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Months after the various miniseries
concluded, Grant Morrison finally wraps up his ambitious
Seven Soldiers project with the concluding one-shot -
confusingly, and misleading, labelled as issue #1.
As you probably know, the big idea with
this book was to take seven DC characters, of varying
degrees of obscurity, and revamp them in seven parallel
miniseries. The characters never actually meet as a
team, but they're all separately fighting the Sheeda, a sort
of fairy race invading Earth.
The miniseries are largely successful.
Bulleteer was a cute deconstruction of the superhero
genre with a subculture of Z-list "heroes." Klarion
was a wonderful story about a puritan gothic underground
society. Zatanna was the most human, while
Shining Knight and Guardian at least made
convincing arguments for getting their own series. And
then, admittedly, there's the massively overrated
Frankenstein and the frankly impenetrable Mister
Miracle. But it's a respectable hit to miss ratio,
and Morrison impressively launched seven new titles that had
their own separate identities and styles, while somehow
tying them all into the same threat.
Well, this is the one-shot where he has
to tie everything together and get to the big finish.
He's joined once again by J H Williams III, who also drew
the opening one-shot. Williams is staggeringly
impressive here, not only in his normal style, but also
shifting styles to produce often note-perfect imitations of
the artists who worked on the individual miniseries, plus a
few others to boot. The sheer skill and range is
jawdropping. As we've seen before on Promethea,
Williams clearly loves to sink his teeth into something
truly challenging and formally innovative, and when given
the chance, he can do things nobody else can match.
Now, having said that...
Grant Morrison is a writer who is
(almost) always innovative and can generally be relied upon
to stretch himself rather than go for the safe option.
He's a writer who takes risks, and obviously that's a good
thing. His comics are almost invariably interesting.
But that's not the same as being good. Morrison's back
catalogue is littered with interesting failures.
Many people like interesting failures,
and would rather read an experiment that didn't quite work
than an unambitious project that succeeded. I'm
generally among them. Critics tend to jump at this
sort of thing because it provides plenty of material to
write about. If you're interested in the craft of
comics then you're going to enjoy comics that explore new
techniques.
Seven Soldiers #1 is an
interesting failure. And it's a really difficult one
to give a rating. Because it's very, very interesting.
And at the same time, it's a total failure as a piece of
storytelling. In fact, even the central conceit
doesn't really come off. The idea is supposed to be
that each of the seven contributes in some way to the defeat
of the Sheeda, but frankly, this just doesn't work.
Zatanna's contribution is to cast a spell that does...
uh.... something. I guess. I mean, it must do
something, because that's the only thing she does, so it's
got to fit in somewhere, right? As for Mister Miracle,
the relevance of his subplot to the core story is an utter
mystery to me.
More to the point, it's horrifically
rushed. Nobody's story has time to breathe, and no
character has an emotionally satisfying resolution.
The pacing is abysmal. This should hardly be
surprising. The issue clocks in at 40 pages.
Morrison's first crack at the script reportedly came in at
over twice that length (prompting DC to politely remind him
of the assigned page count). If that's the case, then
this is a massively compressed version of the story, and
boy, it reads like it. It needed those extra sixty
pages. It needed them desperately. A one-shot
was not enough to resolve this series in a satisfying way;
it needed another miniseries.
Now, this doesn't detract from the book's
virtues - its ambition, its innovation, its amazing artwork.
But it lacks emotional connection, it lacks dramatic pace,
and frankly, there doesn't seem to be any thematic content
to match the display of formal pyrotechnics. It's a
comic which is easy to admire, but hard to actually like.
You'll hear a lot of people talking about
this book, and Seven Soldiers as a whole, as a
magnificent achievement. Generally they talk about the
intricate structure, the minutely detailed links between
titles, and the degree of planning that must have been
involved. They talk about the formal daring and
sweeping ambition of the project. And yes, sure, it's
got all those things. It's a tremendous formal
achievement. But, whatever people claim, this final
issue doesn't bring the characters together in a
coherent way. It doesn't tell an enjoyable
story.
At one point in this issue the story
stops for half a page while the Manhattan Guardian runs a
cryptic crossword about the story. That says it all,
really. That's what this series is like - it's an
elaborate artifice for devoted readers to puzzle away at.
But it's all form and very little substance. Or
rather, the substance is all in the individual characters,
conceived as pitches for solo titles. Sure, it's an
incredible piece of planning, but what was it actually
about? What are the themes of this story? What
was the point? And how was this issue supposed to make
it? You can't justify this story as a work of genius
simply on the formal elements alone, but that doesn't seem
to be stopping people from trying.
Astounding artwork, ambition and
innovation mean that it's a book worth reading if you're
into the craft of comics. But be under no illusions.
It doesn't work, certainly not as anything more than an
elaborate puzzle.
Rating: B-
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