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In a very quiet week for new releases, the
biggest new book is probably Mike Oeming's Mice Templar.
Oeming has been tinkering with this
concept for the better part of a decade - something he's
rather keen to stress, perhaps because Mouse Guard
has come along in the meantime. Now, in collaboration
with writer Bryan Glass, he's finally launched it as a
bi-monthly series through Image. Interviews suggest
it's planned for a 25-issue run, although the book itself
isn't too clear.
It's a generously proportioned book, as
well - fifty pages of story, full colour, no adverts, for
four dollars. That's pretty good value when you
consider that Marvel and DC will happily charge you three
dollars for a story of less than half the length,
interspersed with adverts.
Set in one of those indeterminate
quasi-medieval "long ago" periods that you so often find in
fantasy stories, Mice Templar is a story set in a
village of anthropomorphic mice, occasionally plagued by
raiding parties from rats and such like. Years ago
there used to be an order of Mice Templar, but they've faded
away into legend. The lead character, Karic, is a
young mouse obsessed with the Templar legend, even though
the older mice see to think this is likely to cause trouble.
Naturally enough, there's a prophecy involved somewhere
along the line.
It's basically a straight fantasy story
which happens to have been done with mice. And that
means I'm probably not the ideal audience, because fantasy
has never really been my thing. This isn't a book to
convert me to the genre, but it's a classy enough package
that the fantasy readers should find it worth a look.
There's a lot of slow-burn world-building going on, which is
usually key to the appeal of these things. Oeming
seems to be experimenting with a jagged, angular style that
reminds me somewhat of Mike Mignola, and it's certainly
striking.
Nonetheless, even allowing for the fact
that it's not my genre, there are enough problems with this
book to make me think it's one for the fantasy devotees .
The characters aren't altogether easy to tell apart -
frankly, one anthropomorphic mouse looks very much like
another. And the plot is fairly conventional, once you
look past the fact that they're mice.
Which brings me to the oddest feature of
the book - I can't quite figure out why they're mice at all.
This isn't a funny-animal book, which is fair enough.
But nor does it really do anything with the mice that you
couldn't do with human villagers. There's nothing
very... well, mousey about them.
There's a little playing with scale.
The trees are huge. The local spider doubles as an
evil monster for knights to slay - although this fudges the
dimensions wildly, because judging by the relative sizes,
either the mice are tiny or the spider is two feet high.
But even this is still fairly superficial. The
characters come across as standard fantasy-world humans who
happen to be drawn as mice. Is it meant to be
symbolic? Is there something in a future issue that
clearly calls for mice? Perhaps, but at this stage it
comes across as gimmicky.
Now, as a straight fantasy story, Mice
Templar is basically fine. Fans of the genre will
probably enjoy it. But it doesn't really follow
through on the full potential of using anthropomorphic
characters, and ultimately the story seems to be a fairly standard
genre piece that happens to feature mice.
Rating: B
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