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Well, that's it for the death and
ghosts.
paradigm #1 is,
apparently, a reprint. It's a book which came out as a
self-published comic a while back and was promptly signed up
by Image. So here's issue #1 again, in preparation for
the rest of the series.
Since it's got a relatively high
price tag, I'll just mention straight away that it's a 37-page
black and white story with no adverts (plus another eight
pages of editorial material at the back). In that light,
it's not bad value.
I'd like to give you a snappy
explanation of what this book's about, but it's not an easy
one to sum up. Creators Matthew Cashel and Jeremy Haun
try to explain it in the comic and on the website, without
really making much sense. "Conspiracy nuts.
Fairies. Metros. Talking cats. This is the
world of paradigm. An overview of the many worlds
we collectively inhabit, be they real, imaginary or televised.
A continuing epic revolving around a core group of characters,
their conversations, realizations and lifestyle choices.
With paradigm Jeremy and I have created a world that
allows for the weird and bizarre, an abstract gonzo nightmare,
if you will..."
And so on. Quite honestly,
I have no real clue what they're talking about, and the story
itself is pretty cryptic about its larger themes.
Broadly speaking, they seem to be interested in pop culture
and its interaction with the collective unconscious.
That means one of two things - either this comic is very
ambitious and is only scraping the surface of a complex theme
in its first issue, or alternatively it's incredibly
pretentious.
Fortunately, the first issue
leads me to put my money on "incredibly ambitious." It
introduces its core characters in the generic-seeming city of
Bogsdale, and they're well established from the outset.
There are nice elements of character detail which make them
easy to identify with, and I firmly agree with the creators'
view that you can tell a lot about people from their pop
culture interests.
Into this thoroughly down to
earth and believable setting, Cashel and Haun throw surreal
story elements which range from the merely cryptic through to
the outright baffling. Characters suddenly find
themselves having automatic conversations about plays they
haven't seen with men in union jack scarves. Cats talk.
A woman turns up in a flat from nowhere to deliver an
unfathomable speech about "fighting for the sitcom." To
be honest, this last one is probably a mistake for the final
scene, because it's at the "baffling" end of the scale and
ends the story on a fairly impenetrable note.
The book works, though, partly
because it seems entirely conscious of how ridiculous some of
this stuff is. It's revelling in its quirkiness without
sliding over the line into silliness. As the creators
claim, it never loses sight of a completely normal world even
when it's at its most bizarre.
The black and white art is strong
on atmosphere, background design and characterisation,
although some of the character designs are a little similar
(notably Chris and Ethan) and there are occasional failings in
the visual storytelling (such as Dreiser punching out his
colleague in the middle of a downpour, which doesn't come
across clearly at all). It's very effective for the
story, nonetheless.
While I don't pretend to
understand large chunks of this issue, Cashel and Haun have
certainly got me interested to see where they're going with
this. Ambitious, and worth a look if you're open to
something a little more twisted.
Rating: A-
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