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2 may 1999

GAMBIT #5 - "Of Mice And Men"
by Fabian Nicieza, Steve Skroce, Rob Hunter and Walden Wong
WOLVERINE #139 - "The Freaks Come Out At Night"
by Erik Larsen, Leinil Francis Yu and Dexter Vines
X-FORCE #91 - "Fallout"
by John Francis Moore, Tommy Lee Edwards and Al Williamson
X-MEN UNLIMITED #23 - "Lessons"
by Ben Raab, Al Rio, Chris Livesay and Jon Holdredge
FLINCH #1
by Richard Bruning and Jim Lee; Bruce Jones and Richard Corben; and Jen Van Meter and Frank Quitely

One of the interesting things about GAMBIT has been the title's reliance on one-issue stories. In a line as notoriously rambling as the X-books, it's actually very refreshing to see somebody writing good self-contained stories that stand alone.

Not that the format is particularly original. Short, self-contained stories with the obligatory two pages of subplot foreshadowing future events was the absolutely standard format for superhero stories for most of the 1980s. Unfortunately, it kind of went out of fashion in favour of the soap opera of interweaving storylines that the X-Men did so much to popularise - a style which works fine when the writer has a crystal clear idea of where he's going, but which has also allowed one too many clueless hacks to write meandering drivel which try and pass off big continuity developments as climaxes.

It takes skill, not to say discipline, to write a series made up of one-issue stories. What makes Gambit so appealing is the knowledge that while there's definitely an overall storyline here, every step along the way is a story in its own right. No ploughing through months of tiresome set-up in this title.

This issue ties up the subplot with the X-Cutioner which has been running since issue #1. The X-Cutioner captures Rogue and uses her as bait to lure Gambit to his lair. Unfortunately, the X-Cutioner has badly underestimated the degree to which Gambit and Rogue love one another, and it all goes a bit pear-shaped.

Now, obviously this has dangerously dodgy "love conquers all" overtones, something I've never been keen on because (a) it's bollocks, but mostly (b) it's a cliche. The story works nonetheless, because it's not really about Gambit and Rogue at all. It's a story about the X-Cutioner, and how he's hopelessly hamstrung by his rather narrow world view. Basically the man's a rather boring hypocrite, but he actually works here because this is precisely what the story calls for.

Yes, granted, this is not the greatest or the most original story ever told. But it's a decent story, and it's very well told. Fabian Nicieza's skill in pacing and dialogue, and Steve Skroce's wonderful artwork (now shorn of all those overly complicated trimmings that made it so hard to follow in earlier issues) make it a thoroughly entertaining read, even though it's no contender for classic status.

B+

After his dire debut storyline, Erik Larsen has something to prove with his new WOLVERINE story arc. Thankfully, it's a great improvement. It's still not up there with his work on Nova, admittedly, but it's a big leap forward.

Of course, a lot of the improvement comes from the return of Leinil Francis Yu as penciller, replacing the miscast (to put it charitably) Jeff Matsuda. Yu gives the series the sense of atmosphere that has been pretty much absent while he was away. The opening scene takes place in the bar that we saw in the first Larsen/Matsuda issue. Where that issue gave us a pretty generic bar, Yu gives the place a decor, customers and such forth, and generally makes it come to life in a way it thoroughly failed to do before.

Credit has to be given for better writing as well, though. After the rather pointless fight scenes of the last few months, this is issue certainly has an extended action sequence, but it's one where everyone's acting sensibly. The plot hangs together in a way it hasn't before.

This time the plot hinges on genetically engineered creatures created by Arnim Zola who have been abducting lots of people. Wolverine and guest star Cable stumble across the whole scheme through a reasonably plausible plot device, and much fighting ensues. In this storyline we at least seem to have an intelligent villain with a proper plan of some sort, and a proper reason for having Wolverine involved in the plot, neither of which could really be said of the space arc.

It's not perfect by any means, though. For one thing, it doesn't really come to any satisfactory resolution. Sure, it's an introductory story for the new story arc, and it works well enough for that, but the fight seems annoyingly inconclusive - more like a preliminary skirmish to introduce readers to the villain than anything that's really going to be of particular importance.

Also, Larsen doesn't get much mileage from Cable's guest starring appearance. Cable and Wolverine have a past history hinted at, and it's alluded to again here, but other than making a few vaguely guru-ish comments to try and buck Wolverine up after his disastrous performance last issue, he doesn't really get much to do here. I can't help feeling more could have been done with these two characters, who haven't had that much screen time together in the past.

