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Sleeper is perhaps the archetypal
critical favourite. Critics love it. Almost nobody
reads it.
The problem, for once, does not seem to be
that the critics are out of touch with what readers actually
like. People who actually try Sleeper generally
seem to agree that it's a great book. It's just that
most people don't get that far.
Sleeper's first "season" - the book
is running in twelve-issue blocks - launched at the same time
as the ill-fated Eye of the Storm imprint, WildStorm's mature
readers line. The line as a whole never really caught
on. Sleeper ended up bumping along the bottom of
the sales charts, which was entirely undeserved.
Nonetheless, DC have apparently promised it another twelve
issues - a brave commitment, given the book's history - which
means that readers get another opportunity to try the book
with confidence that the story isn't going to be axed halfway
through. With books like this, that's an important piece
of reassurance for a publisher to give.
Last time around, Sleeper centered
on the unfortunate Carver, a double agent placed inside the
villain Tao's organisation by John Lynch. Who then fell
into a coma, leaving Carver stuck there - since Lynch had
decided, for security reasons, not to tell anyone else.
With no real other choice, Carver has started to go native.
He's not really interested in either side any more, so much as
trying to avoid getting himself killed. It's a great
set-up.
By now, Carver has been exposed as a double
agent, but Tao has chosen to keep him around anyway. Tao
seems to think that he can get away with playing Carver off as
an agent against the people who abandoned him, now that Lynch
is back in the picture. But just how native has Carver
gone?
Sleeper works on a strange
combination of paranoid conspiracy thriller and a dash of
Silver Age superheroes. While a lot of "mature readers"
superhero books come across as faintly embarrassed about their
backgrounds, Sleeper takes great pleasure in throwing
in gratuitously odd superhero elements such as characters
ritually reciting their origin stories to one another (in the
third person), to blackly comic effect.
The book wouldn't work with standard
superhero art, but photorealism wouldn't do the job either -
this isn't an exercise in realism, so much as a different type
of cross-genre story. Sean Phillips fits the material
perfectly, with his distinctive but stylised work.
It's as good a book as it ever was, and
they're giving you a second chance to buy it. You don't
normally get second chances. Take the hint.
Rating: A+
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