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Every few years, Youngblood seems to
come round for another revival. Rob Liefeld's flagship
superhero team were a very big deal in the early nineties
when Image was launched, but they didn't sustain that
interest when the bubble burst. It's now been some
fifteen years since they were popular. But here we go
again.
The odd thing about Youngblood is
that the concept, at least as explained by Liefeld in
interviews, is actually quite good. What Liefeld had
in mind was a series about a group of superheroes who were
also celebrities, and lived a celebrity lifestyle.
Now, that's a fine concept, and also an original one.
It's been done several times by this point, but when the
first series of Youngblood came out, it was
relatively unexplored territory. Unfortunately, as the
concept was more or less absent from the printed page, it
remained that way.
Still, this might explain why, from time
to time, other creators have shown an interest in taking a
crack at Youngblood and trying to bring out the good
idea that was always in there somewhere. This time,
it's Joe Casey and Derec Donovan, using some of the
better-designed characters from the past incarnations of the
team.
Casey has a strong track record in
offbeat superhero team books. He wrote some very
interesting and enjoyable stories for WildCATS 3.0,
reinventing Jim Lee's flagship team as a corporation.
However, his approach here is more straightforward.
The new Youngblood is a government project designed
primarily to improve America's reputation. While the
group would quite like to be doing good, their paymasters
regard the actual business of superheroics as a necessary
evil - after all, they've got to achieve something before
they can sell merchandise.
It's not bad. Casey makes good use
of Shaft as a sympathetic leader who's been drafted back
into costume against his will, and thinks the whole project
is a farcical waste of time. Derec Donovan is a solid
artist, a couple of awkward panels notwithstanding, and his
more traditional superhero style is probably the best way of
playing a series about characters who are being
ostentatiously presented to their audience as superheroes.
Admittedly, while this was an original
idea fifteen years ago, it's been done several times since
then. The Order is doing something rather
similar, and rather more subtle, at the moment. On the
strength of the first issue, I'm not sure this series adds
much more to that. The government are manipulative
jerks; the heroes are amiable and slightly befuddled.
But the series makes good enough use of its cast to
entertain, and I'm willing to give the book a chance to hit
its stride.
Rating: B
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