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The Icon imprint makes its debut with
Powers #1.
The lingering doubt remains that Marvel
aren't entirely sure quite why they've got a creator-owned
imprint, other than to keep Brian Bendis happy (which, to be
fair, is probably reason enough). There's no Marvel logo
anywhere to be found on this book, and it's not exactly easy
to find information about Icon on Marvel's website either.
One wonders whether Marvel have even noticed that, after they
went to all that trouble to invent a completely
incomprehensible age-rating system, Powers has no cover
rating at all - even though it plainly merits a mature readers
label.
In any event, the Icon version of Powers
is pretty much indistinguishable from the Image version, save
for the latest overhaul of the plot set-up. For those of
you who aren't familiar the book, Powers is a genre
hybrid between superhero and police procedural.
Ex-superhero Christian Walker and his partner Deena Pilgrim
investigate murders related to the superhero community.
At the end of the last series, a
particularly powerful superhuman went nuts and caused
genocidal chaos. The government has reacted by banning
superpowers altogether, which is where this series picks up.
Several months have gone by, and while the renumbering from
issue #1 certainly wasn't strictly necessary, it does provide
the suitable sense of a new season.
The set-up is that the ban isn't really
working out. The heroes are all nice, law-abiding chaps,
so they packed up and went home. The villains, on the
other hand, just ignored it and ploughed on regardless.
Since the police don't really have any particularly effective
weapons to use against them, everything's just got an awful
lot worse.
The parallel with the anti-gun control
argument is pretty obvious, although flawed, since you
can't control superpowers - the equivalent would be to
make guns freely available but make it illegal to use them,
which is effectively the position the USA already has.
The idea's pretty interesting as a way of ratcheting up the
tension, although Bendis overplays it somewhat. If
things are going so horribly wrong, wouldn't there be a few
more vigilante heroes defying the ban - or wouldn't the idea
just have been abandoned by now? It's already a
comprehensive failure by the time the story starts, so why is
the government sticking with it?
Presumably these are the stories that the
book's going to be getting to, but without seeing how we ended
up in this mess, the set-up comes across as a little
contrived. We're joining the story in Act 2, and it
would have helped to join at a stage where the ban was still
arguably doing the job.
Still, despite the problems with the
set-up, the strengths of the book - Oeming's storytelling,
Bendis' dialogue and characters - remain impressive. And
shaking up the setting is a good idea up to a point, since the
series could easily have degenerated into formula after a
while. The current direction keeps the spirit of the
original idea while still changing the workings enough to keep
it fresh.
A good start for the new arc, but there are
glitches here that stop the new direction from entirely
convincing me.
Rating: B+
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