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5 August 2001

EXILES #3 - "Old Wounds, New Battles, part 1 of 2"
by Judd Winick, Mike McKone, Mark McKenna and Eric Cannon
CRUSADES #6 - "The Second Crusades, AD 2001, part 1"
by Steven T Seagle and Kelley Jones

Extremely quiet week this time, thanks to Marvel's unique "We don't have a clue" shipping schedules. Just Exiles #3, then, and since I've been busy working this weekend, I haven't had time to read the graphic novel I was going to do as a back-up. So we'll have a quick look at Crusades instead, and resume normal service next week.

EXILES is now on to its second alternate world, and this time they're playing off a pre-existing story. The story in question is the Dark Phoenix storyline, with the Exiles turning up on an alternate world to make sure that Jean Grey dies.

The plus point about this is that the book is opening up the possibility that, in order to set the worlds they visit right, the Exiles may have to do things they don't particularly like. Mind you, the book still goes out of its way to tell us that appalling and nasty things will result if they don't kill her, so it still seems to be working on the questionable assumption that everything is meant to be great and anything that goes wrong is some kind of flaw in the fabric of the universe.

The minus point is that the clunky mechanics of this book are all too obvious here. The characters turn up. Blink announces that they have a mission. They argue a bit about whether they can find another way, and decide that they can't, so they trot off to perform it. Wash, rinse, repeat. It's hard to see how this book is going to avoid getting into a tiresome rut at an early stage, and it's certainly going to take more than the comparatively obvious plot idea Winick is using here.

Winick also has to resort to some cumbersome explanation of continuity in order to make this idea work. He wants the Exiles to be upset about killing Jean Grey, so the issue works in a glaringly unsubtle plot explanation to the effect of "Ah, but in this reality she really IS Jean Grey." At least Winick is putting his cards on the table from the outset rather than continually moving the goalposts and using the alternate reality gimmick as a justification for that, but you can still see the strings.

Mike McKone's art is lovely, and if you're so minded you can have plenty of enjoyment from looking at his minor redesigns of the Dark Phoenix-era X-Men. The characterisation is generally pretty good as well, with the cast at least reacting credibly to this highly contrived situation once the writer has dumped them in it. The arrival of new character Sunfire - who turned up right at the end of last issue - is handled badly, though. She never shows much of a personality, and it's halfway through the story before anyone even strikes up a conversation with her; she plugs in as a generic interchangeable team member, which doesn't feel right.

This is a book I want to like, but can't bring myself to because the plot mechanics are so painfully exposed. Somewhere in here there's a decent series, but the whole Quantum Leap II gimmick isn't working for me.

B-

Remember Steve Seagle? Used to write Uncanny X-Men? Of course you do.

Well, these days he's writing CRUSADES for Vertigo, and it's not pretty. In theory this ought to be a decent title. You've got a writer with a solid track record. You've got Kelly Jones on art, who's fundamentally quite good but has been lapsing into very odd distortions these last few years. You've got a solid starting point for a story - medieval knight inexplicably turns up in San Francisco and begins hacking up evildoers with a bloody great sword.

So why isn't it working?

The art has to take some of the blame. While Jones' alternate designs for the knight (everyone seems to see him differently) have been rather good, often the art is distracting from the story with its contorted bodies and bizarre habit of pointing the camera down people's throats. This issue isn't too bad on that score - just the one glaringly stupid mouth shot and an overweight woman drawn as a comedy blob when the ending of the story really calls for her to be an actual character. There's also a rather tiresome shot of radio presenter Marx with the camera located inside his microphone, but in fairness Jones has had to illustrate so many visually dull scenes of Marx in the same room talking for several pages that I'm not surprised he's getting desperate for variation. Radio is not exactly a visual medium.

The pacing is crawling as well, though. This is the beginning of the second story arc, and so far about the only piece of plot advancement is that Venus lost her job last issue. I've seen books before that seemed glacial in the monthly series but would probably make sense as a trade paperback. This series has now completed what would comprise its first trade paperback, and still virtually nothing has happened.

The crusades raise all sorts of interesting issues about morality and the place of religion in society, and it's frustrating to see this book taking so long to get around to dealing with any of them. There's been some hideously obvious material about a religious crimelord called the Pope, but at the end of the day, if Seagle is making any kind of point in these first six issues, he's doing it so subtly that I didn't notice.

