The X-Axis, 15 July 2007
Part 2 of 3:
GREEN ARROW, YEAR ONE #1

Home | Reviews | Misc. reviews | Back | Next


 
 

Green Arrow, Year One is DC's latest attempt at revisiting the origin story of a major character.  At first glance, this seems a little redundant.  But then, a good origin story is more like a myth than a normal superhero story.  The good ones can stand up to retelling.

The core idea of Green Arrow's origin is actually pretty strong, as second-tier heroes go.  He's a pampered playboy who gets marooned on an island and whose true virtues emerge when his wealth is stripped away from him.  That's a good, enduring theme.  You can make it work.  It also has the advantage of setting up the social-crusader role that Green Arrow plays in the DC universe, even though that wasn't the original focus of the character.

So you've got a story everyone basically knows, and it's just a matter of telling it properly.  For this, DC have turned to Andy Diggle and Jock, the creative team from Vertigo's Losers.  It's a good choice.  A character like Green Arrow lets them do the sort of set pieces that worked in their previous collaboration.  Jock's art isn't a great fit for superheroes in spandex, but in an origin story, that's not a major problem.

Issue #1 is a surprisingly minimal affair.  Diggle and Jock are both very efficient creators, and this really is pared to the bone.  That's not to say nothing happens.  On the contrary - it sets up Oliver's relationship with his bodyguard, Hackett, and then hurls itself into the story by the end of the issue.  Plenty happens.  What's missing is virtually anything that might have been superfluous.  If you discount random crowd members and generic speaking parts such as the auctioneer, Oliver and Hackett are basically the only two characters in most of the issue.  But it works.  These are the only characters we're meant to invest in; everything else is backdrop, and the story makes sure we're not distracted.

Jock's art is every bit as striking.  The opening scene, with Oliver and Hackett trying to reach the North Pole, is a completely gratuitous action sequence.  But it's a great one, as Jock makes brilliant use of empty space on his wilderness pages.

All told, this is a very promising version of the old story - and, unusually for today's DC, it stands alone.  Unexpectedly good reading.

Rating: A-

back | continue


Copyright 2007 Paul O'Brien.  This web site is a work of critical comment and review. All characters and publications referred to, and artwork reproduced, are ™ and © their respective owners.
 

GREEN ARROW, YEAR ONE
#1 (of 4)
DC Comics
Early September 2007
$2.99 US / $3.65 CAN

Writer: Andy Diggle
Artist: Jock
Letters: Jared Fletcher
Colourist: David Baron
Editor: Mike Carlin