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3 june 2001

BROTHERHOOD #1 - "Be All That You Can Be"
by Alan Smithee, Essad Ribic and Kent Williams
WOLVERINE #164 - "The Hunted, part three"
by Frank Tieri, Sean Chen and Norm Rapmund
AGE OF BRONZE: A THOUSAND SHIPS
by Eric Shanower

If nothing else, THE BROTHERHOOD certainly has a good central idea. It's been quite a while since the Marvel Universe even toyed with the idea of a grassroots mutant organisation. There was a campaign group in the seventies called Monster (you don't want to know what it stands for), but they were kind of cuddly. The Brotherhood's concept is that they're a terrorist movement. And that opens the door to all manner of interesting story possibilities.

Yes, The Brotherhood has a strong central idea. Mind you, to pick an example completely at random, so did Mutant X. It's all in the execution.

On the strength of its first issue, The Brotherhood could still go either way, but there's nothing here that really scratches the surface of the premise. Mind you, maybe this wouldn't seem quite so familiar if Marvel hadn't done all those publicity- seeking interviews explaining at length pretty much everything that's to be found in this issue. But there you go.

This issue, Michael Asher, a Normal Teenager, is recruited into the Brotherhood by their guy who specialises in recruiting normal teenagers. He's named Fagin, in a particularly obvious literary reference. The story consists partly of Michael being normal, so as to emphasise the point that he's normal, and partly of Fagin delivering a glorified manifesto speech to him (the gist of which is that the world's awfully unfair to mutants and gosh, they ought to get together to overthrow society and replace it with something unspecified). None of this is unreasonable for a first issue, but it doesn't take us much further than the publicity had already taken us.

The story wheels out all the stock devices to assure us that Michael is a normal teenage boy - by giving him an obsessive interest in sex, a reluctant girlfriend, and a skateboard. He's evidently going to be a our point of view character, and perhaps he'll get a bit more interesting once he gets to be a fish out of water. Fagin's speech is also fairly standard stuff, and doesn't entirely bode well for the series. If the Brotherhood are going to be the focus of a series, they need some kind of political platform which makes some reasonable sense. Fagin just gives us a load of unconvincing "what did society ever do for you" solipsims, and no real positive plan at all. In the Marvel Universe, it's not really that difficult to come up with a plausible platform for mutant terrorists (if the government and the legal system won't lift a finger to protect them, why should they feel any obligation towards it?), and this area really needs work if the series is going to come off.

Art comes from Essad Ribic, who was responsible for finishing off Children of the Atom, with inks from Kent Williams. Williams' inking is more sketchy than I'm used to seeing over Ribic, and the effect is loose but rather good. There's also some rather good colouring work from Avalon Studios, who have either gone back to hand colouring, or have really brought computer colouring on from the days when it was just an excuse to have digital moons overhead. My only real criticism of the art is that Michael comes across looking way too old for the story. He looks about twenty-five, when the plot obviously wants him to be fifteen.

As for the big question - is it Howard Mackie - I reserve judgment at this stage. For the most part the dialogue doesn't quite sound like his, and the plot's rather more coherent than he usually achieves. On the other hand, clunking elements like the two goths who are obviously preparing to shoot up their school (of which the less said the better) and closing lines like "You are in for the ride of your life" do have the ring of Howard Mackie to them. If it's him, though, it's the best thing he's done in years, so that's a sign of hope.

B-

WOLVERINE is continuing the Hunted storyline, at least in theory. In practice, Tieri is still flailing about without any real focus here. Last issue, he brought in an undead bounty hunter who had no connection to the plot, for no other reason than that he seemed like a cool idea at the time. This issue, Tieri again loses sight of the storyline in favour of what looks like an attempt to reintroduce the Vault by another name.

The majority of the issue is your usual "heroes get beaten up by vengeful villains in prison" story, which is done much more effectively in this week's Thunderbolts one shot by virtue of the fact that it isn't so hopelessly over the top. In his attempt to flesh out the idea of a prison full of supervillains (whose powers are all being blocked by the prison technology), Tieri just ends up making it look rather silly.

For example, Tieri starts from the perfectly rational premise that if everyone's had their powers removed, then the toughest people in the prison will be the ones who rely on combat skill. This is quite reasonable, but Tieri follows it through to the point of ludicrousness by declaring perennial no-hoper the Kangaroo to be one of the top men in the building. The presence in the story, let alone the prison, of the Red Ghost's Super-Apes is hopelessly incongruous, and I won't even get into the logic problems of how exactly the US government is blocking villains with mystical powers (Tieri brings in three of them, none of whom are essential to the story). For that matter, why does the power removal make the Beast look human again, while it hasn't had that effect on obscure Captain America villain Peeper? This just hasn't been properly thought through, and the barrage of glaringly wrong incidental elements detracts from the basically sound central idea.

Tieri really needs to get more focus into his stories. He seems to be determind to shove every idea he has going into a story whether or not it fits with the overall structure, and the result is a story that is far less than the sum of its parts. Somewhere in amongst this, the ongoing storyline is being advanced, but it's overshadowed by the prison stuff, which surely ought to be just an incidental sideline.

