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3 september 2000

X-FORCE #107 - "Murder Ballads, part 2 of 4"
by Warren Ellis, Ian Edginton and Ariel Olivetti
HELLSPAWN #1 - "The Clown, part 1"
by Brian Michael Bendis and Ashley Wood
"It does hurt that we have this worldwide beacon thrown on Marvel from the X-Men movie, and that by and large throughout the line, that has not turned into significant additional sales. So that does hurt, and I do believe that the wonderful and difficult content in the current books is part of the problem." - Bill Jemas.
Is it just me, or does "wonderful and difficult content" sound like a euphemism to you too?

"I want to take a good look at the top of our list, which essentially is X-Men and Spider-Man. It's not to say that I don't think these books are performing properly, but I think we need to take a good hard look at them, along with Bill and the editors in charge of those books, and find out if we're headed in the right path, or if there are any icebergs in the way that need to be dealt with immediately, because that is the strength of this company." - Joe Quesada.

Hmm. May we live in wonderful and difficult times.

No X-Men Declassified, for whatever reason. No Wolverine (what, a late Rob Liefeld book? Surely not). Next week's going to be hectic. Anyhow, X-FORCE has come out, on time for once, so let's talk about that.

The good news is, no Whilce Portacio. Actually, he does do the cover, giving Domino a rather nice goth gypsy look which would work perfectly for a different character altogether but seems wildly wrong for her. Other characters with squint faces stand in the background. By keeping Whilce's contribution down to this level, the Counter-X X-Force has actually published an issue on time. And that's using Ariel Olivetti, who's already drawing an entire other series on a monthly schedule.

Normally I find Olivetti's art a little awkward, but compared to what we've been seeing lately, it's positively fluid. In fact, Olivetti's come on a lot in the last couple of years, and he's looking pretty decent here by any standards, even with the hideous costumes he's got to work with. God, Portacio's been dragging this book down.

However, the art isn't the only thing that's been making this the weakest of the Counter-X titles. Ian Edginton can't be blamed for this; his execution of the story ideas is perfectly sound in terms of pacing, dialogue and the like. The problem is, unfortunately, that there's an awful lot of ideas floating around here that are nowhere near as good as they'd like to think they are.

The Counter-X story remains hinged on the idea that Pete Wisdom was taking X-Force off in some strange and radical new direction, but we're not shown anything to support that. The style is slightly different, but the substance is not significantly changed from what Cable was doing back when the book was launched. So we've got a big problem here, in that the story needs me to buy into a premise which simply doesn't work.

The flashback half of this story is devoted to Pete forcing James to learn to fly. This takes the form of one of those "I will push you to the limits in a rather sadistic training session" scenes which we've all seen a thousand times before. The explanation given for James' new powers are that it was a side-effect of the High Evolutionary cancelling all the mutant powers in a pre-Counter-X storyline. While I don't particularly have a problem with that as an explanation, I still can't for the life of me see what the point was in doing it at all. What does it add to the character? He was a strong guy. Now he's a flying strong guy. Doesn't make him any more distinctive, certainly doesn't make him any less generic. It looks like the old routine of cranking up power levels as a substitute for real character development, and to be honest I'd thought Ellis was above that sort of thing.

The present day half is better, at least when Domino isn't expressing surprise at the fact that X-Force are doing exactly the same as always. There's some decent character moments in there, and an amusing enough origin flashback for the villain, albeit using the now well-worn routine of "his origin is shrouded in mystery but here are some implausible-sounding rumours."

The real problem, though, is that while the other two Counter-X books have genuinely gone somewhere new, this is pretty much just a load of stock ideas and stock scenes welded onto a thin variation on what the book has been doing all along, which won't stop shouting "Look at me! I'm fresh and new!" You can get away with ploughing the same old furrow, but not when you insist on telling us that you aren't. It's a readable if average book, but it plainly likes to think it's something more.

B-

Next week, Brian Michael Bendis gives us Ultimate Spider-Man. This week, though, it's the first issue of his Spawn spin-off title HELLSPAWN, which is basically like Spawn, only arthouse.

The artist for this one is Ashley Wood, who long-time X-books readers may recall drawing a Generation X annual a few years back (the one where Mondo turned up). Clear storytelling has never been one of Wood's strong points, although in fairness it's also clearly not one of his priorities. A Wood comic tends to end up as a selection of moody illustrations while the dialogue gets on with explaining what the hell is happening.

