Also this week:
AVENGERS #47 - Kurt Busiek ventures into ultra-sensitive territory
by teasing a romance between Warbird and the alternate-timeline
counterpart-slash-brother of her rapist. I'd have to admit to
finding this plotline rather uncomfortable, possibly more so than
I'm meant to. It's dealt with reasonably well, if a touch
melodramatically, in this issue. But still... ick.
B
GHOST RIDER #5 - More bikers running around doing the same stuff as
they did in the previous four issues, with a christ-awful Readers
Digest pop psychology revelation at the end. This series is at
least two issues longer than it needed to be, and would have been
pretty bad at any length. Trent Kaniuga's art has a certain appeal
to is, but the story is hopeless. Anyone remember when Devin
Grayson was Usenet's great hope for the future?
C-
JLA #59 - Oh dear god, it's a Last Laugh crossover. And just like
the other Last Laugh crossover I read, it's a pointless filler
issue in which the Last Laugh gimmick is used to set up a dreary
fight between the heroes and a generic villain which has no bearing
on the overall plot and no discernible point. When will DC get the
hint that everybody else stopped doing these line-wide crossovers
for a very good reason?
C-
JLA INCARNATIONS #6 - A split issue this time. The lead story is
the Giffen League with the Blue Beetle and Booster Gold trying to
prevent the evil plans of the nation of Bialya to, er, become a
holiday resort for supervillains. Cheerfully ridiculous and really
quite entertaining. The back-up strip knocks Extreme Justice out
of the way, largely as a Captain Atom monologue about how he
wanted to change the world proactively. It's called "Authority",
which is presumably meant to be a gentle reminder that the whole
"proactive superheroes" thing was not invented by Warren Ellis.
Actually, Ellis' Authority wasn't about being proactive at all,
it was about blowing things up on a consciously ludicrous scale. But
that's received wisdom for you. Anyhow, there's a reason why books
like Extreme Justice are not remembered as originators of the
genre, and consequently this is a passable story at best. Worth a look for
the JLI story, nonetheless.
B+
POWERS ANNUAL #1 - Actually, it's a reprint of Powers #1/2, but
you probably haven't got that issue either, so there you go. A
nice enough single issue story which is more about getting the
Powers concept across to Wizard readers than anything else. Still
pretty good. Most of the remainder of the issue consists of a
transcript of the ensuing trial. It's okay, but it's a bit of a
cop-out ending. It also seems to have benefitted from the tender
mercies of a spellchecker - the word is "hearsay", not "heresy",
and a human proofreader would also have caught the reversal of
"Plaintiff" and "Defendant" on page 1. The reprint story makes
the package worth getting, anyhow.
B+
PROMETHEA #17 - The lecture continues, and spends most of this
issue setting off my bullshit alarm with depressing regularity.
I give in, Alan. It's my last issue. Beautifully expressed, yes,
but it's beautifully expressed nonsense.
C+
SPIDER-MAN'S TANGLED WEB #7 - A dying man wonders whether he should
sell Spider-Man's secret identity in order to pay for the
operation that could save his life. Well, that'll teach him to
live in a country without a proper health service, won't it? A
solid start to the storyline from Bruce Jones and the underrated
Lee Weeks. It's a rather similar concept to last week's issue of
Peter Parker, Spider-Man, though - shouldn't the editors be trying
to make sure that the three different books aren't running
variations on the same story idea simultaneously?
A-
STARTLING STORIES: BANNER #4 - Some rather odd stuff about
lobotomising Banner here. On one level, the idea of stopping him
from ever becoming angry again is quite clever. On the other
hand, it makes no real sense for the military to do that. I
just don't buy that they'd go to that degree of trouble instead
of shooting him in the head while he's unconscious. A rather silly
twist ending in the final panel falls a bit flat, as well. I'm
afraid this miniseries has done nothing to change my impression
of Azarello as a competent but overrated writer.
B-
SWAMP THING #20 - It's the end of the series, and Brian K Vaughan
would like to remind you that his upcoming Vertigo work will not
feature as many talking plants. Well, that's a plus in my book.
In this issue, Tefe sees what would happen if she sided with
humans or with plants and then decides that she needs to strike a
balance. Quite why it took her a twenty-issue quest to reach
this conclusion when she could just have cracked open an elementary
ecology textbook, I'm slightly unclear. I'd always assumed it was
a foregone conclusion from the word go that she'd end up with
that decision, so I don't really buy into the tension. Okay, but
this doesn't really click.
B-
WAR STORY: D-DAY DODGERS - The second Garth Ennis one-shot is a
character piece focussing on soldiers posted to Italy in the
closing days of World War II, realising that their efforts are
no longer appreciated because everyone's attention has moved to
France. Very good indeed, and despite being a Garth Ennis war
story he's doing more here than just going through his usual
routines. A couple of clunky exposition scenes grate, presumably
having been inserted for the benefit of American readers - I
have difficulty believing that any English officer of the period
would really need a lecture on where Antrim is. Still, that's
forgiveable in the light of how good the rest of the issue is.
A+