I can live with the obnoxious characters - actually, I quite like Marx in his way. I can deal with the art. I just wish something would actually happen. It's been six months, for heaven's sake. This book is taking way too long to get anywhere, and it's not setting up much of a storyline along the way. The central premise is still strong, and this could still easily be turned around. But it really needs to pick up the pace.

C

Also this week:

BAD WORLD #2 - The second issue of Warren Ellis' illustrated essay about odd beliefs held by mad people. These are interesting enough ideas that are amusing in their own right, although Ellis does seem to be labouring his point. God knows how much more of this there is to go, since Avatar don't actually bother telling us how many issues of this thing there are. Amusing, anyhow, and Jacen Burrows is doing some excellent artwork that should help to raise his profile. And after you've read it, you can look at the Avatar house ads at the back, and feel dirty and somewhat used.

A-

BATGIRL #19 - Batgirl tries to interrupt an execution on the basis of what seems at first like an absolutist "heroes protect life" policy, but turns out to be a rather nice character twist about redemption. It's a one idea book, but it's a quite a good idea.

B+

DAREDEVIL: YELLOW #3 - The Fantastic Four turn up, in a wildly incongruous cameo that feels very wrong indeed. I've never understood Marvel's insistence that all the rich and powerful characters in the Marvel Universe must, without fail, hire a lawyer working out of a two man firm located in a slum. Frankly, I think it damages Daredevil's character to use him as the Marvel Universe's all-purpose lawyer. Anyhow, the usual stuff here - nothing too clever, but nicely packaged.

B

FANTASTIC FOUR #46 - Hmm. A bit of a mess. The point of this issue is presumably to establish Abraxas as a major threat by having him smash up some well known heroes from a safe distance, but it doesn't really work. The problem is that Abraxas is so utterly generic - he displays no personality, his motivations of universal conquest are bland, and the whole premise is that we'll be really impressed by the fact that he's awfully powerful. I'm not - I'm just a bit bored. If there's actually an interesting concept behind Abraxas somewhere, Pacheco would be well advised to tell us what it is.

C

JLA #56 - Ah, Bryan Hitch has finished and gone home. So we've got Mike Miller doing competent but uninspiring fill-in art as Mark Waid bangs on about white martians for twenty-two pages. It's okay if you like that sort of thing, I suppose, but nothing particularly unusual.

C+

LUCIFER #17 - A new storyline kicks off as an aristocrat demon decides to have a fling with a bit of rough, which in her case means a damned soul. Some interesting attempts here to try and portray Hell as a functioning society of some sort, although I have a certain degree of logical difficulty with the idea of killing characters who are in the afterlife already. This seems recursive. Rather impressive nonetheless.

A

PLANETARY #15 - Aboriginal myth this time round - seems to be stretching the theme a bit widely, but there you go. Quite an interesting mythology, although my suspension of disbelief just doesn't go as far as people firing songs from guns. Lovely closing sequence, though, which really shows of John Cassaday's abilities.

B+

THOR #40 - Generic fight scene, stubbornly unconvincing death. Big flash of light, character's helmet and sword are left behind. And if you believe that's a death, I've got a bridge I'd like to sell you. Nothing of interest here.

C-

ULTIMATE SPIDER-MAN #12 - End of the second storyline, and you will probably not be surprised to learn that Spider-Man wins. You may, however, be surprised to learn just how comprehensively he wins, which is a nice change from the norm. To be honest, this is all reading as a rather standard superhero book for the first half, but it picks up tremendously towards the end with Spider-Man's hilarious face-off with the Kingpin.

A

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If you haven't read last week's Article 10 on Promethea, it's still up. There's a new one coming up on Monday, which you should also read to make me happy.

Next week, an interesting selection. The next issue of the Weinberg/Ryan run on Cable is finally coming out, and there's the fourth issue of That Claremont Book, which always seems to be good for a pointless argument. Hey, at least it's on time. New X-Men 2001 will finally be appearing, allowing us to experience the mind-spinning breakthrough that is Marvelscope ("Now you don't have to turn your head sideways any more!"). And Cyclops launches the new wave of X-Men miniseries - will they break with tradition by being any good?

The late running books list stands at: New X-Men #116 (now three weeks late); Uncanny X-Men #397 (should have been out this week but wasn't); Brotherhood #3 (two weeks late); and Cable #96 is meant to be out next week but evidently isn't going to be since they're only up to issue #95.

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