C

Ah, the classics. Literally, for once.

AGE OF BRONZE: A THOUSAND SHIPS is the first in an intended series of seven graphic novels recounting the story of the Trojan War. It must be at least a decade since I've read this particular piece of mythology, and in any event Eric Shanower's project here is to pull together all of the different and conflicting myths of the Trojan War - which no-one's even quite sure happened at all - into one internally consistent version of the myth.

Shanower obviously takes his research seriously. Following the story there is a seven page editorial, a four page dramatis personae (with pronunciation guide), two pages of genealogical charts, and nine pages of bibliography. This may be the first comic in history to cite an article from the American Journal of Archaeology.

This approach has the obvious risk of turning into a hideous information overload, but Shanower avoids that pitfall. Instead, his emphasis is on grounding this myth in a sense of reality, by stripping away as many of the mystical trappings as possible and trying to make it psychologically plausible from a character point of view. In this, he's pretty much successful. There are some elements of this story which are just inherently a bit bizarre (the relative ease with which people accept that they're actually somebody else's child, for example), but the general impression is of real characters in a story that approaches plausibility if you can live with the occasional messages from the gods.

Shanower isn't taking a purist approach here - he's included the Troilus and Cressida subplot, for example, which is a middle ages invention. Despite the obviously exhaustive research he's put into this, the only point on which it starts to read like a tract is an obsessive tendency to name even the most minor character for the sake of the record - hence that four page dramatis personae, including people like Spermo who might have been better off unnamed.

The art takes a naturalist approach, as you'd expect given the broadly realist slant taken on the myth, with the interesting exception of a cartooned flashback to a particularly implausible Hercules myth. Shanower claims to be staying as true as possible to historical accuracy here, a claim which I'm obviously not in a position to assess. It certainly looks real enough, though, and credibility is the main thing in storytelling.

This is a pretty epic piece of work, and the Trojan War is an impressive enough story to deserve the seven volume treatment that Shanower has in mind. Well worth your time.

A

Also this week:

AVENGERS #42 - Kang delivers a monologue explaining the plot. For thirteen pages. And, amazingly, it's actually entertaining, largely because it gives Alan Davis an opportunity to draw all sorts of unrelated concepts as they pop into Kang's argument. Basically, the idea here is that Kang has shown up to tell the world that they're completely screwed in all future timelines, and how would they like to join in him in conquering the world so that he can tell them how to avoid it all. Cue mass uprisings and chaos. Of course, we all know he's going to lose, but it's good solid superhero material, and Busiek and Davis do it a damn sight better than most.

A-

DAREDEVIL #18 - As you'd probably worked out by this point, this is a child abuse story, with the unusual added twist of an abusive father dressed as a humanoid frog. Seems a bit jarringly out of place with the theme, to be honest, but it works better than the premise suggests. Largely worth picking up to coo over David Mack's art, admittedly.

A-

GREEN ARROW #4 - Green Arrow is taken to the JLA Watchtower and reunited with the other major DC superheroes, leading to great confusion given that he still thinks it's 1985. A slightly surprising plough into mainstream continuity for this book, but it works rather well. It's also probably the first issue so far that isn't largely impenetrable to newcomers without a textbook on the history of Green Arrow close at hand.

B+

INCREDIBLE HULK #28 - More weird surrealism as Bruce Banner continues to encounter oddness in his utopian world, and yet fails to notice the rather obvious presence of a whole load of lizards. Being basically a two issue storyline devoted to a dream scene, this would normally come across as a bit pointless, but given that the main focus of this series is the internal conflicts within Banner, it fits here.

A-

THUNDERBOLTS: LIFE SENTENCES - This is a one-shot, but basically it's an extra issue of the regular series, devoted to following up the subplots of what the main characters are all doing now that they've been pardoned and sent off to be normal people again. Needless to say, for the most part they aren't being very normal. Charlie Adlard is a slightly surprising choice of artist for a fairly traditional superhero book, although with this being largely a set of character pieces, he seems more at home than you might expect.

B+

ULTIMATE MARVEL TEAM-UP #4 - Iron Man this month, with Mike Allred on art. While Allred's style seems ideal on the twisted X-Force, it just seems rather retro on this entirely straight superhero story. Mainly of note here is that Bendis is trying to play Tony Stark as the admirable executive, a character type that you certainly don't see very often these days, and he's abandoned the secret identity stuff. Perfectly okay.

B

USAGENT #1 - Oh look, it's Judge Dredd versus the Legion of Expendable Henchmen. Well, it's a superhero book from Jerry Ordway, so as you'd expect it's pretty conventional. Well constructed, though, and Ordway's resisted the temptation to make the USAgent too sympathetic.

B-

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If you're interested, there's another Article 10 column up at Ninth Art and I've also FINALLY got around to putting up the next part of the Uncanny X-Men index.

Next week, the new Exiles series kicks off; Joe Casey takes a second stab at persuading us that he belongs on Uncanny X-Men; and X-Men: The Hidden Years guest stars the Sub-Mariner.

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