:
ALIAS #5 - Jessica Jones persuades the villain to deliver a three
page monologue explaining the plot, and then buggers off so that
she can maintain her status as a fringe character by letting
somebody else beat the villain. Rather better than I'm making it
sound, but still a touch clunky. Jessica works as a character,
Bendis' newfound interest in dredging up obscure microvillains is
amusing, and the art is strong. Yet it still feels as if
something's not quite right - perhaps the closing sequence with
Captain America, whose scout camp pep talk seems very out of place
in this book.
B
BATMAN: THE TEN CENT ADVENTURE - I wasn't going to buy this, but my
store was giving it away. It's an introduction to Batman and two
supporting characters for the benefit of totally new readers, with
a cliffhanger nailed onto the last two pages. Do you feel the urge
to buy a seven-part crossover written by committee? No, I thought
not. Okay for what it is - namely, a glorified trailer.
B-
DOOM PATROL #4 - The Doom Patrol find they've been replaced by a
completely new line-up and don't own the rights to the name any
more, which is a nice enough plot. The villain isn't so
interesting, since he seems to be in rather generic territory - and
there's a grindingly bad piece of plotting straight out of the
past, when the villain attacks a Bengal tiger and steals some Chinese
armour, so naturally our heroes successfully predict that his next
target will be the local Asian Institute. Yikes. That's just
terrible. Nice art, though, and the character interaction's pretty
good.
B-
CRUSADES #11 - My god, the plot is actually going somewhere. Of
course, the second story arc ends next issue, and DC have helpfully
informed us what the plot's going to be by making it glaringly
obvious from the solicitations for issue #13, which is nice of
them. Best issue in quite a while, nonetheless, now that it's
finally showing signs of motion.
B+
FOUR WOMEN #4 - Nearing the end of the series, and Sam Kieth really
starts to play up the unreliable narrator routine. From the looks
of things, we may be heading for a fifth issue with some kind of
weird storytelling leapfrog where the narrator turns out to be
one of the other characters masquerading as the character we thought
she was. Still, it's a very straightforward plot, so you can get
away with those sort of tricks. And some excellent artwork from
Sam Kieth, as usual.
A-
POWER COMPANY: JOSIAH POWER - The first of the Power Company
one-shots is an origin story for the senior partner (and being a
legalistic type, I feel obliged to point out that surely that would
make them the Power Partnership, although admittedly it's a
technicality that hasn't stopped a lot of other businesses in the
past). It's a reasonable story about a former lawyer who gets
superpowers he doesn't want and sets up some interesting character
possibilities for the ongoing series. Art comes from the slightly
odd choice of Keith Giffen and Al Milgrom, who turn out to make a
better combination than you might have expected.
B+
POWER COMPANY: STRIKER Z - Not quite so successful, this one. In
his editorial at the end, Kurt Busiek mentions that he spent ages
trying to add a personality to this character. Unfortunately,
while the Hong Kong stuntman gimmick is sound enough, he doesn't
come across here as a particularly interesting character. A rather
contrived "Allow me to explain this lengthy story in great detail
while we fight the villain" flashback structure doesn't really
help. Doesn't quite work.
B-
ULTIMATE SPIDER-MAN #17 - We seem to be moving towards a more
conventional plot structure here, with a ton of subplots bubbling
away happily at the same time. Bendis certainly sells me on his
versions of Kraven and the Sandman, and even though he seems to be
setting up Justin Hammer as a villain factory for the future, the
character has a certain appeal. I'm not quite so enthralled by
Dr Octopus, but you can't have everything.
B+