Also this week:
BAD WORLD #2 - The second issue of Warren Ellis' illustrated
essay about odd beliefs held by mad people. These are interesting
enough ideas that are amusing in their own right, although Ellis
does seem to be labouring his point. God knows how much more of
this there is to go, since Avatar don't actually bother telling us
how many issues of this thing there are. Amusing, anyhow, and
Jacen Burrows is doing some excellent artwork that should help to
raise his profile. And after you've read it, you can look at the
Avatar house ads at the back, and feel dirty and somewhat used.
A-
BATGIRL #19 - Batgirl tries to interrupt an execution on the basis
of what seems at first like an absolutist "heroes protect life"
policy, but turns out to be a rather nice character twist about
redemption. It's a one idea book, but it's a quite a good idea.
B+
DAREDEVIL: YELLOW #3 - The Fantastic Four turn up, in a wildly
incongruous cameo that feels very wrong indeed. I've never
understood Marvel's insistence that all the rich and powerful
characters in the Marvel Universe must, without fail, hire a lawyer
working out of a two man firm located in a slum. Frankly, I
think it damages Daredevil's character to use him as the Marvel
Universe's all-purpose lawyer. Anyhow, the usual stuff here -
nothing too clever, but nicely packaged.
B
FANTASTIC FOUR #46 - Hmm. A bit of a mess. The point of this
issue is presumably to establish Abraxas as a major threat by
having him smash up some well known heroes from a safe distance,
but it doesn't really work. The problem is that Abraxas is so
utterly generic - he displays no personality, his motivations of
universal conquest are bland, and the whole premise is that we'll
be really impressed by the fact that he's awfully powerful. I'm
not - I'm just a bit bored. If there's actually an interesting
concept behind Abraxas somewhere, Pacheco would be well advised
to tell us what it is.
C
JLA #56 - Ah, Bryan Hitch has finished and gone home. So we've
got Mike Miller doing competent but uninspiring fill-in art as
Mark Waid bangs on about white martians for twenty-two pages.
It's okay if you like that sort of thing, I suppose, but nothing
particularly unusual.
C+
LUCIFER #17 - A new storyline kicks off as an aristocrat demon
decides to have a fling with a bit of rough, which in her case
means a damned soul. Some interesting attempts here to try and
portray Hell as a functioning society of some sort, although I
have a certain degree of logical difficulty with the idea of
killing characters who are in the afterlife already. This seems
recursive. Rather impressive nonetheless.
A
PLANETARY #15 - Aboriginal myth this time round - seems to be
stretching the theme a bit widely, but there you go. Quite an
interesting mythology, although my suspension of disbelief just
doesn't go as far as people firing songs from guns. Lovely
closing sequence, though, which really shows of John Cassaday's
abilities.
B+
THOR #40 - Generic fight scene, stubbornly unconvincing death.
Big flash of light, character's helmet and sword are left behind.
And if you believe that's a death, I've got a bridge I'd like to
sell you. Nothing of interest here.
C-
ULTIMATE SPIDER-MAN #12 - End of the second storyline, and you
will probably not be surprised to learn that Spider-Man wins.
You may, however, be surprised to learn just how comprehensively
he wins, which is a nice change from the norm. To be honest,
this is all reading as a rather standard superhero book for the
first half, but it picks up tremendously towards the end with
Spider-Man's hilarious face-off with the Kingpin.
A