Also this week:
AMAZING SPIDER-MAN #29 - Well, I found a copy, and gosh, isn't my
life better for it? Precisely what you'd expect - Spider-Man
finds Mary Jane, with the thinnest of plot justifications, and
meets the villain, who helpfully regales us with an origin
flashback. Going through the motions.
C
AMAZING SPIDER-MAN 2001 - Having brought Mary Jane back, the
creators decide to pack her off to spend some time apart. I hope
this is leading somewhere, since "divorced Spider-Man" doesn't
strike me as a great improvement on "widowed Spider-Man." Far
from subtle, to put it mildly, but okay for what it is.
B-
AVENGERS #40 - Our heroes defeat the giant Greek Hulk by flying in
a plot device from the United States. Lovely art from Alan Davis,
though, and Busiek keeps his character arcs ticking over nicely
while throwing in some cute action spots. Unfortunately, the
Hulk/Diablo storyline that's been acting as a backdrop to all
this is decidedly underwhelming.
B+
DAREDEVIL: NINJA #3 - God, I'd forgotten about this thing.
Daredevil gets into a big fight at the airport, and then the
supporting cast wander off to resolve the storyline in the coda,
leaving me to wonder what on earth the point of the series was
meant to be. Good moments, but nothing particularly special.
B
DEADPOOL #52 - In fairness to Palmiotti and Scalera, their run
on this book does seem to be achieving some degree of consistency.
Unfortunately, the story really does kind of rely on you finding
killer Catholic schoolgirls an inherently entertaining concept,
rather than just a rather dull one. Adequate, nonetheless.
B-
GREEN ARROW #2 - Shifting to traditional narrative this issue,
Kevin Smith shows us Green Arrow returning to work in Star City,
apparently unaware that any time has passed. Quite how he's
failed to notice this isn't immediately apparent to me (hasn't
he switched on the news at all since he got back?), and gives me
more than a few problems with the concept. Smith's also still
assuming a level of familiarity with the character that his own
fanbase probably doesn't have (having omitted to name Connor last
issue, he expects us to recognise the name this time round).
Some excellent dialogue, as you'd expect from a Kevin Smith comic,
but so far there's nothing to put this in the same league as his
Daredevil run.
B+
INCREDIBLE HULK #26 - The Killer Shrike has a go at wandering
around small towns pulling off minor robberies, and blunders into
the savage Hulk. Meanwhile, the narrator ponders just how much of
the story the Hulk is following, essentially asking whether he's
a character or just a plot device for others to react to. I have
a nagging suspicion that in this case, the latter is correct.
Still, a strong character piece for the Killer Shrike, and god
knows you can't say that very often.
B+
JLA #52 - Bryan Hitch actually draws an issue, reminding me in
the process why it is that I'm still buying this book despite
not being particularly interested in any of the characters or
most of the stories. Some nice ideas here, though, and it makes
a decent showcase for Hitch. But to be honest, I'm looking
forward to Hitch moving onto another book I might actually care
about.
B
SUPERSTAR: AS SEEN ON TV - A Gorilla project eventually ending up
at Image. Busiek and Immonen do a story about a superhero whose
power levels depend on the number of donations he gets, and who
therefore has to continually compromise to maximise his
popularity. It's an interesting set-up which could make for a
decent series, and Immonen's artwork is always enjoyable.
A-
ULTIMATE MARVEL TEAM-UP #2 - The Hulk says Hulk Smash a lot.
Spider-Man does the same "gosh, I'm a novice" routine that he did
in his last two Bendis stories. And that's your book. Potentially
of interest to somebody who has no previous familiarity with
either character. Which I suppose is the point. But for those of
us who've seen it all before, this adds nothing to the same old
same old. Two strikes...
C
USER #3 - Meg finally takes some action in the real world, and
then is given some kind of closure while never seeming to address
her fairly glaring mental health problems. A rather confused
ending to the series, as Meg is brought into real-world contact
with other players and apparently finds happiness in babbling
on about computer games. This is presumably meant to try and
suggest that she's resolved some of her conflicts, but in fact
she does nothing of the sort. Grayson's paean to the joys of
role-playing leaves me unconvinced, and ends up trying to
romanticise all Meg's flaws in lieu of actually addressing them.
C+