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Wetworks is the latest beneficiary
of WildStorm's "turn back the clock and hope for the best"
relaunch strategy.
The original incarnation came out through
Image back in the nineties, and largely passed me by.
I gather it was cyborgs versus vampires, which at least has
a certain over the top appeal to it. This time round,
WildStorm have paired artist Whilce Portacio, who created
the book in the first place, with current X-Men
writer Mike Carey.
In theory, this doesn't sound so bad.
Carey is a solid action writer when he wants to be.
Portacio has never exactly been to my taste - even in his
early days, his work was scratchy, and his brief run on
X-Force was frankly indefensible. But hey, at
least he's usually comprehensible, and Carey is fairly
reliable. So it's worth a look, right?
Wrong.
The problem is not the art. True,
the art is ropey. There are a couple of points where I
was genuinely uncertain whether I was still looking at the
same character as the previous panel. The character
design for lead character Dane is ugly beyond belief.
But for the most part, you can follow it, and it functions.
No, the problem is the writing. As a set-up issue, this is
a total mess. Characters from the previous series are
wheeled on without explanation. The premise is taken
for granted with no attempt to tell us what it is.
Near the end of the book, somebody throws in the information
that there's a truce with the vampire king in effect.
Not only is this the first mention that the vampire villains
must be rebels of some sort, it's the first really clear
indication that this is a comic about heroes who fight
vampires. Which is pretty important, considering that
the villains are vampires. There's a lot of generic tough guy dialogue,
and the overall impression is of Carey attempting an
all-too-successful imitation of the sort of writing Image
used to do in their mid-nineties nadir.
I don't know what's gone wrong here.
The story concept is passable, but the actual story is a
mess. This isn't just bad - it's bad in a way I would
never have thought possible from Mike Carey, who clearly
knows all the fundamentals that are so blatantly absent
here. Elementary failures of exposition, unconvincing
characters, choppy pacing, no flow... did Carey really write
this? I suppose he must have, but it's a concept I'm
really struggling to wrap my head around. There's a
passable story concept in here struggling to get out, but
that's about all that can be said for it.
Those who actually like Portacio's art
may at least get something out of the visuals, which have
everything you'd expect from him. But it does nothing
for me, and the result is a baffling, and unexpectedly
off-target comic.
Rating: C-
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