Kudos, though, for dredging up long-forgotten mercenaries Hardcase and the Harriers, who were given a big introduction ten years ago and were then totally forgotten about.

B-

After leaving Siryn mute, X-FORCE #91 is a big character issue to deal with the effects and, effectively, to write the poor girl out of the book. Since X-Force don't have any telepaths, her only means of communication are writing and (theoretically) sign language - neither of which really work very well in comics. So much of this issue is Siryn wandering San Francisco delivering a rather depressed monologue as narrator.

There are some excellent parts in this story, but the book as a whole is rather unsatisfactory. Having Siryn toy with returning to drink and ultimately joining Alcoholics Anonymous is interesting, and it's good that Moore avoids the obvious route of having her sit down for a bracing chat with her dad. In fact, as a character study of Siryn, it's great.

Unfortunately, we also have the artwork of Tommy Lee Edwards to contend with. Edwards obviously isn't a bad artist at all - the first few pages are actually very good indeed - but he's patchy, and totally unsuited to some of the material. He's obviously been hired because this is a downbeat character issue, and he's a downbeat character artist of the sort you might find knocking off a miniseries for Vertigo.

But some of his artwork crosses the border between being minimal and just being hard to look at; and there are moments where his figures aren't really that good at all. It doesn't help that although he gets Theresa pretty well, a lot of the other cast members are barely recognisable (or in a couple of cases, totally unrecognisable until they get dialogue). He also makes a dreadful hash of some of the flashbacks to superhero scenes; and a couple of panels of Sean and Bobby using their powers are just monumentally ugly.

Hopefully Siryn isn't going to drop out of the book altogether, as there should be plenty of good story material in seeing her adapt to being mute. Some of it's here; but so is a lot of pretty average stuff.

B

X-MEN UNLIMITED is rather misleadingly solicited. This is not, whatever Marvel might have you believe, a story about Xavier reassessing his relationship with the other X-teams, guest starring X-Force, Cable and Generation X. There's a scene where he does that, and those characters pop their heads round the door. But that's not the story.

This story is part of the ongoing storyline with Xavier becoming more and more cynical about this whole X-Men enterprise. Belatedly, he's finally twigged that the dream just isn't working - that his X-Men have achieved next to nil in affecting the public's view, and that the tide is turning against him with Magneto's recent victory in Genosha.

Although this story ends with Xavier getting his faith boosted a bit by seeing the X-Men in the Danger Room (and if that's supposed to be an upbeat ending, it really doesn't work), it's at its strongest in showing the trouble Xavier has in dealing with challenges to his dream. He doesn't seem able to take a step back or reassess his strategy; all he can do is put his head down and plough on even harder, even though he knows it isn't going to work. Not surprisingly, it's getting to him. He's become as dogmatic in his way as Cyclops.

This is a basically good idea, and I'm pleased to see that the core titles are picking up on it, even if it does mean we're going to have to suffer through yet another roster change (for christ's sake, can't we hold a line-up for six months?).

While the central idea is good, though, I'm not sure there's enough here to sustain a double-length story. Nor is it really a particularly strong narrative, given the rather weak pay-off. There's also a really rather contrived comic relief scene with Gambit and Colossus (sorry, but why doesn't Gambit just steer the damn bike aside?). Flawed, then, but still a decent enough read, and a useful attempt to make sense of some of the recent chaos in the main titles.

B-

FLINCH is a new title from Vertigo which bills itself as a horror anthology. One wonders what exactly Vertigo mean by "horror", since their definition is evidently some way different from mine. Frankly, the most disturbing thing here is the cover, and by a very long way at that.

When I was a kid, I used to read a long forgotten and rather obscure British weekly whose name escapes me. Buddy or something like that. Anyhow, it had a regular feature for short gimmick stories with a twist in the tale, which I think went by the name of The Amstor Computer or something similar. "Rocket-Man" reminds me distressingly of the sort of story that seemed awfully clever when I was eight. Now, it just seems like a nice but inconsequential little story that makes its one point quickly and then buggers off. Bland, really.

The biggest question this story raises in my mind is what on earth it's doing in a horror anthology. I've seen scarier episodes of Sesame Street. This is not horror by any stretch of the imagination. Yes, there's a ghost in it. So what?

The story is worth seeing, though, if only to shatter a few preconceptions about Jim Lee. This is his first work for Vertigo, and it's almost totally unrecognisable. If it wasn't for the costume design of the rocket suit, which is vintage Jim Lee with its not-as-functional-as-they- first-seem pouches and so forth, I'd swear it was a mistake in the credits. The man has more range than you might have thought. (Oh, and the story looks great, by the way.)

