Also this week:
AMAZING SPIDER-MAN 1999 - Nominally develops the Stewart
Ward plot, but is really just a half-arsed virtual reality
story with a painfully contrived "oh look, I'm amnesiac and
I've forgotten a vital plot point" routine. Some of John
Buscema's artwork is wonderful, though.
C
ASTRO CITY #17 - The origin of British supervillain the
Mock Turtle, which involves lots of slightly grating British
characters with names like Clever Dick and the Headmaster
of Crime. A nice enough little story, but not one of the
high points of the series.
B+
AVENGERS #17 - Erm. After a promising start last month,
Ordway's three-issue fill-in arc goes rather badly off
the rails. The Wrecking Crew bugger off to Polemachus in
what seems to be an utterly unrelated plot, and lay waste
to the place in a ludicrously short time. Meanwhile,
the robot turns out to be the Doomsday Man, which will no
doubt be thrilling for anybody who's been waiting for a
sequel to Ms Marvel #4 for 22 years. Still OK, but it's
clear that this storyline isn't going to be anything very
special.
B
BLACK WIDOW #1 - Well, the new Black Widow is obviously
there to symbolise Natasha's past and dredge up all sorts
of issues relating to that. Potentially this is all very
interesting, but the plot Devin Grayson hangs it all on is
pretty slight. This is understandable when the plot is
just a vehicle for the character stuff, but if you're
going to do big extended action sequences, a stronger
narrative is needed to make us give a damn who wins. Not
a bad comic, though, and J G Jones manages to resist the
temptations that normally afflict artists when confronted
by women in black leather.
B
DAREDEVIL #6 - Karen Page appears to actually be dead, and
Daredevil goes off to confront the villain, who turns out
to be the rather obvious choice of Mysterio. Nonetheless,
great stuff, with Smith managing to give the impression of
total confusion caused by Mysterio's schemes without making
the story hard to follow.
A-
DEADPOOL #29 - Definitely back on form, as Deadpool fights
one of Marvel's most ludicrous villains and gets captured
because he's so busy laughing at the poor sod's costume.
Some absolutely brilliant dialogue here, and it's always
good to have Pete Woods back on the art (since he's
infinitely better than the regular artist).
A
HELLBLAZER #138 - I'm afraid I've really lost interest in
this storyline. Too much atmospheric meandering about
London (which I don't live in and so might as well be
Boston for all I care) and not enough narrative for my
tastes. I'd been hoping the story might pull itself out
of the mid-period slump, but with one issue to go it
really doesn't look like it's going to happen.
C+
JLA #30 - Another typical Morrison JLA story - throw as
many bizarre ideas at the page as you can and see how many
of them stick. Impressively imaginative, but it doesn't
really work as a narrative. Ah, so the villain's an
obscure Aquaman character! How could I possibly have missed
that? And so forth.
B-
NOVA #2 - Marred by a rather clunky sequence in which
Namorita gets her normal appearance back, and not helped
by having Nova stumble across the main villain by blind
luck, but nonetheless a good read. Plenty of interesting
ideas here, and since I never took the faintest interest
in the character before, the alleged clashes with previous
series don't bother me.
A-
SLINGERS #7 - Our heroes fight those big rat creatures
from a few issues back, which are rather bigger now. Strong
on atmosphere, though the villains are rather one
dimensional.
B