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Irritated with decompressed
storytelling? Fed up with slow comics that spend the
first three issues showing the lead character brushing his
teeth? Want more action, more explosions and generally
more things going boom? Of course you do.
Well, you might want to pick up
Losers, a Vertigo book which seems to think it's
Ocean's Eleven. Not the slow bits at the beginning,
but the big, highly elaborate caper sequence at the end.
This is a three-act story, and all three acts are action
sequences. Good action sequences, too. Over the
top set pieces.
Andy Diggle and Jock are veterans
of 2000AD, and it's no surprise that they're at home
doing this sort of story. The constraints of page count
in the British weekly anthologies means that, if nothing else,
2000AD writers tend to understand the importance of
cramming lots of stuff in.
It's not really what you'd expect
from Vertigo. Granted, it's not a superhero book.
It's an action thriller involving a conspiracy plot, as the
Losers return to the USA to bring down the rogue CIA elements
who thought they were dead. Vertigo's traditional
constituency comprises goths, people who like pixies, and the
arthouse audience, but like 100 Bullets, this book
should appeal to plenty of mainstream readers; it's more
action oriented than 99% of superhero titles are these days.
The trade off is that the book's
a bit slow on establishing the individual characters.
The team are set up pretty well, but there's not too much
distinction between the cast. It doesn't help that two
of the cast, Roque and Clay, are often very hard to tell
apart. They shouldn't be, because one of them's got a
bloody great scar on his face, but the heavy shadow and low
light often obscure it.
Still, there's room to flesh out
the characters more in later issues. This isn't really
about introducing the individuals, but introducing the team
and hitting the ground running. And it certainly
achieves that.
Rating: A-
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