Right now, Wood is influenced by Bill Sienkiewicz and Dave McKean in the same sense that a falling object is influenced by gravity. He also appears to have developed a sepia fetish. What this means is that the book looks absolutely brilliant as a selection of individual illustrations, but actually working out what the hell is going on takes rather more effort than is normally the case. Since the plot is really quite simple (the Clown drives a couple of people to suicide, and then has a fight with Spawn), it's hard to see why the storytelling needed to be quite so obscure. Unless it's a deliberate attempt to lend cheap gravitas, I suppose.

Bendis' strengths are normally considered to be grounding his stories in some sense of reality, and so he's very much playing away from home here. He seems to be trying to interpret Spawn as some kind of iconic warrior figure rather than getting too far into the character's personality. In fact, Spawn remains more or less a cipher throughout this issue. He's not even the protagonist, he just shows up to fight the Clown. The Clown, for that matter, is Just Plain Malicious rather than having much in the way of a personality.

The strongest parts of the issue are the sequences with the Clown driving his victims to suicide, particularly his grim three-page commentary on a hardcore porn film (which is wisely never shown clearly, incidentally). Neither of the victims actually gets to say anything much, but they do lend some human interest to the story.

This isn't one of Bendis' best, largely because he's not playing to his strengths at all. It's still worth a look for some extremely strong individual scenes and the curiosity value of the bizarre art style, but ultimately it's a basic story needlessly obfuscated.

B

Also this week:

AVENGERS #33 - Well, it's crossover time with Thunderbolts, and god, this is getting another month? It's an okay story as far as it goes, but the Madame Masque plot belongs in Iron Man's book (where it was no doubt originally going to be), and the whole stuff about ionic powers seems a thin excuse to drag the Thunderbolts in. There's nothing wrong with it, but it's not a storyline that either book really seems to be benefitting from.

B

HITMAN #54 - Tommy teams up with Gillian Anderson to get chased around by the government a bit. The final story arc continues, as Ennis continues his attempts to bring everything full circle by tying in with the original Bloodlines concept that created Tommy in the first place. Of course, Bloodlines was a pretty dreadful crossover, so this isn't as easy as it sounds. Nonetheless, Ennis ties all the previous stories together neatly, and McCrea's art remains perfectly matched. It's too late to be worth joining the readership now, but for long-time readers the series looks to be heading to a satisfying end.

A-

INCREDIBLE HULK #19 - Dogs of War part six and we're still not finished. How long is this damn storyline? Jenkins finally gets around to revealing that General Ryker is simply using all the urban legends and conspiracy theories to confuse people, which isn't altogether surprising, but doesn't go as far as actually fleshing the character out. This storyline is running way, way too long. It's got all the classic signs of having been paced by page count, without taking account of the fact that it's on a monthly schedule. The story may have enough legs to sustain 130 pages, but it certainly doesn't have enough to sustain five months. I'm still interested in Jenkins' general direction for this title, but I wish he'd get this damned storyline over with and get on with it.

C+

MARVEL KNIGHTS #4 - I know the Marvel Knights line has been charged in part with revitalising characters nobody cares about, but the mega-push for ultra-minor villain Zaran the Weapons Master still comes as a surprise. This is a set-up issue which has Zaran doing a silent story to establish him as a real villain and not just some tenth-rate loser who hangs around with Batroc, intercut with various subplot material for the regular cast. Strongest issue of the series so far, if only because it doesn't have nonsense about Asgardian horns, but still naggingly ordinary.

B+

PROMETHEA #10 - Not so much a story as a symbolism cribsheet. Two people have sex while one of them delivers a monologue about the significance of gender symbolism in magic and tells us all how great tantric sex is. Given his personal interest in magic, Moore may well take all this stuff semi-literally, which of course is all very silly, but it's all quite poetic in its way, and throws in enough humour to avoid degenerating into a lecture (though it's not far off).

A-

SPIDER-MAN: REVENGE OF THE GREEN GOBLIN #1 - Roger Stern covers what the Green Goblin has been up to since he went mad in a magical ceremony shortly before the Spider-Man books relaunched a couple of years ago. Basically a character issue for the Goblin, which is something of a challenge given that the character is stupidly brought back from the dead as part of the Spider-Man titles' established late-nineties "grasping at straws" policy. It works rather better than you'd expect, but the character is still too battered by continuity to work effectively as the arch-enemy the creators evidently want him to be. Not bad, though.

B

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Next week, Wolverine and X-Men Declassified might come out. Mutant X is a double-sized issue giving Havok the chance to go home, and X-Men: The Hidden Years is a double-sized issue commemorating the title's first year (or, to be more accurate, eleven months). Judging from the solicitations, Uncanny X-Men will introduce another new villain. And there's the first part of the Black Sun miniseries.

Which is seven X-books, plus Ultimate Spider-Man. Should be a marathon.

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