No X-Men Declassified, for whatever reason. No Wolverine (what, a
late Rob Liefeld book? Surely not). Next week's going to be
hectic. Anyhow, X-FORCE has come out, on time for once, so let's
talk about that.
The good news is, no Whilce Portacio. Actually, he does do the
cover, giving Domino a rather nice goth gypsy look which would
work perfectly for a different character altogether but seems wildly
wrong for her. Other characters with squint faces stand in the
background. By keeping Whilce's contribution down to this level,
the Counter-X X-Force has actually published an issue on time.
And that's using Ariel Olivetti, who's already drawing an entire
other series on a monthly schedule.
Normally I find Olivetti's art a little awkward, but compared to
what we've been seeing lately, it's positively fluid. In fact,
Olivetti's come on a lot in the last couple of years, and he's
looking pretty decent here by any standards, even with the hideous
costumes he's got to work with. God, Portacio's been dragging this
book down.
However, the art isn't the only thing that's been making this the
weakest of the Counter-X titles. Ian Edginton can't be blamed for
this; his execution of the story ideas is perfectly sound in terms
of pacing, dialogue and the like. The problem is, unfortunately,
that there's an awful lot of ideas floating around here that are
nowhere near as good as they'd like to think they are.
The Counter-X story remains hinged on the idea that Pete Wisdom was
taking X-Force off in some strange and radical new direction, but
we're not shown anything to support that. The style is slightly
different, but the substance is not significantly changed from
what Cable was doing back when the book was launched. So we've got
a big problem here, in that the story needs me to buy into a
premise which simply doesn't work.
The flashback half of this story is devoted to Pete forcing James
to learn to fly. This takes the form of one of those "I will push
you to the limits in a rather sadistic training session" scenes
which we've all seen a thousand times before. The explanation
given for James' new powers are that it was a side-effect of the
High Evolutionary cancelling all the mutant powers in a
pre-Counter-X storyline. While I don't particularly have a problem
with that as an explanation, I still can't for the life of me see
what the point was in doing it at all. What does it add to the
character? He was a strong guy. Now he's a flying strong guy.
Doesn't make him any more distinctive, certainly doesn't make him
any less generic. It looks like the old routine of cranking up
power levels as a substitute for real character development, and
to be honest I'd thought Ellis was above that sort of thing.
The present day half is better, at least when Domino isn't
expressing surprise at the fact that X-Force are doing exactly the
same as always. There's some decent character moments in there,
and an amusing enough origin flashback for the villain, albeit using
the now well-worn routine of "his origin is shrouded in mystery but
here are some implausible-sounding rumours."
The real problem, though, is that while the other two Counter-X
books have genuinely gone somewhere new, this is pretty much just
a load of stock ideas and stock scenes welded onto a thin variation
on what the book has been doing all along, which won't stop
shouting "Look at me! I'm fresh and new!" You can get away with
ploughing the same old furrow, but not when you insist on telling
us that you aren't. It's a readable if average book, but it
plainly likes to think it's something more.