What else do we have? "Nice Neighbourhood" is another one joke story, although it does rather more with its one joke. Teenagers are hunted by rampaging gangs of old people, high on drugs and up for a nice bout of violent crime. This is a little more interesting, since at least it makes a passing swipe at actually being about something, but let's face it, it's not horror. It's black comedy. It's silly. Like "Rocket-Man", it's alright but it's not going to win any awards.

"Wolf Girl Eats" is definitely the best thing here, even if it does lose points for that dreadful old cliche, Man From Civilisation Visits Small Town With Dreadful Secret. A travelling preacher brings his entourage to a small town where he falls in love/lust with a carnival freak and outrages his obsessive sidekick. This has got some interesting stuff melded in with the cliches, although it's also got some painfully obvious bits that hammer the point home with a dreadful lack of subtlety - did the town really need to be called Angel Falls?

So is this really a horror anthology in any sense that somebody other than a Vertigo editor might recognise? Not really. Understandably Vertigo want to get away from the cliches of the genre, and that's all well and good, but I have to draw the line at eliminating any actual horror from horror. This is an anthology of three good but unexceptional stories with nothing really in common. It's alright, but nothing more.

B-

Also this week:

AMAZING SPIDER-MAN 1999 - Nominally develops the Stewart Ward plot, but is really just a half-arsed virtual reality story with a painfully contrived "oh look, I'm amnesiac and I've forgotten a vital plot point" routine. Some of John Buscema's artwork is wonderful, though.

C

ASTRO CITY #17 - The origin of British supervillain the Mock Turtle, which involves lots of slightly grating British characters with names like Clever Dick and the Headmaster of Crime. A nice enough little story, but not one of the high points of the series.

B+

AVENGERS #17 - Erm. After a promising start last month, Ordway's three-issue fill-in arc goes rather badly off the rails. The Wrecking Crew bugger off to Polemachus in what seems to be an utterly unrelated plot, and lay waste to the place in a ludicrously short time. Meanwhile, the robot turns out to be the Doomsday Man, which will no doubt be thrilling for anybody who's been waiting for a sequel to Ms Marvel #4 for 22 years. Still OK, but it's clear that this storyline isn't going to be anything very special.

B

BLACK WIDOW #1 - Well, the new Black Widow is obviously there to symbolise Natasha's past and dredge up all sorts of issues relating to that. Potentially this is all very interesting, but the plot Devin Grayson hangs it all on is pretty slight. This is understandable when the plot is just a vehicle for the character stuff, but if you're going to do big extended action sequences, a stronger narrative is needed to make us give a damn who wins. Not a bad comic, though, and J G Jones manages to resist the temptations that normally afflict artists when confronted by women in black leather.

B

DAREDEVIL #6 - Karen Page appears to actually be dead, and Daredevil goes off to confront the villain, who turns out to be the rather obvious choice of Mysterio. Nonetheless, great stuff, with Smith managing to give the impression of total confusion caused by Mysterio's schemes without making the story hard to follow.

A-

DEADPOOL #29 - Definitely back on form, as Deadpool fights one of Marvel's most ludicrous villains and gets captured because he's so busy laughing at the poor sod's costume. Some absolutely brilliant dialogue here, and it's always good to have Pete Woods back on the art (since he's infinitely better than the regular artist).

A

HELLBLAZER #138 - I'm afraid I've really lost interest in this storyline. Too much atmospheric meandering about London (which I don't live in and so might as well be Boston for all I care) and not enough narrative for my tastes. I'd been hoping the story might pull itself out of the mid-period slump, but with one issue to go it really doesn't look like it's going to happen.

C+

JLA #30 - Another typical Morrison JLA story - throw as many bizarre ideas at the page as you can and see how many of them stick. Impressively imaginative, but it doesn't really work as a narrative. Ah, so the villain's an obscure Aquaman character! How could I possibly have missed that? And so forth.

B-

NOVA #2 - Marred by a rather clunky sequence in which Namorita gets her normal appearance back, and not helped by having Nova stumble across the main villain by blind luck, but nonetheless a good read. Plenty of interesting ideas here, and since I never took the faintest interest in the character before, the alleged clashes with previous series don't bother me.

A-

SLINGERS #7 - Our heroes fight those big rat creatures from a few issues back, which are rather bigger now. Strong on atmosphere, though the villains are rather one dimensional.

B

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Next week, Cable guest stars Archangel, and Uncanny X-Men continues the Skrullworld plot.

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