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After the horror of Ultimates 3, I
thought it would be interesting to take a look at
Ultimate Iron Man II, a book which also arguably
illustrates the troubled status of the Ultimate imprint.
Once upon a time, the Ultimate imprint
had a vaguely coherent identity. It was a universe in
which big-name creators could tell stories about top Marvel
characters, working from scratch. This meant they
could tweak the bits that didn't work, get rid of the
clutter of accumulated continuity, home in on the central
ideas, and write about characters who weren't as jaded as
their Marvel Universe counterparts.
Whether this was a viable proposition in
the long-term was always slightly debatable. Still, at
least it was at least an idea.
But then they started getting confused.
Ultimate Adventures was nailed onto the side of the
imprint, and everyone ignored it. Tie-ins to the
Daredevil movie were awkwardly published as Ultimate
titles, on the grounds that they could be made to fit.
And somebody thought it would be a good idea to let Orson
Scott Card reinvent Iron Man as a little boy with blue skin,
superhuman intelligence and healing powers, in his
Ultimate Iron Man miniseries.
This was just weird. It wasn't much
like the Iron Man of the original Marvel Universe. Nor
was it much like the urbane genial drunk that Mark Millar
was writing in Ultimates at the time. Nor did
it have much to do with any core theme of the character.
As a story about some people squabbling
over nanotech inventions, it wasn't bad. But as an
origin story for Iron Man, it seemed to have completely lost
sight of the traditional function that such a story is
supposed to perform. It was light on defining moments.
It wasn't much on big ideas. Instead, it was a
thriller about corporate espionage, running to several story
arcs. Quite how any of this was helping to define the
character - let alone the character that Mark Millar was
writing - was less than clear.
Still, it meant that Marvel got to
publish a comic by the novelist Orson Scott Card, which one
suspects is about as far as the "what is this book for?"
discussion reached. Mind you, the rate of progress has
not exactly been blistering. The first miniseries came
out in 2005, and ran late by five months. It has taken
a further two years for the second volume to appear, and we
still haven't reached the stage of Tony Stark becoming a
superhero.
As we pick up the story, Tony has made
one public appearance as Iron Man, and everyone assumes it's
a robot. That's actually a neat angle, and it's the
sort of thing you can only do in a Year One series, so we're
off to a good start.
The actual plot involves government
spooks trying to enlist the aid of Tony's expendable robot,
and Tony deciding to play along. It's one of those
stories that J Michael Straczynski likes to write, where the
genius with integrity runs rings around comic-relief
mediocre officials. But it's done quite
entertainingly, not least because Tony's judgment is shown
to be fallible.
A more dubious decision is to have Jim
Rhodes as a second Iron Man right from the outset.
That just seems to make the character less unique, and to
focus attention on the weird bits that Card has added to the
character - such as that odd healing power.
We then head off to some unspecified
corner of the world for our heroes to charge into a
terrorist training camp and kill people. There's a
reasonably successful bid for moral ambiguity, as our heroes
try to figure out whether "just go in and kill everyone in
sight" is the sort of order they should be following.
But it has to be said that once we get into the camp, the
rest is a bit hackneyed.
Still, there's actually quite a bit to
enjoy in this issue. It's well constructed and it's
fairly witty. It's also got art from Pascual Ferry, an
artist who is perfectly suited for robots and technology,
and who really deserved to be a bigger star than he is.
If we're judging this as a free-standing comic, this is
perfectly good stuff.
But as an origin for Iron Man it's a
little weird, to put it mildly. And as a spin-off from Mark
Millar and Bryan Hitch's Ultimates - which is what
it's supposed to be - it's downright bizarre. Clearly
you couldn't do this story in the mainstream Marvel
Universe, because it would drive a coach and horses through
continuity. But that doesn't make it a good idea to do
it in the Ultimate imprint.
Ideally, this would just be a
free-standing series in its own continuity. Of course,
if they'd done that, it wouldn't have sold as well.
That's the dilemma. But it dilutes the Ultimate brand
when you start shoving any old stuff in there just to boost
sales. This isn't about getting back to basics, and
it's wildly at odds with the established Ultimate Iron Man.
But here it is anyway, confusing the brand identity.
None of this alters the fact that it's an
enjoyable comic, of course. Still, at the same time,
it shows Marvel's apparent confusion about this whole
imprint.
Rating: B+
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