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Poor Captain Marvel. If ever a
character struggled to change with the times, it's him.
Trials of Shazam is a twelve-issue miniseries in
which Judd Winick and Howard Porter try to redefine him.
The results are less than ideal.
The concept here is, to put it mildly,
not very well explained. There's been a big shake-up
in the world of magic, which is something to do with
Infinite Crisis, and now Captain Marvel is, er, somehow
in charge of running around sorting it out. I gather
that the actual concept is that Captain Marvel has taken on
the powers and responsibilities of Shazam, the wizard who
empowered him in the first place. Quite why the
creators felt it unnecessary to explain that clearly in
issue #1 itself, I can't begin to imagine. Anyhow, the
series apparently involves Captain Marvel undergoing some
sort of trial to prove himself fit for these powers.
Or something. That's not really explained in issue #1
either - it's actually just Captain Marvel fighting mystical
stuff for an issue, and then a cliffhanger which is really
just impenetrable.
None of this is a good start.
But the problems are more fundamental
than that. Bluntly, this seems a completely
wrongheaded take on Captain Marvel. The trick with any
character is to find something that makes them genuinely
unique, and to build a story around that. Captain
Marvel suffers from being a fairly generic Superman-type
hero, so it's especially important to find something
distinctive about him.
Fortunately, there are two very
distinctive things about his stories. First, there's
the idea that he's a child who turns into a superhero.
That's a good strong concept, which remarkably few people
have ripped off. (There's always Prime, but
that was years ago.) With a title like "The Boy & The
Man", you might think that Winick was focussing on that, but
really, he isn't. Billy Batson is now fifteen, which
is a fairly standard age for a superhero anyway, and there's
nothing in this story that really turns on the age
discrepancy.
Second, Captain Marvel's world used to be
light and cheerful - in fact, practically whimsical.
He was the guy with a whole Marvel Family in his supporting
cast, and a talking tiger. Now you might find it all
sickly sweet, and it's certainly something I can live
without. But at least it's distinctive - especially in
the context of today's miserably self-important DC Universe.
Those are your two basic angles for
Captain Marvel. That's the concept. If you're
not going to do either of those angles, then for god's sake
do us all a favour and don't bother doing him at all.
Because you'll end up with something like this, which takes
Captain Marvel's central concept as being "fights magical
stuff" (eh?) and then proceeds to play it grim and gritty,
complete with abducted children for virgin sacrifices.
As a story, it's just slightly dull; as a take on Captain
Marvel, it's miles off the mark. It drags the
character so far from everything that makes him unique that
becomes a waste of time using him at all. Why not just
create a new character if you want somebody to serve this
function in the DC Universe? (Because, perhaps, it
would expose the threadbare nature of a concept that seems
to amount to nothing more than Dr Strange Meets Superman.)
Howard Porter debuts a completely new art
style, working in digital paints. The storytelling is
ropey at points, but I have to admit it's a major
improvement on the work he used to do on JLA (the
last time I actually read anything by him). I'd say
it's too murky for Captain Marvel, but to be fair, it's only
too murky for Captain Marvel done right. It's pitched
reasonably well for a story like this.
Winick is a good writer, and while
Captain Marvel isn't really to my taste, he's still a
distinctive character with plenty to offer as long as you
run with what makes him unique. Take that away and you
end up with something like this - far below the
possibilities for all involved.
Rating: C
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