|
Grant Morrison's Seven Soldiers
project is now well underway, with the third of the linked
miniseries - Zatanna - launching this week.
The big concept for Seven Soldiers
is that this incarnation of the Seven Soldiers of Victory
isn't really a team at all. It's seven linked miniseries
about separate characters, each of which is supposed to be a
self-contained story and yet still to contribute to some
larger narrative. Throw in the two bookend specials and
you could justifiably complain that this is just a 30-part
crossover.
But thus far the "self-contained" promise
has been upheld, and it's a 30-part crossover by one writer,
featuring books which exist exclusively to tell this story.
If you can look past the stigma attached to crossovers, then
the structure is probably the most radical thing about
Seven Soldiers. In any other medium, if you write a
story that exists in seven parallel narratives simultaneously,
they call it highly experimental. Comics are unusual in
making regular use of that device, and Seven Soldiers
is even more unusual in using it as a deliberate creative
choice rather than a stunt.
Since he apparently gets more creative
freedom with the also-ran characters, and the Seven
Soldiers banner is considered to be sellable in its own
right, most of the characters here are way down the DC pecking
order. The Bulletteer? Klarion the Witch Boy?
Zatanna is one of the more established characters in the
project, hailing from the dizzy heights of the B-list.
Zatanna is one of those stage-magician
characters who battles evil with somewhat open-ended powers
and a remarkably silly Vegas costume. For Morrison, she
seems to be the accessible face of magic, who provides the
reader with a gateway into the seriously weird world of the
supernatural without leaving us totally lost. Mind you, he
doesn't push his luck too far - when the story requires the
characters to spend several pages wading through the sort of
warped alternate realities where the panels fold in on
themselves, Zatanna's too comfortable in the environment to
perform the audience identification role, so Dr Thirteen is
wheeled out instead.
Actually, it's one of the better uses of
professional sceptic Dr Thirteen, who normally looks like an
idiot in the DC Universe because of his stubborn refusal to
acknowledge the blindingly obvious fact that weird stuff
happens over there. For Morrison, magic is as much as
anything an alternate way of looking at the world. That
allows Thirteen to become a character who clings rigidly to an
equally valid worldview of his own, instead of just a fool who
won't accept the obvious. Crucially, he seems to be a
genuine skeptic here, looking for a scientific explanation of
how magic works, rather than instantly dismissing it all as
trickery.
Ryan Sook's art has the sort of innocent
charm that you need if you're going to try and get away with a
magician in a Vegas costume who talks backwards. By the
same token, though, his other dimensions are beautiful pieces
of work, just disorienting enough to make the point without
losing sight of the storytelling. It's a great-looking
book, and worth picking up for the art alone.
I've very little idea how any of this stuff
is meant to fit together, but I don't particularly mind.
It's great fun, and the sort of big event that I actually want
to read.
Rating: A+
back |
continue |